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Patched to compile on Windows when not supporting Direct3D.
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@ -1890,12 +1890,16 @@ D3D_DestroyRenderer(SDL_Renderer * renderer)
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}
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SDL_free(renderer);
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}
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#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
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/* This function needs to always exist for the Dynamic API. */
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IDirect3DDevice9 *
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SDL_RenderGetD3D9Device(SDL_Renderer * renderer)
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{
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IDirect3DDevice9 *device = NULL;
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#if SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED
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D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
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IDirect3DDevice9 *device;
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// Make sure that this is a D3D renderer
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if (renderer->DestroyRenderer != D3D_DestroyRenderer) {
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@ -1907,9 +1911,9 @@ SDL_RenderGetD3D9Device(SDL_Renderer * renderer)
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if (device) {
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IDirect3DDevice9_AddRef( device );
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}
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#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
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return device;
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}
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#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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