mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-25 09:17:12 +01:00
Fixed bug 3605 - Software renderer no longer renders after Android screen orientation change
Sylvain This still happens with the current trunk version. (software renderer of testdrawchessboard.c) When there is a rotation, the window size changed and the internal surface is marked as "surface_valid == SDL_FALSE". And all further call fails. SDL_video.c : 2478 void 2479 SDL_OnWindowResized(SDL_Window * window) 2480 { 2481 window->surface_valid = SDL_FALSE; 2482 SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SIZE_CHANGED, window->w, window->h); 2483 } some error set to : 2233 return SDL_SetError("Window surface is invalid, please call SDL_GetWindowSurface() to get a new surface"); So, this seems to be the behavior of the API ... In the loop() function of testdrawchessboard.c, we can recreate the surface/renderer : 65 if (e.type == SDL_WINDOWEVENT) 66 { 67 if (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) 68 { 69 surface = SDL_GetWindowSurface(window); 70 renderer = SDL_CreateSoftwareRenderer(surface); 71 } 72 /* Clear the rendering surface with the specified color */ 73 SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); 74 SDL_RenderClear(renderer); 75 } And it displays correctly.
This commit is contained in:
parent
3cae0c38d2
commit
93a520b385
@ -25,6 +25,7 @@
|
||||
|
||||
SDL_Window *window;
|
||||
SDL_Renderer *renderer;
|
||||
SDL_Surface *surface;
|
||||
int done;
|
||||
|
||||
void
|
||||
@ -59,7 +60,20 @@ loop()
|
||||
{
|
||||
SDL_Event e;
|
||||
while (SDL_PollEvent(&e)) {
|
||||
if (e.type == SDL_QUIT) {
|
||||
|
||||
/* Re-create when window has been resized */
|
||||
if ((e.type == SDL_WINDOWEVENT) && (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)) {
|
||||
|
||||
SDL_DestroyRenderer(renderer);
|
||||
|
||||
surface = SDL_GetWindowSurface(window);
|
||||
renderer = SDL_CreateSoftwareRenderer(surface);
|
||||
/* Clear the rendering surface with the specified color */
|
||||
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
|
||||
SDL_RenderClear(renderer);
|
||||
}
|
||||
|
||||
if (e.type == SDL_QUIT) {
|
||||
done = 1;
|
||||
#ifdef __EMSCRIPTEN__
|
||||
emscripten_cancel_main_loop();
|
||||
@ -86,8 +100,6 @@ loop()
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
SDL_Surface *surface;
|
||||
|
||||
/* Enable standard application logging */
|
||||
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
||||
|
||||
@ -100,7 +112,7 @@ main(int argc, char *argv[])
|
||||
|
||||
|
||||
/* Create window and renderer for given surface */
|
||||
window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0);
|
||||
window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE);
|
||||
if(!window)
|
||||
{
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError());
|
||||
|
Loading…
Reference in New Issue
Block a user