From 93a520b38500a893b4040b3954813a2311384a07 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sun, 13 Aug 2017 21:12:14 -0700 Subject: [PATCH] Fixed bug 3605 - Software renderer no longer renders after Android screen orientation change Sylvain This still happens with the current trunk version. (software renderer of testdrawchessboard.c) When there is a rotation, the window size changed and the internal surface is marked as "surface_valid == SDL_FALSE". And all further call fails. SDL_video.c : 2478 void 2479 SDL_OnWindowResized(SDL_Window * window) 2480 { 2481 window->surface_valid = SDL_FALSE; 2482 SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SIZE_CHANGED, window->w, window->h); 2483 } some error set to : 2233 return SDL_SetError("Window surface is invalid, please call SDL_GetWindowSurface() to get a new surface"); So, this seems to be the behavior of the API ... In the loop() function of testdrawchessboard.c, we can recreate the surface/renderer : 65 if (e.type == SDL_WINDOWEVENT) 66 { 67 if (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) 68 { 69 surface = SDL_GetWindowSurface(window); 70 renderer = SDL_CreateSoftwareRenderer(surface); 71 } 72 /* Clear the rendering surface with the specified color */ 73 SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); 74 SDL_RenderClear(renderer); 75 } And it displays correctly. --- test/testdrawchessboard.c | 20 ++++++++++++++++---- 1 file changed, 16 insertions(+), 4 deletions(-) diff --git a/test/testdrawchessboard.c b/test/testdrawchessboard.c index 6aefd48f6..cef8621fc 100644 --- a/test/testdrawchessboard.c +++ b/test/testdrawchessboard.c @@ -25,6 +25,7 @@ SDL_Window *window; SDL_Renderer *renderer; +SDL_Surface *surface; int done; void @@ -59,7 +60,20 @@ loop() { SDL_Event e; while (SDL_PollEvent(&e)) { - if (e.type == SDL_QUIT) { + + /* Re-create when window has been resized */ + if ((e.type == SDL_WINDOWEVENT) && (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)) { + + SDL_DestroyRenderer(renderer); + + surface = SDL_GetWindowSurface(window); + renderer = SDL_CreateSoftwareRenderer(surface); + /* Clear the rendering surface with the specified color */ + SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); + SDL_RenderClear(renderer); + } + + if (e.type == SDL_QUIT) { done = 1; #ifdef __EMSCRIPTEN__ emscripten_cancel_main_loop(); @@ -86,8 +100,6 @@ loop() int main(int argc, char *argv[]) { - SDL_Surface *surface; - /* Enable standard application logging */ SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); @@ -100,7 +112,7 @@ main(int argc, char *argv[]) /* Create window and renderer for given surface */ - window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0); + window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE); if(!window) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError());