A few minor changes to placate static analysis.

This commit is contained in:
Ryan C. Gordon 2019-06-14 18:23:51 -04:00
parent 4eb3c0c387
commit 90e2dc9891
3 changed files with 24 additions and 6 deletions

View File

@ -1240,7 +1240,8 @@ LAW_Decode(WaveFile *file, Uint8 **audio_buf, Uint32 *audio_len)
return SDL_SetError("WAVE file too big");
}
src = (Uint8 *)SDL_realloc(chunk->data, expanded_len);
/* 1 to avoid allocating zero bytes, to keep static analysis happy. */
src = (Uint8 *)SDL_realloc(chunk->data, expanded_len ? expanded_len : 1);
if (src == NULL) {
return SDL_OutOfMemory();
}
@ -1371,7 +1372,8 @@ PCM_ConvertSint24ToSint32(WaveFile *file, Uint8 **audio_buf, Uint32 *audio_len)
return SDL_SetError("WAVE file too big");
}
ptr = (Uint8 *)SDL_realloc(chunk->data, expanded_len);
/* 1 to avoid allocating zero bytes, to keep static analysis happy. */
ptr = (Uint8 *)SDL_realloc(chunk->data, expanded_len ? expanded_len : 1);
if (ptr == NULL) {
return SDL_OutOfMemory();
}

View File

@ -424,7 +424,11 @@ void
Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_MouseID mouseID = mouse ? mouse->mouseID : 0;
if (!mouse) {
return;
}
SDL_MouseID mouseID = mouse->mouseID;
if ([event subtype] == NSEventSubtypeTouch) { /* this is a synthetic from the OS */
if (mouse->touch_mouse_events) {
mouseID = SDL_TOUCH_MOUSEID; /* Hint is set */

View File

@ -894,7 +894,11 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
- (void)mouseDown:(NSEvent *)theEvent
{
const SDL_Mouse *mouse = SDL_GetMouse();
SDL_MouseID mouseID = mouse ? mouse->mouseID : 0;
if (!mouse) {
return;
}
SDL_MouseID mouseID = mouse->mouseID;
int button;
int clicks;
@ -959,7 +963,11 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
- (void)mouseUp:(NSEvent *)theEvent
{
const SDL_Mouse *mouse = SDL_GetMouse();
SDL_MouseID mouseID = mouse ? mouse->mouseID : 0;
if (!mouse) {
return;
}
SDL_MouseID mouseID = mouse->mouseID;
int button;
int clicks;
@ -1014,7 +1022,11 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
- (void)mouseMoved:(NSEvent *)theEvent
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_MouseID mouseID = mouse ? mouse->mouseID : 0;
if (!mouse) {
return;
}
SDL_MouseID mouseID = mouse->mouseID;
SDL_Window *window = _data->window;
NSPoint point;
int x, y;