diff --git a/src/audio/SDL_wave.c b/src/audio/SDL_wave.c index 18d2c267f..484210198 100644 --- a/src/audio/SDL_wave.c +++ b/src/audio/SDL_wave.c @@ -1240,7 +1240,8 @@ LAW_Decode(WaveFile *file, Uint8 **audio_buf, Uint32 *audio_len) return SDL_SetError("WAVE file too big"); } - src = (Uint8 *)SDL_realloc(chunk->data, expanded_len); + /* 1 to avoid allocating zero bytes, to keep static analysis happy. */ + src = (Uint8 *)SDL_realloc(chunk->data, expanded_len ? expanded_len : 1); if (src == NULL) { return SDL_OutOfMemory(); } @@ -1371,7 +1372,8 @@ PCM_ConvertSint24ToSint32(WaveFile *file, Uint8 **audio_buf, Uint32 *audio_len) return SDL_SetError("WAVE file too big"); } - ptr = (Uint8 *)SDL_realloc(chunk->data, expanded_len); + /* 1 to avoid allocating zero bytes, to keep static analysis happy. */ + ptr = (Uint8 *)SDL_realloc(chunk->data, expanded_len ? expanded_len : 1); if (ptr == NULL) { return SDL_OutOfMemory(); } diff --git a/src/video/cocoa/SDL_cocoamouse.m b/src/video/cocoa/SDL_cocoamouse.m index 47699447e..b774626a3 100644 --- a/src/video/cocoa/SDL_cocoamouse.m +++ b/src/video/cocoa/SDL_cocoamouse.m @@ -424,7 +424,11 @@ void Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event) { SDL_Mouse *mouse = SDL_GetMouse(); - SDL_MouseID mouseID = mouse ? mouse->mouseID : 0; + if (!mouse) { + return; + } + + SDL_MouseID mouseID = mouse->mouseID; if ([event subtype] == NSEventSubtypeTouch) { /* this is a synthetic from the OS */ if (mouse->touch_mouse_events) { mouseID = SDL_TOUCH_MOUSEID; /* Hint is set */ diff --git a/src/video/cocoa/SDL_cocoawindow.m b/src/video/cocoa/SDL_cocoawindow.m index f4911e359..68ea19898 100644 --- a/src/video/cocoa/SDL_cocoawindow.m +++ b/src/video/cocoa/SDL_cocoawindow.m @@ -894,7 +894,11 @@ SetWindowStyle(SDL_Window * window, NSUInteger style) - (void)mouseDown:(NSEvent *)theEvent { const SDL_Mouse *mouse = SDL_GetMouse(); - SDL_MouseID mouseID = mouse ? mouse->mouseID : 0; + if (!mouse) { + return; + } + + SDL_MouseID mouseID = mouse->mouseID; int button; int clicks; @@ -959,7 +963,11 @@ SetWindowStyle(SDL_Window * window, NSUInteger style) - (void)mouseUp:(NSEvent *)theEvent { const SDL_Mouse *mouse = SDL_GetMouse(); - SDL_MouseID mouseID = mouse ? mouse->mouseID : 0; + if (!mouse) { + return; + } + + SDL_MouseID mouseID = mouse->mouseID; int button; int clicks; @@ -1014,7 +1022,11 @@ SetWindowStyle(SDL_Window * window, NSUInteger style) - (void)mouseMoved:(NSEvent *)theEvent { SDL_Mouse *mouse = SDL_GetMouse(); - SDL_MouseID mouseID = mouse ? mouse->mouseID : 0; + if (!mouse) { + return; + } + + SDL_MouseID mouseID = mouse->mouseID; SDL_Window *window = _data->window; NSPoint point; int x, y;