Updated SDL to version 2.0.2

This commit is contained in:
Sam Lantinga 2014-02-09 03:09:56 -08:00
parent 8cabd44f36
commit 853334afed
8 changed files with 31 additions and 16 deletions

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@ -29,9 +29,9 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
set(SDL_MAJOR_VERSION 2)
set(SDL_MINOR_VERSION 0)
set(SDL_MICRO_VERSION 1)
set(SDL_INTERFACE_AGE 1)
set(SDL_BINARY_AGE 1)
set(SDL_MICRO_VERSION 2)
set(SDL_INTERFACE_AGE 0)
set(SDL_BINARY_AGE 2)
set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
# Calculate a libtool-like version number

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@ -5,11 +5,19 @@ This is a list of major changes in SDL's version history.
2.0.2:
---------------------------------------------------------------------------
General:
* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
* Added an API to load a database of Game Controller mappings from a file:
SDL_GameControllerAddMappingsFromFile
* Added game controller mappings for the PS4 and OUYA controllers
* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
* Added SDL_DetachThread()
* Added SDL_HasAVX() to determine if the CPU has AVX features
* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
* Added testgles2. testgl2 does not need to link with libGL anymore.
* testgl2 does not need to link with libGL anymore
* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
* Added controllermap test program to visually map a game controller
Windows:
* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
@ -23,7 +31,8 @@ Android:
Linux:
* Fixed fullscreen and focused behavior when receiving NotifyGrab events
* Wayland support
* Added experimental Wayland and Mir support, disabled by default
---------------------------------------------------------------------------
2.0.1:

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@ -19,10 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>2.0.1</string>
<string>2.0.2</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>2.0.1</string>
<string>2.0.2</string>
</dict>
</plist>

4
configure vendored
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@ -2671,9 +2671,9 @@ orig_CFLAGS="$CFLAGS"
#
SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=0
SDL_MICRO_VERSION=1
SDL_MICRO_VERSION=2
SDL_INTERFACE_AGE=0
SDL_BINARY_AGE=1
SDL_BINARY_AGE=2
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION

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@ -20,9 +20,9 @@ dnl Set various version strings - taken gratefully from the GTk sources
#
SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=0
SDL_MICRO_VERSION=1
SDL_MICRO_VERSION=2
SDL_INTERFACE_AGE=0
SDL_BINARY_AGE=1
SDL_BINARY_AGE=2
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
AC_SUBST(SDL_MAJOR_VERSION)

6
debian/changelog vendored
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@ -1,3 +1,9 @@
libsdl2 (2.0.2) UNRELEASED; urgency=low
* Updated SDL to version 2.0.2
-- Sam Lantinga <slouken@libsdl.org> Sun, 9 Feb 2014 2:55:59 -0800
libsdl2 (2.0.1) UNRELEASED; urgency=low
* Updated SDL to version 2.0.1

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@ -59,7 +59,7 @@ typedef struct SDL_version
*/
#define SDL_MAJOR_VERSION 2
#define SDL_MINOR_VERSION 0
#define SDL_PATCHLEVEL 1
#define SDL_PATCHLEVEL 2
/**
* \brief Macro to determine SDL version program was compiled against.

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@ -9,8 +9,8 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 2,0,1,0
PRODUCTVERSION 2,0,1,0
FILEVERSION 2,0,2,0
PRODUCTVERSION 2,0,2,0
FILEFLAGSMASK 0x3fL
FILEFLAGS 0x0L
FILEOS 0x40004L
@ -23,12 +23,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "\0"
VALUE "FileDescription", "SDL\0"
VALUE "FileVersion", "2, 0, 1, 0\0"
VALUE "FileVersion", "2, 0, 2, 0\0"
VALUE "InternalName", "SDL\0"
VALUE "LegalCopyright", "Copyright © 2014 Sam Lantinga\0"
VALUE "OriginalFilename", "SDL2.dll\0"
VALUE "ProductName", "Simple DirectMedia Layer\0"
VALUE "ProductVersion", "2, 0, 1, 0\0"
VALUE "ProductVersion", "2, 0, 2, 0\0"
END
END
BLOCK "VarFileInfo"