mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-25 09:17:12 +01:00
Fixed a few compiler warnings.
This commit is contained in:
parent
29e15ce62d
commit
782f1685ff
@ -173,7 +173,7 @@ typedef struct GLES2_RenderData
|
|||||||
Uint8 clear_r, clear_g, clear_b, clear_a;
|
Uint8 clear_r, clear_g, clear_b, clear_a;
|
||||||
|
|
||||||
GLuint vertex_buffers[8];
|
GLuint vertex_buffers[8];
|
||||||
GLsizeiptr vertex_buffer_size[8];
|
size_t vertex_buffer_size[8];
|
||||||
int current_vertex_buffer;
|
int current_vertex_buffer;
|
||||||
GLES2_DrawStateCache drawstate;
|
GLES2_DrawStateCache drawstate;
|
||||||
} GLES2_RenderData;
|
} GLES2_RenderData;
|
||||||
@ -1286,7 +1286,7 @@ GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
|
|||||||
|
|
||||||
case SDL_RENDERCMD_DRAW_POINTS: {
|
case SDL_RENDERCMD_DRAW_POINTS: {
|
||||||
if (SetDrawState(data, cmd, GLES2_IMAGESOURCE_SOLID) == 0) {
|
if (SetDrawState(data, cmd, GLES2_IMAGESOURCE_SOLID) == 0) {
|
||||||
data->glDrawArrays(GL_POINTS, 0, cmd->data.draw.count);
|
data->glDrawArrays(GL_POINTS, 0, (GLsizei) cmd->data.draw.count);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -627,7 +627,7 @@ SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
|
|||||||
const Uint8 g = cmd->data.draw.g;
|
const Uint8 g = cmd->data.draw.g;
|
||||||
const Uint8 b = cmd->data.draw.b;
|
const Uint8 b = cmd->data.draw.b;
|
||||||
const Uint8 a = cmd->data.draw.a;
|
const Uint8 a = cmd->data.draw.a;
|
||||||
const size_t count = cmd->data.draw.count;
|
const int count = (int) cmd->data.draw.count;
|
||||||
const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
||||||
const SDL_BlendMode blend = cmd->data.draw.blend;
|
const SDL_BlendMode blend = cmd->data.draw.blend;
|
||||||
if (blend == SDL_BLENDMODE_NONE) {
|
if (blend == SDL_BLENDMODE_NONE) {
|
||||||
@ -643,7 +643,7 @@ SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
|
|||||||
const Uint8 g = cmd->data.draw.g;
|
const Uint8 g = cmd->data.draw.g;
|
||||||
const Uint8 b = cmd->data.draw.b;
|
const Uint8 b = cmd->data.draw.b;
|
||||||
const Uint8 a = cmd->data.draw.a;
|
const Uint8 a = cmd->data.draw.a;
|
||||||
const size_t count = cmd->data.draw.count;
|
const int count = (int) cmd->data.draw.count;
|
||||||
const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
||||||
const SDL_BlendMode blend = cmd->data.draw.blend;
|
const SDL_BlendMode blend = cmd->data.draw.blend;
|
||||||
if (blend == SDL_BLENDMODE_NONE) {
|
if (blend == SDL_BLENDMODE_NONE) {
|
||||||
@ -659,7 +659,7 @@ SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
|
|||||||
const Uint8 g = cmd->data.draw.g;
|
const Uint8 g = cmd->data.draw.g;
|
||||||
const Uint8 b = cmd->data.draw.b;
|
const Uint8 b = cmd->data.draw.b;
|
||||||
const Uint8 a = cmd->data.draw.a;
|
const Uint8 a = cmd->data.draw.a;
|
||||||
const size_t count = cmd->data.draw.count;
|
const int count = (int) cmd->data.draw.count;
|
||||||
const SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
const SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
||||||
const SDL_BlendMode blend = cmd->data.draw.blend;
|
const SDL_BlendMode blend = cmd->data.draw.blend;
|
||||||
if (blend == SDL_BLENDMODE_NONE) {
|
if (blend == SDL_BLENDMODE_NONE) {
|
||||||
|
Loading…
Reference in New Issue
Block a user