mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
Fixed freeing strings created by strdup() with SDL_free().
This only worked on platforms where SDL_free() wraps free().
This commit is contained in:
parent
2f016cf88d
commit
6ec5e64056
@ -179,7 +179,7 @@ SDL_SYS_JoystickInit(void)
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SDL_snprintf(s, SDL_arraysize(s), "/dev/uhid%d", i);
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joynames[SDL_SYS_numjoysticks] = strdup(s);
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joynames[SDL_SYS_numjoysticks] = SDL_strdup(s);
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if (SDL_SYS_JoystickOpen(&nj, SDL_SYS_numjoysticks) == 0) {
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SDL_SYS_JoystickClose(&nj);
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@ -193,7 +193,7 @@ SDL_SYS_JoystickInit(void)
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SDL_snprintf(s, SDL_arraysize(s), "/dev/joy%d", i);
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fd = open(s, O_RDONLY);
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if (fd != -1) {
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joynames[SDL_SYS_numjoysticks++] = strdup(s);
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joynames[SDL_SYS_numjoysticks++] = SDL_strdup(s);
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close(fd);
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}
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}
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@ -304,14 +304,14 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joy, int device_index)
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}
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joy->hwdata = hw;
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hw->fd = fd;
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hw->path = strdup(path);
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hw->path = SDL_strdup(path);
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if (!SDL_strncmp(path, "/dev/joy", 8)) {
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hw->type = BSDJOY_JOY;
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joy->naxes = 2;
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joy->nbuttons = 2;
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joy->nhats = 0;
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joy->nballs = 0;
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joydevnames[device_index] = strdup("Gameport joystick");
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joydevnames[device_index] = SDL_strdup("Gameport joystick");
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goto usbend;
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} else {
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hw->type = BSDJOY_UHID;
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@ -363,7 +363,7 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joy, int device_index)
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str[i] = '\0';
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asprintf(&new_name, "%s @ %s", str, path);
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if (new_name != NULL) {
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free(joydevnames[SDL_SYS_numjoysticks]);
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SDL_free(joydevnames[SDL_SYS_numjoysticks]);
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joydevnames[SDL_SYS_numjoysticks] = new_name;
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}
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}
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@ -74,8 +74,8 @@ extern "C"
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if (joystick.Open(name) != B_ERROR) {
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BString stick_name;
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joystick.GetControllerName(&stick_name);
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SDL_joyport[SDL_SYS_numjoysticks] = strdup(name);
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SDL_joyname[SDL_SYS_numjoysticks] = strdup(stick_name.String());
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SDL_joyport[SDL_SYS_numjoysticks] = SDL_strdup(name);
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SDL_joyname[SDL_SYS_numjoysticks] = SDL_strdup(stick_name.String());
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SDL_SYS_numjoysticks++;
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joystick.Close();
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}
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@ -145,7 +145,7 @@ display_handle_geometry(void *data,
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{
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SDL_VideoDisplay *display = data;
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display->name = strdup(model);
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display->name = SDL_strdup(model);
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display->driverdata = output;
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}
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