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ran gendynapi.pl after SDL_UpdateNVTexture addition
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@ -794,3 +794,4 @@
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#define SDL_lroundf SDL_lroundf_REAL
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#define SDL_lroundf SDL_lroundf_REAL
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#define SDL_SoftStretchLinear SDL_SoftStretchLinear_REAL
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#define SDL_SoftStretchLinear SDL_SoftStretchLinear_REAL
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#define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_REAL
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#define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_REAL
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#define SDL_UpdateNVTexture SDL_UpdateNVTexture_REAL
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@ -857,3 +857,4 @@ SDL_DYNAPI_PROC(int,SDL_SoftStretchLinear,(SDL_Surface *a, const SDL_Rect *b, SD
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#ifdef __WIN32__
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#ifdef __WIN32__
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SDL_DYNAPI_PROC(ID3D11Device*,SDL_RenderGetD3D11Device,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(ID3D11Device*,SDL_RenderGetD3D11Device,(SDL_Renderer *a),(a),return)
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#endif
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#endif
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SDL_DYNAPI_PROC(int,SDL_UpdateNVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f),(a,b,c,d,e,f),return)
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