diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h index ffc8ef35a..e6d682deb 100644 --- a/src/dynapi/SDL_dynapi_overrides.h +++ b/src/dynapi/SDL_dynapi_overrides.h @@ -794,3 +794,4 @@ #define SDL_lroundf SDL_lroundf_REAL #define SDL_SoftStretchLinear SDL_SoftStretchLinear_REAL #define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_REAL +#define SDL_UpdateNVTexture SDL_UpdateNVTexture_REAL diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h index f4f01520f..ce1ce72c8 100644 --- a/src/dynapi/SDL_dynapi_procs.h +++ b/src/dynapi/SDL_dynapi_procs.h @@ -857,3 +857,4 @@ SDL_DYNAPI_PROC(int,SDL_SoftStretchLinear,(SDL_Surface *a, const SDL_Rect *b, SD #ifdef __WIN32__ SDL_DYNAPI_PROC(ID3D11Device*,SDL_RenderGetD3D11Device,(SDL_Renderer *a),(a),return) #endif +SDL_DYNAPI_PROC(int,SDL_UpdateNVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f),(a,b,c,d,e,f),return)