mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
Setting the window size changes the fullscreen display mode, unless a window display mode has been set.
Testing: * Ran testsprite2 --fullscreen, used Ctrl+ and Ctrl- to change window sizes, verified that the display mode changed as well.
This commit is contained in:
parent
c15e26d77d
commit
4fd03b9582
@ -462,15 +462,21 @@ D3D_ActivateRenderer(SDL_Renderer * renderer)
|
||||
if (data->updateSize) {
|
||||
SDL_Window *window = renderer->window;
|
||||
int w, h;
|
||||
Uint32 window_flags = SDL_GetWindowFlags(window);
|
||||
|
||||
SDL_GetWindowSize(window, &w, &h);
|
||||
data->pparams.BackBufferWidth = w;
|
||||
data->pparams.BackBufferHeight = h;
|
||||
if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) {
|
||||
data->pparams.BackBufferFormat =
|
||||
PixelFormatToD3DFMT(SDL_GetWindowPixelFormat(window));
|
||||
if (window_flags & SDL_WINDOW_FULLSCREEN && (window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
|
||||
SDL_DisplayMode fullscreen_mode;
|
||||
SDL_GetWindowDisplayMode(window, &fullscreen_mode);
|
||||
data->pparams.Windowed = FALSE;
|
||||
data->pparams.BackBufferFormat = PixelFormatToD3DFMT(fullscreen_mode.format);
|
||||
data->pparams.FullScreen_RefreshRateInHz = fullscreen_mode.refresh_rate;
|
||||
} else {
|
||||
data->pparams.Windowed = TRUE;
|
||||
data->pparams.BackBufferFormat = D3DFMT_UNKNOWN;
|
||||
data->pparams.FullScreen_RefreshRateInHz = 0;
|
||||
}
|
||||
if (D3D_Reset(renderer) < 0) {
|
||||
return -1;
|
||||
@ -565,25 +571,16 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||
pparams.hDeviceWindow = windowinfo.info.win.window;
|
||||
pparams.BackBufferWidth = w;
|
||||
pparams.BackBufferHeight = h;
|
||||
if (window_flags & SDL_WINDOW_FULLSCREEN) {
|
||||
pparams.BackBufferFormat =
|
||||
PixelFormatToD3DFMT(fullscreen_mode.format);
|
||||
} else {
|
||||
pparams.BackBufferFormat = D3DFMT_UNKNOWN;
|
||||
}
|
||||
pparams.BackBufferCount = 1;
|
||||
pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
|
||||
if (window_flags & SDL_WINDOW_FULLSCREEN) {
|
||||
if ((window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
|
||||
pparams.Windowed = TRUE;
|
||||
pparams.FullScreen_RefreshRateInHz = 0;
|
||||
} else {
|
||||
pparams.Windowed = FALSE;
|
||||
pparams.FullScreen_RefreshRateInHz = fullscreen_mode.refresh_rate;
|
||||
}
|
||||
if (window_flags & SDL_WINDOW_FULLSCREEN && (window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
|
||||
pparams.Windowed = FALSE;
|
||||
pparams.BackBufferFormat = PixelFormatToD3DFMT(fullscreen_mode.format);
|
||||
pparams.FullScreen_RefreshRateInHz = fullscreen_mode.refresh_rate;
|
||||
} else {
|
||||
pparams.Windowed = TRUE;
|
||||
pparams.BackBufferFormat = D3DFMT_UNKNOWN;
|
||||
pparams.FullScreen_RefreshRateInHz = 0;
|
||||
}
|
||||
if (flags & SDL_RENDERER_PRESENTVSYNC) {
|
||||
|
@ -1044,10 +1044,10 @@ SDL_GetWindowDisplayMode(SDL_Window * window, SDL_DisplayMode * mode)
|
||||
|
||||
fullscreen_mode = window->fullscreen_mode;
|
||||
if (!fullscreen_mode.w) {
|
||||
fullscreen_mode.w = window->w;
|
||||
fullscreen_mode.w = window->windowed.w;
|
||||
}
|
||||
if (!fullscreen_mode.h) {
|
||||
fullscreen_mode.h = window->h;
|
||||
fullscreen_mode.h = window->windowed.h;
|
||||
}
|
||||
|
||||
display = SDL_GetDisplayForWindow(window);
|
||||
@ -1093,9 +1093,9 @@ static void
|
||||
SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
|
||||
{
|
||||
SDL_VideoDisplay *display;
|
||||
SDL_Window *other;
|
||||
SDL_Window *other;
|
||||
|
||||
CHECK_WINDOW_MAGIC(window,);
|
||||
CHECK_WINDOW_MAGIC(window,);
|
||||
|
||||
#ifdef __MACOSX__
|
||||
if (Cocoa_SetWindowFullscreenSpace(window, fullscreen)) {
|
||||
@ -1688,15 +1688,13 @@ SDL_SetWindowSize(SDL_Window * window, int w, int h)
|
||||
h = window->max_h;
|
||||
}
|
||||
|
||||
if (window->flags & SDL_WINDOW_FULLSCREEN) {
|
||||
window->windowed.w = w;
|
||||
window->windowed.h = h;
|
||||
window->windowed.w = w;
|
||||
window->windowed.h = h;
|
||||
|
||||
if (window->flags & SDL_WINDOW_FULLSCREEN) {
|
||||
if (FULLSCREEN_VISIBLE(window) && (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
|
||||
SDL_DisplayMode fullscreen_mode;
|
||||
if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) {
|
||||
SDL_SetDisplayModeForDisplay(SDL_GetDisplayForWindow(window), &fullscreen_mode);
|
||||
}
|
||||
window->last_fullscreen_flags = 0;
|
||||
SDL_UpdateFullscreenMode(window, SDL_TRUE);
|
||||
}
|
||||
} else {
|
||||
window->w = w;
|
||||
|
Loading…
Reference in New Issue
Block a user