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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen)
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947a0b8bae
commit
c15e26d77d
@ -190,6 +190,7 @@ typedef struct
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typedef struct
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{
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SDL_bool dirty;
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IDirect3DTexture9 *texture;
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IDirect3DTexture9 *staging;
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} D3D_TextureRep;
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@ -652,7 +653,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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}
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/* Store the default render target */
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IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget );
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IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget);
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data->currentRenderTarget = NULL;
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/* Set up parameters for rendering */
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@ -818,6 +819,8 @@ D3D_CreateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, DWORD us
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{
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HRESULT result;
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texture->dirty = SDL_FALSE;
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result = IDirect3DDevice9_CreateTexture(device, w, h, 1, usage,
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PixelFormatToD3DFMT(format),
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D3DPOOL_DEFAULT, &texture->texture, NULL);
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@ -837,33 +840,50 @@ D3D_CreateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, DWORD us
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}
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static int
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D3D_RecreateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, Uint32 format, int w, int h)
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D3D_BindTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, DWORD sampler)
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{
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HRESULT result;
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if (!texture->texture) {
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return 0;
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}
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if (texture->dirty && texture->staging) {
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if (!texture->texture) {
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D3DSURFACE_DESC desc;
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result = IDirect3DTexture9_GetLevelDesc(texture->staging, 0, &desc);
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if (FAILED(result)) {
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return D3D_SetError("GetLevelDesc", result);
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}
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IDirect3DTexture9_Release(texture->texture);
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result = IDirect3DDevice9_CreateTexture(device, w, h, 1, 0,
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PixelFormatToD3DFMT(format),
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D3DPOOL_DEFAULT, &texture->texture, NULL);
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if (FAILED(result)) {
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return D3D_SetError("CreateTexture(D3DPOOL_DEFAULT)", result);
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}
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result = IDirect3DDevice9_CreateTexture(device, desc.Width, desc.Height, 1, 0,
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desc.Format, D3DPOOL_DEFAULT, &texture->texture, NULL);
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if (FAILED(result)) {
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return D3D_SetError("CreateTexture(D3DPOOL_DEFAULT)", result);
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}
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}
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result = IDirect3DTexture9_AddDirtyRect(texture->staging, NULL);
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if (FAILED(result)) {
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return D3D_SetError("AddDirtyRect()", result);
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result = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture->staging, (IDirect3DBaseTexture9 *)texture->texture);
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if (FAILED(result)) {
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return D3D_SetError("UpdateTexture()", result);
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}
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texture->dirty = SDL_FALSE;
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}
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result = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture->staging, (IDirect3DBaseTexture9 *)texture->texture);
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result = IDirect3DDevice9_SetTexture(device, sampler, (IDirect3DBaseTexture9 *)texture->texture);
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if (FAILED(result)) {
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return D3D_SetError("UpdateTexture()", result);
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return D3D_SetError("SetTexture()", result);
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}
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return 0;
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}
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static int
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D3D_RecreateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, Uint32 format, int w, int h)
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{
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if (texture->texture) {
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IDirect3DTexture9_Release(texture->texture);
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texture->texture = NULL;
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}
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IDirect3DTexture9_AddDirtyRect(texture->staging, NULL);
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texture->dirty = SDL_TRUE;
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return 0;
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}
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static int
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D3D_UpdateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, Uint32 format, int x, int y, int w, int h, const void *pixels, int pitch)
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{
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@ -901,8 +921,11 @@ D3D_UpdateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, Uint32 f
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dst += locked.Pitch;
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}
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}
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IDirect3DTexture9_UnlockRect(texture->staging, 0);
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IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture->staging, (IDirect3DBaseTexture9 *)texture->texture);
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result = IDirect3DTexture9_UnlockRect(texture->staging, 0);
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if (FAILED(result)) {
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return D3D_SetError("UnlockRect()", result);
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}
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texture->dirty = SDL_TRUE;
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return 0;
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}
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@ -1106,8 +1129,8 @@ D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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D3D_UpdateTexture(renderer, texture, rect, pixels, texturedata->pitch);
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} else {
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IDirect3DTexture9_UnlockRect(texturedata->texture.staging, 0);
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IDirect3DDevice9_UpdateTexture(data->device, (IDirect3DBaseTexture9 *)texturedata->texture.staging, (IDirect3DBaseTexture9 *)texturedata->texture.texture);
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}
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texturedata->texture.dirty = SDL_TRUE;
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}
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}
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static int
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@ -1580,11 +1603,8 @@ D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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D3D_UpdateTextureScaleMode(data, texturedata, 0);
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result =
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IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *)
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texturedata->texture.texture);
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if (FAILED(result)) {
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return D3D_SetError("SetTexture()", result);
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if (D3D_BindTextureRep(data->device, &texturedata->texture, 0) < 0) {
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return -1;
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}
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if (texturedata->yuv) {
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@ -1593,18 +1613,11 @@ D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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D3D_UpdateTextureScaleMode(data, texturedata, 1);
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D3D_UpdateTextureScaleMode(data, texturedata, 2);
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result =
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IDirect3DDevice9_SetTexture(data->device, 1, (IDirect3DBaseTexture9 *)
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texturedata->utexture.texture);
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if (FAILED(result)) {
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return D3D_SetError("SetTexture()", result);
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if (D3D_BindTextureRep(data->device, &texturedata->utexture, 1) < 0) {
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return -1;
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}
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result =
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IDirect3DDevice9_SetTexture(data->device, 2, (IDirect3DBaseTexture9 *)
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texturedata->vtexture.texture);
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if (FAILED(result)) {
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return D3D_SetError("SetTexture()", result);
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if (D3D_BindTextureRep(data->device, &texturedata->vtexture, 2) < 0) {
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return -1;
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}
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}
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@ -1718,16 +1731,13 @@ D3D_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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modelMatrix = MatrixMultiply(
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MatrixRotationZ((float)(M_PI * (float) angle / 180.0f)),
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MatrixTranslation(dstrect->x + center->x, dstrect->y + center->y, 0)
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);
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);
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IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, (D3DMATRIX*)&modelMatrix);
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D3D_UpdateTextureScaleMode(data, texturedata, 0);
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result =
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IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *)
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texturedata->texture.texture);
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if (FAILED(result)) {
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return D3D_SetError("SetTexture()", result);
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if (D3D_BindTextureRep(data->device, &texturedata->texture, 0) < 0) {
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return -1;
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}
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if (texturedata->yuv) {
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@ -1735,19 +1745,12 @@ D3D_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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D3D_UpdateTextureScaleMode(data, texturedata, 1);
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D3D_UpdateTextureScaleMode(data, texturedata, 2);
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result =
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IDirect3DDevice9_SetTexture(data->device, 1, (IDirect3DBaseTexture9 *)
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texturedata->utexture.texture);
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if (FAILED(result)) {
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return D3D_SetError("SetTexture()", result);
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if (D3D_BindTextureRep(data->device, &texturedata->utexture, 1) < 0) {
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return -1;
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}
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result =
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IDirect3DDevice9_SetTexture(data->device, 2, (IDirect3DBaseTexture9 *)
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texturedata->vtexture.texture);
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if (FAILED(result)) {
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return D3D_SetError("SetTexture()", result);
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if (D3D_BindTextureRep(data->device, &texturedata->vtexture, 2) < 0) {
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return -1;
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}
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}
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