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PP_OK isn't available in the NaCl build environment on buildbot. It's defined as 0
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@ -156,7 +156,7 @@ NACL_GLES_SwapWindow(_THIS, SDL_Window * window)
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{
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SDL_VideoData *driverdata = (SDL_VideoData *) _this->driverdata;
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struct PP_CompletionCallback callback = { NULL, 0, PP_COMPLETIONCALLBACK_FLAG_NONE };
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if (driverdata->ppb_graphics->SwapBuffers((PP_Resource) SDL_GL_GetCurrentContext(), callback ) != PP_OK) {
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if (driverdata->ppb_graphics->SwapBuffers((PP_Resource) SDL_GL_GetCurrentContext(), callback ) != 0) {
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return SDL_SetError("SwapBuffers failed");
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}
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return 0;
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