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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
Fixed a bunch of SwapWindow calls that needed their return value updated
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7a39681ea5
commit
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@ -39,7 +39,7 @@
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SDL_EGL_CreateContext_impl(Android)
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SDL_EGL_MakeCurrent_impl(Android)
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void
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int
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Android_GLES_SwapWindow(_THIS, SDL_Window * window)
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{
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/* The following two calls existed in the original Java code
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@ -49,7 +49,7 @@ Android_GLES_SwapWindow(_THIS, SDL_Window * window)
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/*_this->egl_data->eglWaitNative(EGL_CORE_NATIVE_ENGINE);
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_this->egl_data->eglWaitGL();*/
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SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
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return SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
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}
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int
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@ -25,7 +25,7 @@
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SDL_GLContext Android_GLES_CreateContext(_THIS, SDL_Window * window);
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int Android_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
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void Android_GLES_SwapWindow(_THIS, SDL_Window * window);
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int Android_GLES_SwapWindow(_THIS, SDL_Window * window);
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int Android_GLES_LoadLibrary(_THIS, const char *path);
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@ -38,7 +38,7 @@
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extern int Emscripten_GLES_LoadLibrary(_THIS, const char *path);
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extern void Emscripten_GLES_DeleteContext(_THIS, SDL_GLContext context);
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extern SDL_GLContext Emscripten_GLES_CreateContext(_THIS, SDL_Window * window);
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extern void Emscripten_GLES_SwapWindow(_THIS, SDL_Window * window);
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extern int Emscripten_GLES_SwapWindow(_THIS, SDL_Window * window);
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extern int Emscripten_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
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extern void Emscripten_GLES_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h);
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@ -151,12 +151,15 @@ NACL_GLES_GetSwapInterval(_THIS)
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return 0;
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}
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void
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int
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NACL_GLES_SwapWindow(_THIS, SDL_Window * window)
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{
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SDL_VideoData *driverdata = (SDL_VideoData *) _this->driverdata;
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struct PP_CompletionCallback callback = { NULL, 0, PP_COMPLETIONCALLBACK_FLAG_NONE };
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driverdata->ppb_graphics->SwapBuffers((PP_Resource) SDL_GL_GetCurrentContext(), callback );
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if (driverdata->ppb_graphics->SwapBuffers((PP_Resource) SDL_GL_GetCurrentContext(), callback ) != PP_OK) {
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return SDL_SetError("SwapBuffers failed");
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}
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return 0;
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}
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void
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@ -30,7 +30,7 @@ extern SDL_GLContext NACL_GLES_CreateContext(_THIS, SDL_Window * window);
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extern int NACL_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
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extern int NACL_GLES_SetSwapInterval(_THIS, int interval);
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extern int NACL_GLES_GetSwapInterval(_THIS);
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extern void NACL_GLES_SwapWindow(_THIS, SDL_Window * window);
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extern int NACL_GLES_SwapWindow(_THIS, SDL_Window * window);
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extern void NACL_GLES_DeleteContext(_THIS, SDL_GLContext context);
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#endif /* _SDL_naclgl_h */
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@ -177,7 +177,9 @@ PSP_GL_GetSwapInterval(_THIS)
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int
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PSP_GL_SwapWindow(_THIS, SDL_Window * window)
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{
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eglSwapBuffers(_this->gl_data->display, _this->gl_data->surface);
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if (!eglSwapBuffers(_this->gl_data->display, _this->gl_data->surface)) {
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return SDL_SetError("!eglSwapBuffers() failed");
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}
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return 0;
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}
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@ -38,7 +38,7 @@
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extern int RPI_GLES_LoadLibrary(_THIS, const char *path);
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extern SDL_GLContext RPI_GLES_CreateContext(_THIS, SDL_Window * window);
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extern void RPI_GLES_SwapWindow(_THIS, SDL_Window * window);
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extern int RPI_GLES_SwapWindow(_THIS, SDL_Window * window);
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extern int RPI_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
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#endif /* SDL_VIDEO_DRIVER_RPI && SDL_VIDEO_OPENGL_EGL */
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@ -90,7 +90,7 @@ SDL_GLContext RPI_GLES_CreateContext(_THIS, SDL_Window * window);
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int RPI_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
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int RPI_GLES_SetSwapInterval(_THIS, int interval);
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int RPI_GLES_GetSwapInterval(_THIS);
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void RPI_GLES_SwapWindow(_THIS, SDL_Window * window);
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int RPI_GLES_SwapWindow(_THIS, SDL_Window * window);
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void RPI_GLES_DeleteContext(_THIS, SDL_GLContext context);
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#endif /* __SDL_RPIVIDEO_H__ */
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@ -38,7 +38,7 @@
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extern int VIVANTE_GLES_LoadLibrary(_THIS, const char *path);
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extern SDL_GLContext VIVANTE_GLES_CreateContext(_THIS, SDL_Window * window);
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extern void VIVANTE_GLES_SwapWindow(_THIS, SDL_Window * window);
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extern int VIVANTE_GLES_SwapWindow(_THIS, SDL_Window * window);
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extern int VIVANTE_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
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#endif /* SDL_VIDEO_DRIVER_VIVANTE && SDL_VIDEO_OPENGL_EGL */
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@ -54,14 +54,16 @@ Wayland_GLES_CreateContext(_THIS, SDL_Window * window)
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return context;
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}
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void
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int
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Wayland_GLES_SwapWindow(_THIS, SDL_Window *window)
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{
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SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
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if (SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface) < 0) {
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return -1;
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}
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WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display );
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return 0;
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}
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int
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Wayland_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
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{
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@ -39,7 +39,7 @@ typedef struct SDL_PrivateGLESData
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extern int Wayland_GLES_LoadLibrary(_THIS, const char *path);
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extern SDL_GLContext Wayland_GLES_CreateContext(_THIS, SDL_Window * window);
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extern void Wayland_GLES_SwapWindow(_THIS, SDL_Window * window);
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extern int Wayland_GLES_SwapWindow(_THIS, SDL_Window * window);
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extern int Wayland_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
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extern void Wayland_GLES_DeleteContext(_THIS, SDL_GLContext context);
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@ -39,7 +39,7 @@ extern int WIN_GLES_SetSwapInterval(_THIS, int interval);
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extern int WIN_GLES_LoadLibrary(_THIS, const char *path);
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extern SDL_GLContext WIN_GLES_CreateContext(_THIS, SDL_Window * window);
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extern void WIN_GLES_SwapWindow(_THIS, SDL_Window * window);
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extern int WIN_GLES_SwapWindow(_THIS, SDL_Window * window);
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extern int WIN_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
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extern void WIN_GLES_DeleteContext(_THIS, SDL_GLContext context);
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extern int WIN_GLES_SetupWindow(_THIS, SDL_Window * window);
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@ -38,7 +38,7 @@
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extern int WINRT_GLES_LoadLibrary(_THIS, const char *path);
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extern void WINRT_GLES_UnloadLibrary(_THIS);
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extern SDL_GLContext WINRT_GLES_CreateContext(_THIS, SDL_Window * window);
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extern void WINRT_GLES_SwapWindow(_THIS, SDL_Window * window);
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extern int WINRT_GLES_SwapWindow(_THIS, SDL_Window * window);
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extern int WINRT_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
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