mirror of
https://github.com/Relintai/sdl2_frt.git
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Bug 4576: remove touch/mouse duplication for WinRT
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b086edc915
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@ -38,7 +38,6 @@ extern "C" {
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/* File-specific globals: */
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/* File-specific globals: */
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static SDL_TouchID WINRT_TouchID = 1;
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static SDL_TouchID WINRT_TouchID = 1;
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static unsigned int WINRT_LeftFingerDown = 0;
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void
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void
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@ -231,15 +230,6 @@ void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::Po
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Windows::Foundation::Point normalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
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Windows::Foundation::Point normalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
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Windows::Foundation::Point windowPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, TransformToSDLWindowSize);
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Windows::Foundation::Point windowPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, TransformToSDLWindowSize);
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if (!WINRT_LeftFingerDown) {
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if (button) {
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SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, (int)windowPoint.X, (int)windowPoint.Y);
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SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_PRESSED, button);
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}
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WINRT_LeftFingerDown = pointerPoint->PointerId;
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}
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SDL_SendTouch(
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SDL_SendTouch(
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WINRT_TouchID,
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WINRT_TouchID,
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(SDL_FingerID) pointerPoint->PointerId,
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(SDL_FingerID) pointerPoint->PointerId,
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@ -263,10 +253,6 @@ WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPo
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if ( ! WINRT_IsTouchEvent(pointerPoint)) {
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if ( ! WINRT_IsTouchEvent(pointerPoint)) {
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SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y);
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SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y);
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} else {
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} else {
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if (pointerPoint->PointerId == WINRT_LeftFingerDown) {
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SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, (int)windowPoint.X, (int)windowPoint.Y);
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}
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SDL_SendTouchMotion(
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SDL_SendTouchMotion(
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WINRT_TouchID,
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WINRT_TouchID,
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(SDL_FingerID) pointerPoint->PointerId,
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(SDL_FingerID) pointerPoint->PointerId,
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@ -289,13 +275,6 @@ void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::P
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} else {
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} else {
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Windows::Foundation::Point normalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
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Windows::Foundation::Point normalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
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if (WINRT_LeftFingerDown == pointerPoint->PointerId) {
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if (button) {
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SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_RELEASED, button);
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}
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WINRT_LeftFingerDown = 0;
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}
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SDL_SendTouch(
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SDL_SendTouch(
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WINRT_TouchID,
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WINRT_TouchID,
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(SDL_FingerID) pointerPoint->PointerId,
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(SDL_FingerID) pointerPoint->PointerId,
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