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render: Fix OpenGL draw state cache for various points of texture binding.
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@ -443,6 +443,8 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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GL_ActivateRenderer(renderer);
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renderdata->drawstate.texture = NULL; /* we trash this state. */
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if (texture->access == SDL_TEXTUREACCESS_TARGET &&
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!renderdata->GL_EXT_framebuffer_object_supported) {
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return SDL_SetError("Render targets not supported by OpenGL");
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@ -641,6 +643,8 @@ GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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GL_ActivateRenderer(renderer);
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renderdata->drawstate.texture = NULL; /* we trash this state. */
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renderdata->glEnable(textype);
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renderdata->glBindTexture(textype, data->texture);
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renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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@ -702,6 +706,8 @@ GL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
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GL_ActivateRenderer(renderer);
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renderdata->drawstate.texture = NULL; /* we trash this state. */
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renderdata->glEnable(textype);
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renderdata->glBindTexture(textype, data->texture);
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renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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@ -1469,6 +1475,9 @@ GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, floa
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}
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data->glBindTexture(textype, texturedata->texture);
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data->drawstate.texturing = SDL_TRUE;
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data->drawstate.texture = texture;
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if(texw) *texw = (float)texturedata->texw;
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if(texh) *texh = (float)texturedata->texh;
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@ -1496,6 +1505,9 @@ GL_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)
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data->glDisable(textype);
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data->drawstate.texturing = SDL_FALSE;
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data->drawstate.texture = NULL;
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return 0;
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}
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