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Fixed bug 4484 - use SIMD aligned memory for SDL_Surface
Surfaces are allocated using SDL_SIMDAlloc() They are marked with SDL_SIMD_ALIGNED flag to appropriatly free them with SDL_SIMDFree() (Flag is cleared when pixels is free'd in RLE, in case user would hijack the pixels ptr) When providing its own memory pointer (SDL_CreateRGBSurfaceFrom()) and clearing SDL_PREALLOC to delegate to SDL the memory free, it's the responsability of the user to add SDL_SIMD_ALIGNED or not, whether the pointer has been allocated with SDL_malloc() or SDL_SIMDAlloc().
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@ -89,6 +89,7 @@
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#include "SDL_sysvideo.h"
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#include "SDL_blit.h"
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#include "SDL_RLEaccel_c.h"
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#include "../cpuinfo/SDL_simd.h"
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#ifndef MIN
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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@ -1220,8 +1221,9 @@ RLEAlphaSurface(SDL_Surface * surface)
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/* Now that we have it encoded, release the original pixels */
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if (!(surface->flags & SDL_PREALLOC)) {
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SDL_free(surface->pixels);
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SDL_SIMDFree(surface->pixels);
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surface->pixels = NULL;
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surface->flags &= ~SDL_SIMD_ALIGNED;
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}
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/* realloc the buffer to release unused memory */
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@ -1383,8 +1385,9 @@ RLEColorkeySurface(SDL_Surface * surface)
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/* Now that we have it encoded, release the original pixels */
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if (!(surface->flags & SDL_PREALLOC)) {
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SDL_free(surface->pixels);
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SDL_SIMDFree(surface->pixels);
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surface->pixels = NULL;
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surface->flags &= ~SDL_SIMD_ALIGNED;
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}
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/* realloc the buffer to release unused memory */
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@ -1484,10 +1487,11 @@ UnRLEAlpha(SDL_Surface * surface)
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uncopy_opaque = uncopy_transl = uncopy_32;
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}
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surface->pixels = SDL_malloc(surface->h * surface->pitch);
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surface->pixels = SDL_SIMDAlloc(surface->h * surface->pitch);
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if (!surface->pixels) {
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return (SDL_FALSE);
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}
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surface->flags |= SDL_SIMD_ALIGNED;
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/* fill background with transparent pixels */
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SDL_memset(surface->pixels, 0, surface->h * surface->pitch);
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@ -1549,12 +1553,13 @@ SDL_UnRLESurface(SDL_Surface * surface, int recode)
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SDL_Rect full;
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/* re-create the original surface */
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surface->pixels = SDL_malloc(surface->h * surface->pitch);
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surface->pixels = SDL_SIMDAlloc(surface->h * surface->pitch);
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if (!surface->pixels) {
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/* Oh crap... */
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surface->flags |= SDL_RLEACCEL;
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return;
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}
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surface->flags |= SDL_SIMD_ALIGNED;
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/* fill it with the background color */
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SDL_FillRect(surface, NULL, surface->map->info.colorkey);
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@ -120,12 +120,13 @@ SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth,
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return NULL;
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}
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surface->pixels = SDL_malloc((size_t)size);
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surface->pixels = SDL_SIMDAlloc((size_t)size);
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if (!surface->pixels) {
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SDL_FreeSurface(surface);
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SDL_OutOfMemory();
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return NULL;
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}
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surface->flags |= SDL_SIMD_ALIGNED;
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/* This is important for bitmaps */
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SDL_memset(surface->pixels, 0, surface->h * surface->pitch);
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}
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