Update docs and fix typos

This commit is contained in:
Ivan Epifanov 2021-06-10 13:26:38 +03:00 committed by Ryan C. Gordon
parent bbdd08e0b2
commit 3c02814194

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@ -1,6 +1,6 @@
PS Vita
=======
SDL port for the Sony Playstation Vita ans Sony Playstation TV
SDL port for the Sony Playstation Vita and Sony Playstation TV
Credit to
* xerpi and rsn8887 for initial (vita2d) port
@ -9,7 +9,7 @@ Credit to
Building
--------
To build for the PSP, make sure you have vitasdk and cmake installed and run:
To build for the PSVita, make sure you have vitasdk and cmake installed and run:
```
cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
cmake --build build
@ -19,9 +19,7 @@ To build for the PSP, make sure you have vitasdk and cmake installed and run:
Notes
-----
* There are two renderers: native gxm and pigs-in-a-blanket gles2.
By default gxm one is used. gles2 renderer is slow and only usable if you want to bind SDL_Texture to GL context.
You can create gles2 renderer by using hint or `1` as a renderer index in `SDL_CreateRenderer`.
* gles2 support is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON`
* By default SDL emits mouse events for touch events on every touchscreen.
Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead.
* Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.