diff --git a/docs/README-vita.md b/docs/README-vita.md index 095caceb5..4996e5c90 100644 --- a/docs/README-vita.md +++ b/docs/README-vita.md @@ -1,6 +1,6 @@ PS Vita ======= -SDL port for the Sony Playstation Vita ans Sony Playstation TV +SDL port for the Sony Playstation Vita and Sony Playstation TV Credit to * xerpi and rsn8887 for initial (vita2d) port @@ -9,7 +9,7 @@ Credit to Building -------- -To build for the PSP, make sure you have vitasdk and cmake installed and run: +To build for the PSVita, make sure you have vitasdk and cmake installed and run: ``` cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release cmake --build build @@ -19,9 +19,7 @@ To build for the PSP, make sure you have vitasdk and cmake installed and run: Notes ----- -* There are two renderers: native gxm and pigs-in-a-blanket gles2. - By default gxm one is used. gles2 renderer is slow and only usable if you want to bind SDL_Texture to GL context. - You can create gles2 renderer by using hint or `1` as a renderer index in `SDL_CreateRenderer`. +* gles2 support is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON` * By default SDL emits mouse events for touch events on every touchscreen. Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead. * Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita. \ No newline at end of file