Add drawstate cache

This commit is contained in:
Ivan Epifanov 2020-11-23 20:15:39 +03:00 committed by Sam Lantinga
parent 56bde0f633
commit 333d5e11e1
3 changed files with 92 additions and 38 deletions

View File

@ -126,6 +126,12 @@ StartDrawing(SDL_Renderer *renderer)
return;
}
data->drawstate.texture = NULL;
data->drawstate.vertex_program = NULL;
data->drawstate.fragment_program = NULL;
data->drawstate.last_command = -1;
data->drawstate.texture_color = 0xFFFFFFFF;
// reset blend mode
// data->currentBlendMode = SDL_BLENDMODE_BLEND;
// fragment_programs *in = &data->blendFragmentPrograms.blend_mode_blend;
@ -676,6 +682,8 @@ VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
clear_color[3] = (cmd->data.color.a)/255.0f;
// set clear shaders
data->drawstate.fragment_program = data->clearFragmentProgram;
data->drawstate.vertex_program = data->clearVertexProgram;
sceGxmSetVertexProgram(data->gxm_context, data->clearVertexProgram);
sceGxmSetFragmentProgram(data->gxm_context, data->clearFragmentProgram);
@ -697,12 +705,19 @@ VITA_GXM_RenderDrawPoints(SDL_Renderer *renderer, const SDL_RenderCommand *cmd)
{
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
if (data->drawstate.fragment_program != data->colorFragmentProgram || data->drawstate.vertex_program != data->colorVertexProgram) {
data->drawstate.fragment_program = data->colorFragmentProgram;
data->drawstate.vertex_program = data->colorVertexProgram;
sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram);
sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram);
void *vertexDefaultBuffer;
sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer);
sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix);
}
sceGxmSetVertexStream(data->gxm_context, 0, (const void*)cmd->data.draw.first);
@ -718,16 +733,18 @@ VITA_GXM_RenderDrawLines(SDL_Renderer *renderer, const SDL_RenderCommand *cmd)
{
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
if (data->drawstate.fragment_program != data->colorFragmentProgram || data->drawstate.vertex_program != data->colorVertexProgram) {
data->drawstate.fragment_program = data->colorFragmentProgram;
data->drawstate.vertex_program = data->colorVertexProgram;
sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram);
sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram);
void *vertexDefaultBuffer;
sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer);
sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix);
sceGxmSetVertexStream(data->gxm_context, 0, (const void*)cmd->data.draw.first);
}
sceGxmSetFrontPolygonMode(data->gxm_context, SCE_GXM_POLYGON_MODE_LINE);
sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_LINES, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, cmd->data.draw.count);
@ -741,12 +758,18 @@ VITA_GXM_RenderFillRects(SDL_Renderer *renderer, const SDL_RenderCommand *cmd)
{
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
if (data->drawstate.fragment_program != data->colorFragmentProgram || data->drawstate.vertex_program != data->colorVertexProgram) {
data->drawstate.fragment_program = data->colorFragmentProgram;
data->drawstate.vertex_program = data->colorVertexProgram;
sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram);
sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram);
void *vertexDefaultBuffer;
sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer);
sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix);
}
sceGxmSetVertexStream(data->gxm_context, 0, (const void*)cmd->data.draw.first);
sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_TRIANGLE_STRIP, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, 4 * cmd->data.draw.count);
@ -821,15 +844,32 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *
b = cmd->data.draw.b;
a = cmd->data.draw.a;
if (data->drawstate.vertex_program != data->textureVertexProgram) {
data->drawstate.vertex_program = data->textureVertexProgram;
sceGxmSetVertexProgram(data->gxm_context, data->textureVertexProgram);
}
if(r == 255 && g == 255 && b == 255 && a == 255)
{
if (data->drawstate.fragment_program != data->textureFragmentProgram) {
data->drawstate.fragment_program = data->textureFragmentProgram;
sceGxmSetFragmentProgram(data->gxm_context, data->textureFragmentProgram);
}
}
else
{
if (data->drawstate.fragment_program != data->textureTintFragmentProgram) {
data->drawstate.fragment_program = data->textureTintFragmentProgram;
sceGxmSetFragmentProgram(data->gxm_context, data->textureTintFragmentProgram);
}
Uint32 texture_color = ((a << 24) | (b << 16) | (g << 8) | r);
if (
(data->drawstate.last_command != SDL_RENDERCMD_COPY && data->drawstate.last_command != SDL_RENDERCMD_COPY_EX)
|| data->drawstate.texture_color != texture_color
) {
data->drawstate.texture_color = texture_color;
void *texture_tint_color_buffer;
sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &texture_tint_color_buffer);
@ -845,16 +885,24 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *
tint_color[3] = a / 255.0f;
sceGxmSetUniformDataF(texture_tint_color_buffer, data->textureTintColorParam, 0, 4, tint_color);
}
}
if (data->drawstate.last_command != SDL_RENDERCMD_COPY && data->drawstate.last_command != SDL_RENDERCMD_COPY_EX) {
void *vertex_wvp_buffer;
sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertex_wvp_buffer);
sceGxmSetUniformDataF(vertex_wvp_buffer, data->textureWvpParam, 0, 16, data->ortho_matrix);
}
if (data->drawstate.texture != cmd->data.draw.texture) {
data->drawstate.texture = cmd->data.draw.texture;
// TODO: check if texture changed
VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *) cmd->data.draw.texture->driverdata;
sceGxmSetFragmentTexture(data->gxm_context, 0, &vita_texture->tex->gxm_tex);
}
sceGxmSetVertexStream(data->gxm_context, 0, (const void*)cmd->data.draw.first);
sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_TRIANGLE_STRIP, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, 4 * cmd->data.draw.count);
@ -865,7 +913,7 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *
case SDL_RENDERCMD_NO_OP:
break;
}
data->drawstate.last_command = cmd->command;
cmd = cmd->next;
}

View File

@ -249,6 +249,8 @@ set_stencil_mask(VITA_GXM_RenderData *data, float x, float y, float w, float h)
vertices[3].z = +0.5f;
vertices[3].color = 0;
data->drawstate.fragment_program = data->colorFragmentProgram;
data->drawstate.vertex_program = data->colorVertexProgram;
sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram);
sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram);

View File

@ -104,6 +104,10 @@ typedef struct
SDL_Texture *texture;
SDL_Texture *target;
Uint32 color;
Uint32 texture_color;
SceGxmFragmentProgram *fragment_program;
SceGxmVertexProgram *vertex_program;
int last_command;
} gxm_drawstate_cache;
typedef struct