diff --git a/src/render/vitagxm/SDL_render_vita_gxm.c b/src/render/vitagxm/SDL_render_vita_gxm.c index dc76d4f83..925df80eb 100644 --- a/src/render/vitagxm/SDL_render_vita_gxm.c +++ b/src/render/vitagxm/SDL_render_vita_gxm.c @@ -126,6 +126,12 @@ StartDrawing(SDL_Renderer *renderer) return; } + data->drawstate.texture = NULL; + data->drawstate.vertex_program = NULL; + data->drawstate.fragment_program = NULL; + data->drawstate.last_command = -1; + data->drawstate.texture_color = 0xFFFFFFFF; + // reset blend mode // data->currentBlendMode = SDL_BLENDMODE_BLEND; // fragment_programs *in = &data->blendFragmentPrograms.blend_mode_blend; @@ -676,6 +682,8 @@ VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd) clear_color[3] = (cmd->data.color.a)/255.0f; // set clear shaders + data->drawstate.fragment_program = data->clearFragmentProgram; + data->drawstate.vertex_program = data->clearVertexProgram; sceGxmSetVertexProgram(data->gxm_context, data->clearVertexProgram); sceGxmSetFragmentProgram(data->gxm_context, data->clearFragmentProgram); @@ -697,12 +705,19 @@ VITA_GXM_RenderDrawPoints(SDL_Renderer *renderer, const SDL_RenderCommand *cmd) { VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata; - sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram); - sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram); + if (data->drawstate.fragment_program != data->colorFragmentProgram || data->drawstate.vertex_program != data->colorVertexProgram) { + data->drawstate.fragment_program = data->colorFragmentProgram; + data->drawstate.vertex_program = data->colorVertexProgram; + + sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram); + sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram); + + + void *vertexDefaultBuffer; + sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer); + sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix); + } - void *vertexDefaultBuffer; - sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer); - sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix); sceGxmSetVertexStream(data->gxm_context, 0, (const void*)cmd->data.draw.first); @@ -718,16 +733,18 @@ VITA_GXM_RenderDrawLines(SDL_Renderer *renderer, const SDL_RenderCommand *cmd) { VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata; - sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram); - sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram); + if (data->drawstate.fragment_program != data->colorFragmentProgram || data->drawstate.vertex_program != data->colorVertexProgram) { + data->drawstate.fragment_program = data->colorFragmentProgram; + data->drawstate.vertex_program = data->colorVertexProgram; - void *vertexDefaultBuffer; + sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram); + sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram); - sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer); - sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix); - - sceGxmSetVertexStream(data->gxm_context, 0, (const void*)cmd->data.draw.first); + void *vertexDefaultBuffer; + sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer); + sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix); + } sceGxmSetFrontPolygonMode(data->gxm_context, SCE_GXM_POLYGON_MODE_LINE); sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_LINES, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, cmd->data.draw.count); @@ -741,12 +758,18 @@ VITA_GXM_RenderFillRects(SDL_Renderer *renderer, const SDL_RenderCommand *cmd) { VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata; - sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram); - sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram); + if (data->drawstate.fragment_program != data->colorFragmentProgram || data->drawstate.vertex_program != data->colorVertexProgram) { + data->drawstate.fragment_program = data->colorFragmentProgram; + data->drawstate.vertex_program = data->colorVertexProgram; - void *vertexDefaultBuffer; - sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer); - sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix); + sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram); + sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram); + + + void *vertexDefaultBuffer; + sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer); + sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix); + } sceGxmSetVertexStream(data->gxm_context, 0, (const void*)cmd->data.draw.first); sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_TRIANGLE_STRIP, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, 4 * cmd->data.draw.count); @@ -821,40 +844,65 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void * b = cmd->data.draw.b; a = cmd->data.draw.a; - sceGxmSetVertexProgram(data->gxm_context, data->textureVertexProgram); + if (data->drawstate.vertex_program != data->textureVertexProgram) { + data->drawstate.vertex_program = data->textureVertexProgram; + sceGxmSetVertexProgram(data->gxm_context, data->textureVertexProgram); + } if(r == 255 && g == 255 && b == 255 && a == 255) { - sceGxmSetFragmentProgram(data->gxm_context, data->textureFragmentProgram); + if (data->drawstate.fragment_program != data->textureFragmentProgram) { + data->drawstate.fragment_program = data->textureFragmentProgram; + sceGxmSetFragmentProgram(data->gxm_context, data->textureFragmentProgram); + } } else { - sceGxmSetFragmentProgram(data->gxm_context, data->textureTintFragmentProgram); - void *texture_tint_color_buffer; - sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &texture_tint_color_buffer); + if (data->drawstate.fragment_program != data->textureTintFragmentProgram) { + data->drawstate.fragment_program = data->textureTintFragmentProgram; + sceGxmSetFragmentProgram(data->gxm_context, data->textureTintFragmentProgram); + } - float *tint_color = pool_memalign( - data, - 4 * sizeof(float), // RGBA - sizeof(float) - ); + Uint32 texture_color = ((a << 24) | (b << 16) | (g << 8) | r); - tint_color[0] = r / 255.0f; - tint_color[1] = g / 255.0f; - tint_color[2] = b / 255.0f; - tint_color[3] = a / 255.0f; + if ( + (data->drawstate.last_command != SDL_RENDERCMD_COPY && data->drawstate.last_command != SDL_RENDERCMD_COPY_EX) + || data->drawstate.texture_color != texture_color + ) { + data->drawstate.texture_color = texture_color; + void *texture_tint_color_buffer; + sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &texture_tint_color_buffer); - sceGxmSetUniformDataF(texture_tint_color_buffer, data->textureTintColorParam, 0, 4, tint_color); + float *tint_color = pool_memalign( + data, + 4 * sizeof(float), // RGBA + sizeof(float) + ); + + tint_color[0] = r / 255.0f; + tint_color[1] = g / 255.0f; + tint_color[2] = b / 255.0f; + tint_color[3] = a / 255.0f; + + sceGxmSetUniformDataF(texture_tint_color_buffer, data->textureTintColorParam, 0, 4, tint_color); + } } - void *vertex_wvp_buffer; - sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertex_wvp_buffer); - sceGxmSetUniformDataF(vertex_wvp_buffer, data->textureWvpParam, 0, 16, data->ortho_matrix); + if (data->drawstate.last_command != SDL_RENDERCMD_COPY && data->drawstate.last_command != SDL_RENDERCMD_COPY_EX) { + void *vertex_wvp_buffer; + sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertex_wvp_buffer); + sceGxmSetUniformDataF(vertex_wvp_buffer, data->textureWvpParam, 0, 16, data->ortho_matrix); + } - VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *) cmd->data.draw.texture->driverdata; + if (data->drawstate.texture != cmd->data.draw.texture) { + data->drawstate.texture = cmd->data.draw.texture; + // TODO: check if texture changed + VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *) cmd->data.draw.texture->driverdata; + + sceGxmSetFragmentTexture(data->gxm_context, 0, &vita_texture->tex->gxm_tex); + } - sceGxmSetFragmentTexture(data->gxm_context, 0, &vita_texture->tex->gxm_tex); sceGxmSetVertexStream(data->gxm_context, 0, (const void*)cmd->data.draw.first); sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_TRIANGLE_STRIP, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, 4 * cmd->data.draw.count); @@ -865,7 +913,7 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void * case SDL_RENDERCMD_NO_OP: break; } - + data->drawstate.last_command = cmd->command; cmd = cmd->next; } diff --git a/src/render/vitagxm/SDL_render_vita_gxm_tools.c b/src/render/vitagxm/SDL_render_vita_gxm_tools.c index 26967aa69..757f1f495 100644 --- a/src/render/vitagxm/SDL_render_vita_gxm_tools.c +++ b/src/render/vitagxm/SDL_render_vita_gxm_tools.c @@ -249,6 +249,8 @@ set_stencil_mask(VITA_GXM_RenderData *data, float x, float y, float w, float h) vertices[3].z = +0.5f; vertices[3].color = 0; + data->drawstate.fragment_program = data->colorFragmentProgram; + data->drawstate.vertex_program = data->colorVertexProgram; sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram); sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram); diff --git a/src/render/vitagxm/SDL_render_vita_gxm_types.h b/src/render/vitagxm/SDL_render_vita_gxm_types.h index cc4e5f22a..af4c3316d 100644 --- a/src/render/vitagxm/SDL_render_vita_gxm_types.h +++ b/src/render/vitagxm/SDL_render_vita_gxm_types.h @@ -104,6 +104,10 @@ typedef struct SDL_Texture *texture; SDL_Texture *target; Uint32 color; + Uint32 texture_color; + SceGxmFragmentProgram *fragment_program; + SceGxmVertexProgram *vertex_program; + int last_command; } gxm_drawstate_cache; typedef struct