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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
Add drawstate cache
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parent
56bde0f633
commit
333d5e11e1
@ -126,6 +126,12 @@ StartDrawing(SDL_Renderer *renderer)
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return;
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}
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data->drawstate.texture = NULL;
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data->drawstate.vertex_program = NULL;
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data->drawstate.fragment_program = NULL;
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data->drawstate.last_command = -1;
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data->drawstate.texture_color = 0xFFFFFFFF;
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// reset blend mode
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// data->currentBlendMode = SDL_BLENDMODE_BLEND;
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// fragment_programs *in = &data->blendFragmentPrograms.blend_mode_blend;
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@ -676,6 +682,8 @@ VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
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clear_color[3] = (cmd->data.color.a)/255.0f;
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// set clear shaders
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data->drawstate.fragment_program = data->clearFragmentProgram;
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data->drawstate.vertex_program = data->clearVertexProgram;
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sceGxmSetVertexProgram(data->gxm_context, data->clearVertexProgram);
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sceGxmSetFragmentProgram(data->gxm_context, data->clearFragmentProgram);
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@ -697,12 +705,19 @@ VITA_GXM_RenderDrawPoints(SDL_Renderer *renderer, const SDL_RenderCommand *cmd)
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{
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram);
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sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram);
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if (data->drawstate.fragment_program != data->colorFragmentProgram || data->drawstate.vertex_program != data->colorVertexProgram) {
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data->drawstate.fragment_program = data->colorFragmentProgram;
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data->drawstate.vertex_program = data->colorVertexProgram;
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sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram);
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sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram);
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void *vertexDefaultBuffer;
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sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer);
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sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix);
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}
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void *vertexDefaultBuffer;
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sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer);
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sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix);
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sceGxmSetVertexStream(data->gxm_context, 0, (const void*)cmd->data.draw.first);
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@ -718,16 +733,18 @@ VITA_GXM_RenderDrawLines(SDL_Renderer *renderer, const SDL_RenderCommand *cmd)
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{
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram);
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sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram);
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if (data->drawstate.fragment_program != data->colorFragmentProgram || data->drawstate.vertex_program != data->colorVertexProgram) {
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data->drawstate.fragment_program = data->colorFragmentProgram;
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data->drawstate.vertex_program = data->colorVertexProgram;
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void *vertexDefaultBuffer;
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sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram);
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sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram);
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sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer);
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sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix);
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sceGxmSetVertexStream(data->gxm_context, 0, (const void*)cmd->data.draw.first);
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void *vertexDefaultBuffer;
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sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer);
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sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix);
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}
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sceGxmSetFrontPolygonMode(data->gxm_context, SCE_GXM_POLYGON_MODE_LINE);
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sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_LINES, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, cmd->data.draw.count);
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@ -741,12 +758,18 @@ VITA_GXM_RenderFillRects(SDL_Renderer *renderer, const SDL_RenderCommand *cmd)
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{
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram);
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sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram);
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if (data->drawstate.fragment_program != data->colorFragmentProgram || data->drawstate.vertex_program != data->colorVertexProgram) {
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data->drawstate.fragment_program = data->colorFragmentProgram;
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data->drawstate.vertex_program = data->colorVertexProgram;
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void *vertexDefaultBuffer;
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sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer);
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sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix);
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sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram);
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sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram);
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void *vertexDefaultBuffer;
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sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer);
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sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix);
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}
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sceGxmSetVertexStream(data->gxm_context, 0, (const void*)cmd->data.draw.first);
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sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_TRIANGLE_STRIP, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, 4 * cmd->data.draw.count);
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@ -821,40 +844,65 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *
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b = cmd->data.draw.b;
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a = cmd->data.draw.a;
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sceGxmSetVertexProgram(data->gxm_context, data->textureVertexProgram);
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if (data->drawstate.vertex_program != data->textureVertexProgram) {
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data->drawstate.vertex_program = data->textureVertexProgram;
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sceGxmSetVertexProgram(data->gxm_context, data->textureVertexProgram);
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}
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if(r == 255 && g == 255 && b == 255 && a == 255)
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{
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sceGxmSetFragmentProgram(data->gxm_context, data->textureFragmentProgram);
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if (data->drawstate.fragment_program != data->textureFragmentProgram) {
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data->drawstate.fragment_program = data->textureFragmentProgram;
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sceGxmSetFragmentProgram(data->gxm_context, data->textureFragmentProgram);
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}
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}
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else
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{
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sceGxmSetFragmentProgram(data->gxm_context, data->textureTintFragmentProgram);
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void *texture_tint_color_buffer;
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sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &texture_tint_color_buffer);
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if (data->drawstate.fragment_program != data->textureTintFragmentProgram) {
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data->drawstate.fragment_program = data->textureTintFragmentProgram;
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sceGxmSetFragmentProgram(data->gxm_context, data->textureTintFragmentProgram);
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}
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float *tint_color = pool_memalign(
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data,
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4 * sizeof(float), // RGBA
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sizeof(float)
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);
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Uint32 texture_color = ((a << 24) | (b << 16) | (g << 8) | r);
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tint_color[0] = r / 255.0f;
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tint_color[1] = g / 255.0f;
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tint_color[2] = b / 255.0f;
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tint_color[3] = a / 255.0f;
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if (
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(data->drawstate.last_command != SDL_RENDERCMD_COPY && data->drawstate.last_command != SDL_RENDERCMD_COPY_EX)
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|| data->drawstate.texture_color != texture_color
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) {
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data->drawstate.texture_color = texture_color;
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void *texture_tint_color_buffer;
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sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &texture_tint_color_buffer);
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sceGxmSetUniformDataF(texture_tint_color_buffer, data->textureTintColorParam, 0, 4, tint_color);
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float *tint_color = pool_memalign(
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data,
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4 * sizeof(float), // RGBA
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sizeof(float)
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);
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tint_color[0] = r / 255.0f;
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tint_color[1] = g / 255.0f;
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tint_color[2] = b / 255.0f;
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tint_color[3] = a / 255.0f;
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sceGxmSetUniformDataF(texture_tint_color_buffer, data->textureTintColorParam, 0, 4, tint_color);
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}
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}
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void *vertex_wvp_buffer;
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sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertex_wvp_buffer);
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sceGxmSetUniformDataF(vertex_wvp_buffer, data->textureWvpParam, 0, 16, data->ortho_matrix);
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if (data->drawstate.last_command != SDL_RENDERCMD_COPY && data->drawstate.last_command != SDL_RENDERCMD_COPY_EX) {
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void *vertex_wvp_buffer;
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sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertex_wvp_buffer);
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sceGxmSetUniformDataF(vertex_wvp_buffer, data->textureWvpParam, 0, 16, data->ortho_matrix);
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}
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VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *) cmd->data.draw.texture->driverdata;
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if (data->drawstate.texture != cmd->data.draw.texture) {
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data->drawstate.texture = cmd->data.draw.texture;
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// TODO: check if texture changed
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VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *) cmd->data.draw.texture->driverdata;
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sceGxmSetFragmentTexture(data->gxm_context, 0, &vita_texture->tex->gxm_tex);
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}
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sceGxmSetFragmentTexture(data->gxm_context, 0, &vita_texture->tex->gxm_tex);
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sceGxmSetVertexStream(data->gxm_context, 0, (const void*)cmd->data.draw.first);
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sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_TRIANGLE_STRIP, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, 4 * cmd->data.draw.count);
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@ -865,7 +913,7 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *
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case SDL_RENDERCMD_NO_OP:
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break;
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}
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data->drawstate.last_command = cmd->command;
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cmd = cmd->next;
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}
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@ -249,6 +249,8 @@ set_stencil_mask(VITA_GXM_RenderData *data, float x, float y, float w, float h)
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vertices[3].z = +0.5f;
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vertices[3].color = 0;
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data->drawstate.fragment_program = data->colorFragmentProgram;
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data->drawstate.vertex_program = data->colorVertexProgram;
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sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram);
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sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram);
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@ -104,6 +104,10 @@ typedef struct
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SDL_Texture *texture;
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SDL_Texture *target;
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Uint32 color;
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Uint32 texture_color;
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SceGxmFragmentProgram *fragment_program;
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SceGxmVertexProgram *vertex_program;
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int last_command;
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} gxm_drawstate_cache;
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typedef struct
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