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Vita: fix point size
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9d4527193d
commit
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@ -124,30 +124,30 @@ static const unsigned char gxm_shader_color_f[gxm_shader_color_f_size] = {
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0x7e, 0x0d, 0x80, 0x40,
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0x7e, 0x0d, 0x80, 0x40,
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};
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};
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#define gxm_shader_color_v_size 344
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#define gxm_shader_color_v_size 352
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static const unsigned char gxm_shader_color_v[gxm_shader_color_v_size] = {
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static const unsigned char gxm_shader_color_v[gxm_shader_color_v_size] = {
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0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03,
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0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03,
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0x55, 0x01, 0x00, 0x00, 0x2e, 0x35, 0x0f, 0x26,
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0x5d, 0x01, 0x00, 0x00, 0x4a, 0xb6, 0x4f, 0x7b,
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0x23, 0x46, 0x37, 0xbb, 0x00, 0x00, 0x19, 0x00,
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0x51, 0x19, 0x1a, 0xae, 0x00, 0x00, 0x19, 0x00,
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0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
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0xe8, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
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0xf0, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
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0x08, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x08, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x01, 0x00, 0x09, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x01, 0x00, 0x0a, 0x00, 0x00, 0x00,
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0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x74, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
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0x74, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
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0xa0, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
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0xa8, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x8c, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00,
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0x01, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00,
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0x01, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0xf7, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0xf7, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x08,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa,
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@ -158,6 +158,7 @@ static const unsigned char gxm_shader_color_v[gxm_shader_color_v_size] = {
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0x02, 0x11, 0x45, 0xcf, 0x80, 0x8f, 0xb1, 0x18,
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0x02, 0x11, 0x45, 0xcf, 0x80, 0x8f, 0xb1, 0x18,
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0x00, 0x11, 0x01, 0xc0, 0x81, 0x81, 0xb1, 0x18,
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0x00, 0x11, 0x01, 0xc0, 0x81, 0x81, 0xb1, 0x18,
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0x01, 0xd1, 0x42, 0xc0, 0x81, 0x81, 0xb1, 0x18,
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0x01, 0xd1, 0x42, 0xc0, 0x81, 0x81, 0xb1, 0x18,
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0x40, 0x00, 0x10, 0x41, 0x09, 0x05, 0x82, 0x38,
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0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb,
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0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb,
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0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00,
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0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00,
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0x30, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
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0x30, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
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@ -2,10 +2,12 @@ void main(
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float3 aPosition,
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float3 aPosition,
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float4 aColor,
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float4 aColor,
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uniform float4x4 wvp,
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uniform float4x4 wvp,
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float4 out vPosition : POSITION,
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out float4 vPosition : POSITION,
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float4 out vColor : COLOR
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out float4 vColor : COLOR,
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out float pSize : PSIZE
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)
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)
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{
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{
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vPosition = mul(float4(aPosition, 1.f), wvp);
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vPosition = mul(float4(aPosition, 1.f), wvp);
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vColor = aColor;
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vColor = aColor;
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pSize = 1.f;
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}
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}
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