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Fixed compile warning, thanks to Michael Pohoreski
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@ -187,7 +187,7 @@ static SDL_bool CompileShaderProgram(ShaderData *data)
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}
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glUseProgramObjectARB(0);
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return (glGetError() == GL_NO_ERROR);
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return (glGetError() == GL_NO_ERROR) ? SDL_TRUE : SDL_FALSE;
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}
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static void DestroyShaderProgram(ShaderData *data)
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