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Emscripten: Removed unused internal function.
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@ -261,12 +261,6 @@ void SDL_SYS_JoystickDetect()
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{
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{
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}
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}
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// we need to poll to see if the gamepad state has changed
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SDL_bool SDL_SYS_JoystickNeedsPolling()
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{
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return SDL_TRUE;
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}
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/* Function to get the device-dependent name of a joystick */
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/* Function to get the device-dependent name of a joystick */
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const char *
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const char *
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SDL_SYS_JoystickNameForDeviceIndex(int index)
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SDL_SYS_JoystickNameForDeviceIndex(int index)
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