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https://github.com/Relintai/sdl2_frt.git
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Emscripten: Changed return type of callback implementations from int to EM_BOOL.
The prototypes are declared with EM_BOOL (which is currently an int) in html5.h.
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@ -46,7 +46,7 @@ static SDL_joylist_item *SDL_joylist_tail = NULL;
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static int numjoysticks = 0;
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static int instance_counter = 0;
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int
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EM_BOOL
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Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
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{
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int i;
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@ -127,7 +127,7 @@ Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepa
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return 1;
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}
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int
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EM_BOOL
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Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
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{
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SDL_joylist_item *item = SDL_joylist;
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@ -296,7 +296,7 @@ Emscripten_ConvertUTF32toUTF8(Uint32 codepoint, char * text)
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return SDL_TRUE;
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}
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int
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EM_BOOL
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Emscripten_HandleMouseMove(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
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{
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SDL_WindowData *window_data = userData;
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@ -322,7 +322,7 @@ Emscripten_HandleMouseMove(int eventType, const EmscriptenMouseEvent *mouseEvent
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return 0;
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}
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int
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EM_BOOL
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Emscripten_HandleMouseButton(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
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{
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SDL_WindowData *window_data = userData;
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@ -344,7 +344,7 @@ Emscripten_HandleMouseButton(int eventType, const EmscriptenMouseEvent *mouseEve
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return 1;
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}
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int
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EM_BOOL
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Emscripten_HandleMouseFocus(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
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{
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SDL_WindowData *window_data = userData;
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@ -352,7 +352,7 @@ Emscripten_HandleMouseFocus(int eventType, const EmscriptenMouseEvent *mouseEven
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return 1;
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}
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int
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EM_BOOL
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Emscripten_HandleWheel(int eventType, const EmscriptenWheelEvent *wheelEvent, void *userData)
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{
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SDL_WindowData *window_data = userData;
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@ -360,7 +360,7 @@ Emscripten_HandleWheel(int eventType, const EmscriptenWheelEvent *wheelEvent, vo
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return 1;
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}
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int
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EM_BOOL
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Emscripten_HandleFocus(int eventType, const EmscriptenFocusEvent *wheelEvent, void *userData)
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{
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SDL_WindowData *window_data = userData;
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@ -368,7 +368,7 @@ Emscripten_HandleFocus(int eventType, const EmscriptenFocusEvent *wheelEvent, vo
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return 1;
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}
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int
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EM_BOOL
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Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
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{
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/*SDL_WindowData *window_data = userData;*/
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@ -404,7 +404,7 @@ Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent *touchEvent, vo
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return 1;
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}
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int
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EM_BOOL
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Emscripten_HandleKey(int eventType, const EmscriptenKeyboardEvent *keyEvent, void *userData)
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{
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Uint32 scancode;
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@ -443,7 +443,7 @@ Emscripten_HandleKey(int eventType, const EmscriptenKeyboardEvent *keyEvent, voi
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|| keyEvent->keyCode == 8 /* backspace */ || keyEvent->keyCode == 9 /* tab */;
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}
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int
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EM_BOOL
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Emscripten_HandleKeyPress(int eventType, const EmscriptenKeyboardEvent *keyEvent, void *userData)
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{
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char text[5];
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@ -452,7 +452,7 @@ Emscripten_HandleKeyPress(int eventType, const EmscriptenKeyboardEvent *keyEvent
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return 1;
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}
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int
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EM_BOOL
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Emscripten_HandleFullscreenChange(int eventType, const EmscriptenFullscreenChangeEvent *fullscreenChangeEvent, void *userData)
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{
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/*make sure this is actually our element going fullscreen*/
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@ -514,7 +514,7 @@ Emscripten_HandleFullscreenChange(int eventType, const EmscriptenFullscreenChang
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return 0;
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}
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int
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EM_BOOL
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Emscripten_HandleResize(int eventType, const EmscriptenUiEvent *uiEvent, void *userData)
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{
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SDL_WindowData *window_data = userData;
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@ -554,7 +554,7 @@ Emscripten_HandleResize(int eventType, const EmscriptenUiEvent *uiEvent, void *u
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return 0;
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}
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int
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EM_BOOL
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Emscripten_HandleVisibilityChange(int eventType, const EmscriptenVisibilityChangeEvent *visEvent, void *userData)
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{
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SDL_WindowData *window_data = userData;
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