2015-06-21 17:33:46 +02:00
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/*
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Simple DirectMedia Layer
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2016-01-02 19:10:34 +01:00
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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2015-06-21 17:33:46 +02:00
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_ANDROID
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/* Android SDL video driver implementation
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*/
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#include "SDL_video.h"
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#include "SDL_mouse.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../events/SDL_events_c.h"
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#include "../../events/SDL_windowevents_c.h"
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#include "SDL_androidvideo.h"
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2016-12-02 11:25:12 +01:00
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#include "SDL_androidgl.h"
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2015-06-21 17:33:46 +02:00
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#include "SDL_androidclipboard.h"
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#include "SDL_androidevents.h"
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#include "SDL_androidkeyboard.h"
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2016-01-12 22:23:00 +01:00
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#include "SDL_androidmouse.h"
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2015-06-21 17:33:46 +02:00
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#include "SDL_androidtouch.h"
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#include "SDL_androidwindow.h"
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#define ANDROID_VID_DRIVER_NAME "Android"
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/* Initialization/Query functions */
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static int Android_VideoInit(_THIS);
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static void Android_VideoQuit(_THIS);
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#include "../SDL_egl_c.h"
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#define Android_GLES_GetProcAddress SDL_EGL_GetProcAddress
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#define Android_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
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#define Android_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
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#define Android_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
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#define Android_GLES_DeleteContext SDL_EGL_DeleteContext
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/* Android driver bootstrap functions */
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/* These are filled in with real values in Android_SetScreenResolution on init (before SDL_main()) */
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int Android_ScreenWidth = 0;
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int Android_ScreenHeight = 0;
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Uint32 Android_ScreenFormat = SDL_PIXELFORMAT_UNKNOWN;
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2016-12-02 11:25:12 +01:00
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static int Android_ScreenRate = 0;
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2015-06-21 17:33:46 +02:00
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SDL_sem *Android_PauseSem = NULL, *Android_ResumeSem = NULL;
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/* Currently only one window */
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SDL_Window *Android_Window = NULL;
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static int
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Android_Available(void)
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{
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return 1;
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}
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static void
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Android_SuspendScreenSaver(_THIS)
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{
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Android_JNI_SuspendScreenSaver(_this->suspend_screensaver);
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}
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static void
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Android_DeleteDevice(SDL_VideoDevice * device)
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{
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SDL_free(device->driverdata);
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SDL_free(device);
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}
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static SDL_VideoDevice *
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Android_CreateDevice(int devindex)
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{
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SDL_VideoDevice *device;
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SDL_VideoData *data;
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/* Initialize all variables that we clean on shutdown */
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device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
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if (!device) {
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SDL_OutOfMemory();
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return NULL;
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}
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data = (SDL_VideoData*) SDL_calloc(1, sizeof(SDL_VideoData));
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if (!data) {
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SDL_OutOfMemory();
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SDL_free(device);
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return NULL;
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}
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device->driverdata = data;
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/* Set the function pointers */
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device->VideoInit = Android_VideoInit;
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device->VideoQuit = Android_VideoQuit;
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device->PumpEvents = Android_PumpEvents;
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device->CreateWindow = Android_CreateWindow;
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device->SetWindowTitle = Android_SetWindowTitle;
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device->DestroyWindow = Android_DestroyWindow;
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device->GetWindowWMInfo = Android_GetWindowWMInfo;
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device->free = Android_DeleteDevice;
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/* GL pointers */
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device->GL_LoadLibrary = Android_GLES_LoadLibrary;
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device->GL_GetProcAddress = Android_GLES_GetProcAddress;
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device->GL_UnloadLibrary = Android_GLES_UnloadLibrary;
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device->GL_CreateContext = Android_GLES_CreateContext;
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device->GL_MakeCurrent = Android_GLES_MakeCurrent;
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device->GL_SetSwapInterval = Android_GLES_SetSwapInterval;
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device->GL_GetSwapInterval = Android_GLES_GetSwapInterval;
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device->GL_SwapWindow = Android_GLES_SwapWindow;
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device->GL_DeleteContext = Android_GLES_DeleteContext;
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/* Screensaver */
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device->SuspendScreenSaver = Android_SuspendScreenSaver;
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/* Text input */
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device->StartTextInput = Android_StartTextInput;
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device->StopTextInput = Android_StopTextInput;
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device->SetTextInputRect = Android_SetTextInputRect;
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/* Screen keyboard */
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device->HasScreenKeyboardSupport = Android_HasScreenKeyboardSupport;
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device->IsScreenKeyboardShown = Android_IsScreenKeyboardShown;
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/* Clipboard */
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device->SetClipboardText = Android_SetClipboardText;
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device->GetClipboardText = Android_GetClipboardText;
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device->HasClipboardText = Android_HasClipboardText;
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return device;
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}
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VideoBootStrap Android_bootstrap = {
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ANDROID_VID_DRIVER_NAME, "SDL Android video driver",
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Android_Available, Android_CreateDevice
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};
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int
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Android_VideoInit(_THIS)
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{
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SDL_DisplayMode mode;
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mode.format = Android_ScreenFormat;
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mode.w = Android_ScreenWidth;
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mode.h = Android_ScreenHeight;
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mode.refresh_rate = Android_ScreenRate;
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mode.driverdata = NULL;
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if (SDL_AddBasicVideoDisplay(&mode) < 0) {
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return -1;
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}
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SDL_AddDisplayMode(&_this->displays[0], &mode);
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Android_InitKeyboard();
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Android_InitTouch();
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2016-01-12 22:23:00 +01:00
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Android_InitMouse();
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2015-06-21 17:33:46 +02:00
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/* We're done! */
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return 0;
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}
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void
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Android_VideoQuit(_THIS)
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{
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Android_QuitTouch();
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}
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void
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Android_SetScreenResolution(int width, int height, Uint32 format, float rate)
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{
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Android_ScreenWidth = width;
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Android_ScreenHeight = height;
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Android_ScreenFormat = format;
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Android_ScreenRate = rate;
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2016-10-01 23:18:29 +02:00
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/*
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Update the resolution of the desktop mode, so that the window
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can be properly resized. The screen resolution change can for
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example happen when the Activity enters or exists immersive mode,
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which can happen after VideoInit().
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*/
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SDL_VideoDevice* device = SDL_GetVideoDevice();
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if (device && device->num_displays > 0)
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{
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SDL_VideoDisplay* display = &device->displays[0];
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display->desktop_mode.format = Android_ScreenFormat;
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display->desktop_mode.w = Android_ScreenWidth;
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display->desktop_mode.h = Android_ScreenHeight;
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display->desktop_mode.refresh_rate = Android_ScreenRate;
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}
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2015-06-21 17:33:46 +02:00
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if (Android_Window) {
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SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_RESIZED, width, height);
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Fixed bug 2808 - Fix SDL reporting wrong window size on resume
Jonas Kulla
At startup time, the single android window is assigned a "windowed" (window->windowed.{w,h}) size based on the current orientation of the mobile device; this size is never updated throughout the lifetime of the app.
This becomes problematic when the app is paused and then resumed in an orientation that it did not start up in. Eventually, 'SDL_OnWindowRestored()' is called, which calls 'SDL_UpdateFullscreenMode()'. This function is very problematic because it is written with a desktop monitor in mind: it tries to find a matching display mode for the windowed size, doesn't find any, and finally applies the windowed size as the fullscreen one. In the end, the windowed size is reported in a RESIZED event, which doesn't correspond to the actual surface size.
To see this in action: Start an orientation aware SDL app in eg. portrait mode, suspend the app, put the device into landscape orientation and resume the app. It will erroneously render in portrait mode (until the device is rotated again).
2016-10-08 00:21:19 +02:00
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/* Force the current mode to match the resize otherwise the SDL_WINDOWEVENT_RESTORED event
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* will fall back to the old mode */
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(Android_Window);
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display->current_mode.format = format;
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display->current_mode.w = width;
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display->current_mode.h = height;
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display->current_mode.refresh_rate = rate;
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2015-06-21 17:33:46 +02:00
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}
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}
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#endif /* SDL_VIDEO_DRIVER_ANDROID */
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/* vi: set ts=4 sw=4 expandtab: */
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