mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-11-21 20:47:19 +01:00
Fix SDL not resizing window when Android screen resolution changes
This commit is contained in:
parent
0250eb3c4f
commit
555e6c9686
@ -194,7 +194,6 @@ Android_VideoQuit(_THIS)
|
||||
Android_QuitTouch();
|
||||
}
|
||||
|
||||
/* This function gets called before VideoInit() */
|
||||
void
|
||||
Android_SetScreenResolution(int width, int height, Uint32 format, float rate)
|
||||
{
|
||||
@ -203,6 +202,22 @@ Android_SetScreenResolution(int width, int height, Uint32 format, float rate)
|
||||
Android_ScreenFormat = format;
|
||||
Android_ScreenRate = rate;
|
||||
|
||||
/*
|
||||
Update the resolution of the desktop mode, so that the window
|
||||
can be properly resized. The screen resolution change can for
|
||||
example happen when the Activity enters or exists immersive mode,
|
||||
which can happen after VideoInit().
|
||||
*/
|
||||
SDL_VideoDevice* device = SDL_GetVideoDevice();
|
||||
if (device && device->num_displays > 0)
|
||||
{
|
||||
SDL_VideoDisplay* display = &device->displays[0];
|
||||
display->desktop_mode.format = Android_ScreenFormat;
|
||||
display->desktop_mode.w = Android_ScreenWidth;
|
||||
display->desktop_mode.h = Android_ScreenHeight;
|
||||
display->desktop_mode.refresh_rate = Android_ScreenRate;
|
||||
}
|
||||
|
||||
if (Android_Window) {
|
||||
SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_RESIZED, width, height);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user