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.gitignore | ||
config.py | ||
LICENSE | ||
README.md | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
tile_map_editor_plugin.cpp | ||
tile_map_editor_plugin.h | ||
tile_map.cpp | ||
tile_map.h | ||
tile_set_editor_plugin.cpp | ||
tile_set_editor_plugin.h | ||
tile_set.cpp | ||
tile_set.h |
RTileMap
Godot's TileMap but as an engine module, with a few smaller features added.
The tilemap classes will be prefixed with R, so it compiles cleanly with the built in TileMap class.
Building
- Get the source code for the engine.
git clone -b 3.x https://github.com/godotengine/godot.git godot
- Go into Godot's modules directory.
cd ./godot/modules/
- Clone this repository
git clone https://github.com/Relintai/rtile_map.git rtile_map
- Build Godot. Tutorial