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register_types.cpp Brought in the built in tilemap and prefixed every class that needed it with R so everything works alongside the built in TileMap. 2021-12-12 21:54:39 +01:00
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SCsub Brought in the built in tilemap and prefixed every class that needed it with R so everything works alongside the built in TileMap. 2021-12-12 21:54:39 +01:00
tile_map_editor_plugin.cpp Fix compile for 3.x after recent changes. 2022-01-30 15:06:20 +01:00
tile_map_editor_plugin.h Brought in the built in tilemap and prefixed every class that needed it with R so everything works alongside the built in TileMap. 2021-12-12 21:54:39 +01:00
tile_map.cpp Fix compile for 3.x after recent changes. 2022-01-30 15:06:20 +01:00
tile_map.h Fix compile for 3.x after recent changes. 2022-01-30 15:06:20 +01:00
tile_set_editor_plugin.cpp Brought in the built in tilemap and prefixed every class that needed it with R so everything works alongside the built in TileMap. 2021-12-12 21:54:39 +01:00
tile_set_editor_plugin.h Brought in the built in tilemap and prefixed every class that needed it with R so everything works alongside the built in TileMap. 2021-12-12 21:54:39 +01:00
tile_set.cpp Added noise params to the tileset. 2021-12-13 10:42:14 +01:00
tile_set.h Added noise params to the tileset. 2021-12-13 10:42:14 +01:00

RTileMap

Godot's TileMap but as an engine module, with a few smaller features added.

The tilemap classes will be prefixed with R, so it compiles cleanly with the built in TileMap class.

Building

  1. Get the source code for the engine.

git clone -b 3.x https://github.com/godotengine/godot.git godot

  1. Go into Godot's modules directory.
cd ./godot/modules/
  1. Clone this repository
git clone https://github.com/Relintai/rtile_map.git rtile_map
  1. Build Godot. Tutorial