Godot engine regression test project
Go to file
2020-10-28 11:25:12 +01:00
.gitignore Added export preset for exporting in CI 2020-10-28 11:25:12 +01:00
All.tscn Initial commit 2020-08-05 11:03:11 +02:00
Autoload.gd Initial commit 2020-08-05 11:03:11 +02:00
Control.tscn Initial commit 2020-08-05 11:03:11 +02:00
Environment.tres Initial commit 2020-08-05 11:03:11 +02:00
export_presets.cfg Added export preset for exporting in CI 2020-10-28 11:25:12 +01:00
GridContainer.gd Initial commit 2020-08-05 11:03:11 +02:00
Node2D.gd Initial commit 2020-08-05 11:03:11 +02:00
Node2D.tscn Initial commit 2020-08-05 11:03:11 +02:00
Other.gd Initial commit 2020-08-05 11:03:11 +02:00
Other.tscn Initial commit 2020-08-05 11:03:11 +02:00
project.godot Initial commit 2020-08-05 11:03:11 +02:00
README.md Initial commit 2020-08-05 11:03:11 +02:00
Spatial.gd Initial commit 2020-08-05 11:03:11 +02:00
Spatial.tscn Initial commit 2020-08-05 11:03:11 +02:00

This repository contains Godot project, to test regression with engine.

It creates and add to scene every single node.

For now it use only nodes with default parameters(they are add instantly after creating - add_node(Sprite.new())), but it should add as much parameters as possible.

Project shouldn't use too much randomize functions, because reproducing bugs would be a madness.