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23 lines
472 B
GDScript
23 lines
472 B
GDScript
extends RigidBody2D
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var move_vector: Vector2 = Vector2(1, 1)
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var speed: float = 1000.0
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func _ready():
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pass
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func _process(delta):
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#position += Vector2(move_vector.x * delta * speed,move_vector.y * delta * speed)
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if position.y > Autoload.screen_size.y:
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move_vector.y = -1
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elif position.y < 0:
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move_vector.y = 1
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elif position.x > Autoload.screen_size.x:
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move_vector.x = -1
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elif position.x < 0:
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move_vector.x = 1
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apply_impulse(move_vector, Vector2(0, 1))
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