Sync project with 3.2 branch

This commit is contained in:
Rafał Mikrut 2020-11-06 16:57:49 +01:00
parent e0d07ba07a
commit 9c553f415f
40 changed files with 1407 additions and 46 deletions

1
.gitignore vendored
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@ -8,3 +8,4 @@ logs/
TEMP/
export_presets.cfg
logs/
.godot/

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@ -1,17 +1,44 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://Control.tscn" type="PackedScene" id=1]
[ext_resource path="res://Spatial.tscn" type="PackedScene" id=2]
[ext_resource path="res://Node2D.tscn" type="PackedScene" id=3]
[ext_resource path="res://Other.tscn" type="PackedScene" id=4]
[ext_resource path="res://MainScenes/Control.tscn" type="PackedScene" id=1]
[ext_resource path="res://MainScenes/Spatial.tscn" type="PackedScene" id=2]
[ext_resource path="res://MainScenes/Node2D.tscn" type="PackedScene" id=3]
[ext_resource path="res://MainScenes/Other.tscn" type="PackedScene" id=4]
[ext_resource path="res://MainScenes/Operators.tscn" type="PackedScene" id=5]
[ext_resource path="res://Physics/2D/Physics2D.tscn" type="PackedScene" id=6]
[ext_resource path="res://Rendering/Lights3D/Lights3D.tscn" type="PackedScene" id=7]
[ext_resource path="res://Rendering/Lights2D/Lights2D.tscn" type="PackedScene" id=8]
[ext_resource path="res://Physics/3D/Physics3D.tscn" type="PackedScene" id=9]
[node name="All" type="Node"]
script = null
[node name="GridContainer" parent="." instance=ExtResource( 1 )]
[node name="MainScenes" type="Node" parent="."]
script = null
[node name="Node2D" parent="." instance=ExtResource( 3 )]
[node name="Spatial" parent="MainScenes" instance=ExtResource( 2 )]
[node name="Node" parent="." instance=ExtResource( 4 )]
[node name="Node2D" parent="MainScenes" instance=ExtResource( 3 )]
[node name="Spatial" parent="." instance=ExtResource( 2 )]
[node name="Other" parent="MainScenes" instance=ExtResource( 4 )]
[node name="Control" parent="MainScenes" instance=ExtResource( 1 )]
[node name="Operators" parent="MainScenes" instance=ExtResource( 5 )]
[node name="Physics" type="Node" parent="."]
script = null
[node name="Physics2D" parent="Physics" instance=ExtResource( 6 )]
[node name="Physics3D" parent="Physics" instance=ExtResource( 9 )]
script = null
[node name="Rendering" type="Node" parent="."]
script = null
[node name="Lights2D" parent="Rendering" instance=ExtResource( 8 )]
script = null
[node name="Lights3D" parent="Rendering" instance=ExtResource( 7 )]
script = null

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@ -1,19 +1,23 @@
extends Node
const RANGE : int = 5
const screen_size = Vector2(1024, 600)
const RANGE: int = 5
var time_to_show: float = -1000.0
var time_to_show : float = -1000.0
func _init():
for argument in OS.get_cmdline_args():
var rr : String = argument
if rr.find("tscn") != -1: # Ignore all tscn scenes/names
var rr: String = argument
if rr.find("tscn") != -1: # Ignore all tscn scenes/names
continue
time_to_show = argument.to_float()
print("Time set to: " + str(time_to_show))
break
func _process(delta : float) -> void:
func _process(delta: float) -> void:
time_to_show -= delta
if time_to_show < 0 && time_to_show > -500:
get_tree().quit()

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@ -1,8 +1,8 @@
extends GridContainer
const RANGE : int = 5
func _ready():
for _i in range(RANGE):
for _i in range(Autoload.RANGE):
add_child(Control.new())
add_child(Popup.new())
add_child(AcceptDialog.new())
@ -54,8 +54,9 @@ func _ready():
add_child(TextureRect.new())
add_child(Tree.new())
add_child(VideoPlayer.new())
func _process(_delta : float) -> void:
for i in get_children() :
func _process(_delta: float) -> void:
for i in get_children():
if i is Control:
i._set_size(Vector2(200 * randf() - 100,200 * randf() - 100))
i._set_size(Vector2(200 * randf() - 100, 200 * randf() - 100))

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@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://GridContainer.gd" type="Script" id=1]
[ext_resource path="res://MainScenes/Control.gd" type="Script" id=1]
[node name="GridContainer" type="GridContainer"]
anchor_right = 1.0

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@ -1,8 +1,8 @@
extends Node2D
const RANGE : int = 5
func _ready():
for _i in range(RANGE):
for _i in range(Autoload.RANGE):
add_child(Node2D.new())
add_child(AnimatedSprite2D.new())
add_child(Area2D.new())
@ -10,12 +10,12 @@ func _ready():
add_child(RigidBody2D.new())
add_child(StaticBody2D.new())
add_child(AudioStreamPlayer2D.new())
# add_child(BackBufferCopy.new())
add_child(BackBufferCopy.new())
add_child(Bone2D.new())
add_child(CPUParticles2D.new())
add_child(Camera2D.new())
add_child(CanvasModulate.new())
add_child(CollisionPolygon2D.new())
# add_child(CollisionPolygon2D.new()) # Errors
add_child(CollisionShape2D.new())
add_child(DampedSpringJoint2D.new())
add_child(GrooveJoint2D.new())
@ -41,8 +41,9 @@ func _ready():
add_child(VisibilityNotifier2D.new())
add_child(VisibilityEnabler2D.new())
add_child(YSort.new())
func _process(_delta : float) -> void:
for i in get_children() :
func _process(_delta: float) -> void:
for i in get_children():
if i is Node2D:
i.set_position(Vector2(1000 * randf() - 500,1000 * randf() - 500))
i.set_position(Vector2(1000 * randf() - 500, 1000 * randf() - 500))

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@ -1,9 +1,8 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Node2D.gd" type="Script" id=1]
[ext_resource path="res://MainScenes/Node2D.gd" type="Script" id=1]
[node name="Node2D" type="Node2D"]
script = ExtResource( 1 )
[node name="Camera2D" type="Camera2D" parent="."]
script = null

179
MainScenes/Operators.gd Normal file
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@ -0,0 +1,179 @@
extends Node2D
class_name Operators
signal roman
@onready var sew : int = 0
func _ready() -> void:
assert(2>1)
var arr : Array = [25,235236,236,236,23,6,236,236,236,23,634,63,7,35,4734,64,64,34,62,72,32,535]
var dict : Dictionary = {35:535,5236:535,35236:"35","safasf":"w","etwet":"qwrqrqwrqwrq","t":"wet"}
var number = 5242434
var strin = "asfqwfasfasf"
52 % -25
arr.append(254)
arr[36235 % arr.size()]
arr[-36235 % arr.size()]
if dict.has(strin):
dict[strin]
sew = sew
number is Node2D
~36235
-36235
36235 * 36235
36235 / (21)
36235 % (21)
36235 + 36235
36235 - 36235
36235 >> int(max(min(36235,0),63))
36235 << int(max(min(36235,0),63))
36235 & 36235
36235 ^ 36235
36235 | 36235
36235 < 36235
36235 > 36235
36235 == 36235
36235 != 36235
36235 >= 36235
36235 <= 36235
36235 in ["asfasfqw","asfqwgqani"]
!36235
not 36235
36235 and 36235
36235 && 36235
36235 or 36235
36235 || 36235
number = 36235
number += 36235
number -= 36235
number *= 36235
number /= 21
number %= 21
number &= 36235
number |= 36235
1234567890
0x0123456789ABCDEF
0x123456789ABCDEF
0b101010101010101010101
0b010101010101010101010
3.242
25.1e-125
125e+24
"2122222222222222222222222222222225125125125215s"
"Chrabąszcz"
"""
MULTILINIONOWOŚĆ
"""
$"."
#Comment
var _r2 = qq()
var _rr = qqr("WRT")
call("qqr","QWT")
var func_ref = funcref(self,"qqr")
func_ref.call_func("QWQW")
if 36235:
pass
else:
pass
var rr : int = 10
while(rr != 0):
rr -= 1
match 36235:
2:
36235
5:
pass
36235
3:
continue
false
_:
[521252,"asfasfw", "asfw"]
match typeof(36235):
TYPE_AABB:
36235
TYPE_INT:
36235
match 36235:
2:
36235
# var RR:
# RR = 36235
match randi() % 26:
2:
pass
# var TT:
# var ss = TT # BUG GH#34384
for _i in [5,2,5]:
pass
for _i in {"a":0}:
pass
for _i in range(3):
pass
for _i in range(1,2):
pass
for _i in range(1,1,3):
pass
for _i in "Roman":
pass
for _i in 3:
pass
for _i in 2.2:
pass
enum {TILE, MILE}
enum State {STATE_IDLE, STATE_JUMP = 5, STATE_SHOOT}
const TITLE = 0
const TITLE2 : int = 0
var describtion
func qq():
return
func qqr(_stat : String = "TQW") -> String:
return "FAASFW"
static func ff(_rr : String = "FA") -> String:
return "qtqwtwey"
class ram:
var sa : int = 0
var qq
static func rr() -> ram:
return ram.new()
static func Wr() -> Node:
return Node.new()
static func rqq() -> String:
return "as"
func roman() -> String:
return "wqr"
func wykop() -> String:
return "wqr"
func func_ready() -> void:
var rr : ram = ram.new()
rr.sa = 125
rr.qq = "qw"
var _s = rr.rr()
var _r = rr.rqq()
var _t = rr.roman()
var _y = rr.wykop()

10
MainScenes/Operators.tscn Normal file
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@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://MainScenes/Operators.gd" type="Script" id=1]
[ext_resource path="res://MainScenes/Operators2.gd" type="Script" id=2]
[node name="Operators" type="Node2D"]
script = ExtResource( 1 )
[node name="Operators2" type="Node2D" parent="."]
script = ExtResource( 2 )

199
MainScenes/Operators2.gd Normal file
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@ -0,0 +1,199 @@
extends Node2D
#var all_types: Array = [
# AABB(),
# Array(),
# Basis(),
# Color(),
# Dictionary(),
# NodePath(),
# Plane(),
# PoolByteArray(),
# PoolColorArray(),
# PoolIntArray(),
# PoolRealArray(),
# PoolStringArray(),
# PoolVector2Array(),
# PoolVector3Array(),
# Quat(),
# Rect2(),
# String(),
# Transform(),
# Transform2D(),
# Vector2(),
# Vector3(),
# float(),
# int(),
# bool()
#]
func _ready() -> void:
# for i in []
for i in [
Color(),
Plane(),
Quat(),
Vector2(),
Vector3(),
float(),
int(),
]:
i = -i
for i in [
AABB(),
Array(),
Basis(),
Color(),
Dictionary(),
NodePath(),
Plane(),
Quat(),
Rect2(),
String(),
Transform(),
Transform2D(),
Vector2(),
Vector3(),
float(),
int(),
bool()
]:
i = i
for i in [
Plane(),
Quat(),
Vector2(),
Vector3(),
float(),
int(),
]:
i = +i
for i in [
Color(),
Vector2(),
Vector3(),
float(),
int(),
]:
i = i * 1.0
i = i * 1
for i in [
Color(),
Vector2(),
Vector3(),
float(),
int(),
]:
i = i / 1.0
i = i / 1
for i in [
AABB(),
Array(),
Basis(),
Color(),
Dictionary(),
NodePath(),
Plane(),
Quat(),
Rect2(),
String(),
Transform(),
Transform2D(),
Vector2(),
Vector3(),
float(),
int(),
bool()
]:
i == i
i != i
for i in [
String(),
Vector2(),
Vector3(),
float(),
int(),
]:
i >= i
i <= i
i > i
i < i
for i in [
int()
]:
i | i
i & i
for i in [
AABB(),
Array(),
Basis(),
Color(),
Dictionary(),
NodePath(),
Plane(),
Quat(),
Rect2(),
String(),
Transform(),
Transform2D(),
Vector2(),
Vector3(),
float(),
int(),
bool()
]:
i || i
i && i
for i in [
int(),
]:
i = i % 10
for i in [
Array(),
Dictionary(),
String(),
]:
i in i
for i in [
float(),
int(),
bool()
]:
i as int
for i in [
AABB(),
Array(),
Basis(),
Color(),
Dictionary(),
NodePath(),
Plane(),
Quat(),
Rect2(),
String(),
Transform(),
Transform2D(),
Vector2(),
Vector3(),
float(),
int(),
bool()
]:
typeof(i)

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@ -1,8 +1,8 @@
extends Node
const RANGE : int = 5
func _ready() -> void:
for _i in range(RANGE):
for _i in range(Autoload.RANGE):
add_child(AnimationPlayer.new())
add_child(AnimationTree.new())
add_child(AudioStreamPlayer.new())
@ -15,4 +15,3 @@ func _ready() -> void:
add_child(Tween.new())
add_child(Viewport.new())
add_child(WorldEnvironment.new())

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@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Other.gd" type="Script" id=1]
[ext_resource path="res://MainScenes/Other.gd" type="Script" id=1]
[node name="Node" type="Node"]
script = ExtResource( 1 )

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@ -1,8 +1,8 @@
extends Node3D
const RANGE : int = 5
func _ready():
for i in range(RANGE):
for i in range(Autoload.RANGE):
add_child(Node3D.new())
add_child(XRAnchor3D.new())
add_child(Camera3D.new())
@ -60,9 +60,10 @@ func _ready():
add_child(VehicleWheel3D.new())
add_child(VisibilityNotifier3D.new())
add_child(VisibilityEnabler3D.new())
func _process(delta : float) -> void:
func _process(delta: float) -> void:
for i in get_children():
if i.get_name() != "Camera":
i.set_scale(Vector3(delta + 1,delta + 1,delta + 1))
i.set_translation(Vector3(10 * randf(),10 * randf(),10 * randf()))
i.set_scale(Vector3(delta + 1, delta + 1, delta + 1))
i.set_translation(Vector3(10 * randf(), 10 * randf(), 10 * randf()))

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@ -1,10 +1,9 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Spatial.gd" type="Script" id=1]
[ext_resource path="res://MainScenes/Spatial.gd" type="Script" id=1]
[node name="Spatial" type="Node3D"]
[node name="Spatial" type="Spatial"]
script = ExtResource( 1 )
[node name="Camera" type="Camera3D" parent="."]
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 0.690617, 0.72322, 0, -0.72322, 0.690617, 0, 3.77374, 5.42622 )
script = null

29
Physics/2D/Area2D.gd Normal file
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@ -0,0 +1,29 @@
extends Node2D
var move_vector: Vector2 = Vector2(1, 1)
var speed: float = 1000.0
func _ready():
pass
func _process(delta):
position += Vector2(move_vector.x * delta * speed, move_vector.y * delta * speed)
if position.y > Autoload.screen_size.y:
move_vector.y = -1
elif position.y < 0:
move_vector.y = 1
elif position.x > Autoload.screen_size.x:
move_vector.x = -1
elif position.x < 0:
move_vector.x = 1
func _on_Area2D_area_entered(area):
move_vector = -move_vector
func _on_Area2D_body_entered(body):
move_vector = Vector2(move_vector.x, -move_vector.y)

19
Physics/2D/Area2D.tscn Normal file
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@ -0,0 +1,19 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://icon 32x32.png" type="Texture" id=1]
[ext_resource path="res://Physics/2D/Area2D.gd" type="Script" id=2]
[node name="Area2D" type="Area2D"]
script = ExtResource( 2 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( 4.018, -13.1782, -15.9057, 3.23778, 1.63277, 17.5492, 19.3115, 2.39594 )
[node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( -4.58427, -16.8342, -20.5974, -4.94143, -8.23639, 16.784, 20.4187, 13.5065 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[connection signal="area_entered" from="." to="." method="_on_Area2D_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_Area2D_body_entered"]

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@ -0,0 +1,21 @@
extends KinematicBody2D
var move_vector: Vector2 = Vector2(1, 1)
var speed: float = 1000.0
func _ready():
pass
func _process(delta):
position += Vector2(move_vector.x * delta * speed, move_vector.y * delta * speed)
if position.y > Autoload.screen_size.y:
move_vector.y = -1
elif position.y < 0:
move_vector.y = 1
elif position.x > Autoload.screen_size.x:
move_vector.x = -1
elif position.x < 0:
move_vector.x = 1

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@ -0,0 +1,15 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://icon 32x32.png" type="Texture" id=1]
[ext_resource path="res://Physics/2D/KinematicBody2D.gd" type="Script" id=2]
[node name="KinematicBody2D" type="KinematicBody2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
modulate = Color( 0.74902, 0.133333, 0.133333, 1 )
rotation = 4.45932
texture = ExtResource( 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( -10.6781, -7.48182, -12.4953, 17.1263, 15.2543, 6.19464, 4.32263, -14.4073 )

5
Physics/2D/Physics2D.gd Normal file
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@ -0,0 +1,5 @@
extends Node2D
func _physics_process(delta):
pass

120
Physics/2D/Physics2D.tscn Normal file
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@ -0,0 +1,120 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Physics/2D/Physics2D.gd" type="Script" id=1]
[ext_resource path="res://Physics/2D/Area2D.tscn" type="PackedScene" id=2]
[ext_resource path="res://Physics/2D/KinematicBody2D.tscn" type="PackedScene" id=3]
[ext_resource path="res://Physics/2D/StaticBody2D.tscn" type="PackedScene" id=4]
[ext_resource path="res://Physics/2D/RigidBody2D.tscn" type="PackedScene" id=5]
[node name="Physics2D" type="Node2D"]
script = ExtResource( 1 )
[node name="Area2D" type="Node2D" parent="."]
[node name="Area2D" parent="Area2D" instance=ExtResource( 2 )]
position = Vector2( 166.677, 52.3842 )
[node name="Area2D2" parent="Area2D" instance=ExtResource( 2 )]
position = Vector2( 209.537, 193.663 )
[node name="Area2D3" parent="Area2D" instance=ExtResource( 2 )]
position = Vector2( 450.822, 122.23 )
[node name="Area2D4" parent="Area2D" instance=ExtResource( 2 )]
position = Vector2( 336.529, 293.669 )
[node name="Area2D5" parent="Area2D" instance=ExtResource( 2 )]
position = Vector2( 555.59, 42.8598 )
[node name="Area2D6" parent="Area2D" instance=ExtResource( 2 )]
position = Vector2( 598.45, 184.139 )
[node name="Area2D7" parent="Area2D" instance=ExtResource( 2 )]
position = Vector2( 839.735, 112.705 )
[node name="Area2D8" parent="Area2D" instance=ExtResource( 2 )]
position = Vector2( 725.442, 284.145 )
[node name="Area2D10" parent="Area2D" instance=ExtResource( 2 )]
position = Vector2( 420.661, 330.179 )
[node name="Area2D12" parent="Area2D" instance=ExtResource( 2 )]
position = Vector2( 547.653, 430.186 )
[node name="Area2D14" parent="Area2D" instance=ExtResource( 2 )]
position = Vector2( 122.23, 457.171 )
[node name="Area2D16" parent="Area2D" instance=ExtResource( 2 )]
position = Vector2( 249.222, 557.178 )
[node name="Area2D18" parent="Area2D" instance=ExtResource( 2 )]
position = Vector2( 660.359, 444.472 )
[node name="Area2D19" parent="Area2D" instance=ExtResource( 2 )]
position = Vector2( 901.644, 373.039 )
[node name="Area2D20" parent="Area2D" instance=ExtResource( 2 )]
position = Vector2( 787.351, 544.478 )
[node name="KinematicBody2D" type="Node2D" parent="."]
[node name="KinematicBody2D" parent="KinematicBody2D" instance=ExtResource( 3 )]
position = Vector2( 90.4819, 302.4 )
[node name="KinematicBody2D2" parent="KinematicBody2D" instance=ExtResource( 3 )]
position = Vector2( 380.142, 465.25 )
[node name="KinematicBody2D3" parent="KinematicBody2D" instance=ExtResource( 3 )]
position = Vector2( 333.423, 131.54 )
[node name="KinematicBody2D4" parent="KinematicBody2D" instance=ExtResource( 3 )]
position = Vector2( 509.622, 242.332 )
[node name="KinematicBody2D5" parent="KinematicBody2D" instance=ExtResource( 3 )]
position = Vector2( 914.078, 76.812 )
[node name="StaticBody2D" type="Node2D" parent="."]
position = Vector2( 73.6327, 117.071 )
[node name="StaticBody2D" parent="StaticBody2D" instance=ExtResource( 4 )]
[node name="StaticBody2D2" parent="StaticBody2D" instance=ExtResource( 4 )]
position = Vector2( 171.12, 267.286 )
[node name="StaticBody2D3" parent="StaticBody2D" instance=ExtResource( 4 )]
position = Vector2( 618.011, -2.82837 )
[node name="StaticBody2D4" parent="StaticBody2D" instance=ExtResource( 4 )]
position = Vector2( 793.374, 120.208 )
[node name="StaticBody2D5" parent="StaticBody2D" instance=ExtResource( 4 )]
position = Vector2( 704.278, 296.985 )
[node name="RigidBody2D" type="Node2D" parent="."]
[node name="RigidBody2D" parent="RigidBody2D" instance=ExtResource( 5 )]
position = Vector2( 178.191, 120.915 )
[node name="RigidBody2D2" parent="RigidBody2D" instance=ExtResource( 5 )]
position = Vector2( 192.874, 313.132 )
[node name="RigidBody2D3" parent="RigidBody2D" instance=ExtResource( 5 )]
position = Vector2( 386.426, 210.35 )
[node name="RigidBody2D4" parent="RigidBody2D" instance=ExtResource( 5 )]
position = Vector2( 374.412, 43.4946 )
[node name="RigidBody2D5" parent="RigidBody2D" instance=ExtResource( 5 )]
position = Vector2( 609.344, 331.82 )
[node name="RigidBody2D6" parent="RigidBody2D" instance=ExtResource( 5 )]
position = Vector2( 756.177, 187.657 )
[node name="RigidBody2D7" parent="RigidBody2D" instance=ExtResource( 5 )]
position = Vector2( 754.842, 43.4946 )
[node name="RigidBody2D8" parent="RigidBody2D" instance=ExtResource( 5 )]
position = Vector2( 490.543, 544.06 )
[node name="RigidBody2D9" parent="RigidBody2D" instance=ExtResource( 5 )]
position = Vector2( 490.543, 544.06 )

22
Physics/2D/RigidBody2D.gd Normal file
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@ -0,0 +1,22 @@
extends RigidBody2D
var move_vector: Vector2 = Vector2(1, 1)
var speed: float = 1000.0
func _ready():
pass
func _process(delta):
#position += Vector2(move_vector.x * delta * speed,move_vector.y * delta * speed)
if position.y > Autoload.screen_size.y:
move_vector.y = -1
elif position.y < 0:
move_vector.y = 1
elif position.x > Autoload.screen_size.x:
move_vector.x = -1
elif position.x < 0:
move_vector.x = 1
apply_impulse(move_vector, Vector2(0, 1))

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@ -0,0 +1,16 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Physics/2D/RigidBody2D.gd" type="Script" id=1]
[ext_resource path="res://icon 32x32.png" type="Texture" id=2]
[node name="RigidBody2D" type="RigidBody2D"]
gravity_scale = 0.1
script = ExtResource( 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( -2.29324, -15.2017, -12.0322, 4.46353, 8.38219, 7.64743 )
[node name="Sprite" type="Sprite" parent="."]
modulate = Color( 0.47451, 0, 0.427451, 1 )
rotation = 0.792379
texture = ExtResource( 2 )

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@ -0,0 +1,21 @@
extends StaticBody2D
var move_vector: Vector2 = Vector2(1, 1)
var speed: float = 1000.0
func _ready():
pass
func _process(delta):
position += Vector2(move_vector.x * delta * speed, move_vector.y * delta * speed)
if position.y > Autoload.screen_size.y:
move_vector.y = -1
elif position.y < 0:
move_vector.y = 1
elif position.x > Autoload.screen_size.x:
move_vector.x = -1
elif position.x < 0:
move_vector.x = 1

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@ -0,0 +1,15 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://icon 32x32.png" type="Texture" id=1]
[ext_resource path="res://Physics/2D/StaticBody2D.gd" type="Script" id=2]
[node name="StaticBody2D" type="StaticBody2D"]
script = ExtResource( 2 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( -0.566719, -5.64549, -7.24092, 1.19557, -2.06841, 8.20348, 5.60692, 5.20009, 4.10522, -5.14492 )
[node name="Sprite" type="Sprite" parent="."]
modulate = Color( 0, 1, 1, 0.584314 )
rotation = 0.270526
texture = ExtResource( 1 )

273
Physics/3D/Physics3D.tscn Normal file
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@ -0,0 +1,273 @@
[gd_scene load_steps=11 format=2]
[ext_resource path="res://icon 32x32.png" type="Texture" id=1]
[ext_resource path="res://Physics/3D/StaticArena.gd" type="Script" id=2]
[sub_resource type="PhysicsMaterial" id=1]
friction = 0.89
rough = true
[sub_resource type="SpatialMaterial" id=2]
albedo_color = Color( 1, 1, 1, 0.521569 )
albedo_texture = ExtResource( 1 )
metallic = 1.0
metallic_specular = 0.86
metallic_texture = ExtResource( 1 )
[sub_resource type="BoxShape" id=3]
extents = Vector3( 50, 2, 50 )
[sub_resource type="SpatialMaterial" id=4]
params_diffuse_mode = 1
albedo_texture = ExtResource( 1 )
metallic = 0.8
[sub_resource type="BoxShape" id=5]
extents = Vector3( 50, 20, 5 )
[sub_resource type="BoxShape" id=6]
extents = Vector3( 11.8794, 1.37845, 22.281 )
[sub_resource type="BoxShape" id=7]
extents = Vector3( 11.8794, 1.37845, 22.281 )
[sub_resource type="SphereShape" id=8]
[node name="Physics3D" type="Spatial"]
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, -0.959707, 0.281002, 0, -0.281002, -0.959707, 0, 35.3705, 0 )
light_energy = 1.45
[node name="StaticArena" type="Spatial" parent="."]
script = ExtResource( 2 )
[node name="StaticBody" type="StaticBody" parent="StaticArena"]
collision_layer = 2147483651
collision_mask = 279045
physics_material_override = SubResource( 1 )
[node name="CSGBox" type="CSGBox" parent="StaticArena/StaticBody"]
width = 100.0
height = 4.32824
depth = 100.0
material = SubResource( 2 )
[node name="CollisionShape" type="CollisionShape" parent="StaticArena/StaticBody"]
shape = SubResource( 3 )
[node name="StaticBody2" type="StaticBody" parent="StaticArena"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 18.1689, 1.64214 )
collision_layer = 2147483651
collision_mask = 279045
physics_material_override = SubResource( 1 )
[node name="CSGBox" type="CSGBox" parent="StaticArena/StaticBody2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -46.5124 )
width = 100.0
height = 40.0
depth = 10.0
material = SubResource( 4 )
[node name="CollisionShape" type="CollisionShape" parent="StaticArena/StaticBody2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -46.709 )
shape = SubResource( 5 )
[node name="StaticBody3" type="StaticBody" parent="StaticArena"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 18.1689, 91.732 )
collision_layer = 2147483651
collision_mask = 279045
physics_material_override = SubResource( 1 )
[node name="CSGBox" type="CSGBox" parent="StaticArena/StaticBody3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -46.5124 )
width = 100.0
height = 40.0
depth = 10.0
material = SubResource( 4 )
[node name="CollisionShape" type="CollisionShape" parent="StaticArena/StaticBody3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -46.709 )
shape = SubResource( 5 )
[node name="StaticBody4" type="StaticBody" parent="StaticArena"]
transform = Transform( -1.62921e-07, 0, -1, 0, 1, 0, 1, 0, -1.62921e-07, -1.90218, 18.1689, 0.572887 )
collision_layer = 2147483651
collision_mask = 279045
physics_material_override = SubResource( 1 )
[node name="CSGBox" type="CSGBox" parent="StaticArena/StaticBody4"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.13509, -46.5124 )
width = 100.0
height = 40.0
depth = 10.0
material = SubResource( 4 )
[node name="CollisionShape" type="CollisionShape" parent="StaticArena/StaticBody4"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -46.709 )
shape = SubResource( 5 )
[node name="StaticBody5" type="StaticBody" parent="StaticArena"]
transform = Transform( -1.62921e-07, 0, -1, 0, 1, 0, 1, 0, -1.62921e-07, -92.1931, 18.8845, 0.814518 )
collision_layer = 2147483651
collision_mask = 279045
physics_material_override = SubResource( 1 )
[node name="CSGBox" type="CSGBox" parent="StaticArena/StaticBody5"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -46.5124 )
width = 100.0
height = 40.0
depth = 10.0
material = SubResource( 4 )
[node name="CollisionShape" type="CollisionShape" parent="StaticArena/StaticBody5"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -46.709 )
shape = SubResource( 5 )
[node name="StaticBody6" type="StaticBody" parent="StaticArena"]
transform = Transform( 0.998532, 0.013617, -0.0524264, 0, 0.967885, 0.251394, 0.054166, -0.251025, 0.966464, -16.8315, 7.76313, 0 )
[node name="CollisionShape" type="CollisionShape" parent="StaticArena/StaticBody6"]
shape = SubResource( 6 )
[node name="CSGBox" type="CSGBox" parent="StaticArena/StaticBody6"]
width = 23.9394
depth = 44.6359
[node name="StaticBody7" type="StaticBody" parent="StaticArena"]
transform = Transform( -0.642787, 0.192579, -0.741443, 0, 0.967885, 0.251394, 0.766045, 0.161593, -0.622144, 10.0702, 7.03413, 0 )
[node name="CollisionShape" type="CollisionShape" parent="StaticArena/StaticBody7"]
transform = Transform( 1, -9.31323e-10, 0, 0, 1, 1.49012e-08, 3.72529e-09, 1.49012e-08, 1, 0, 0, 0 )
shape = SubResource( 7 )
[node name="CSGBox" type="CSGBox" parent="StaticArena/StaticBody7"]
width = 23.9394
depth = 44.6359
[node name="Objects" type="Spatial" parent="."]
[node name="RigidBody" type="RigidBody" parent="Objects"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -15.1259, 41.1727, -21.1681 )
linear_velocity = Vector3( 0, 5, 0 )
[node name="CollisionShape" type="CollisionShape" parent="Objects/RigidBody"]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0 )
shape = SubResource( 8 )
[node name="CSGSphere" type="CSGSphere" parent="Objects/RigidBody/CollisionShape"]
[node name="RigidBody2" type="RigidBody" parent="Objects"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -15.1259, 41.1727, 20.5363 )
linear_velocity = Vector3( 0, 5, 0 )
[node name="CollisionShape" type="CollisionShape" parent="Objects/RigidBody2"]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0 )
shape = SubResource( 8 )
[node name="CSGSphere" type="CSGSphere" parent="Objects/RigidBody2/CollisionShape"]
[node name="RigidBody3" type="RigidBody" parent="Objects"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -15.1259, 50.364, -3.65285 )
linear_velocity = Vector3( 0, 5, 0 )
[node name="CollisionShape" type="CollisionShape" parent="Objects/RigidBody3"]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0 )
shape = SubResource( 8 )
[node name="CSGSphere" type="CSGSphere" parent="Objects/RigidBody3/CollisionShape"]
[node name="RigidBody4" type="RigidBody" parent="Objects"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7.28166, 41.1727, -21.1681 )
linear_velocity = Vector3( 0, 5, 0 )
[node name="CollisionShape" type="CollisionShape" parent="Objects/RigidBody4"]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0 )
shape = SubResource( 8 )
[node name="CSGSphere" type="CSGSphere" parent="Objects/RigidBody4/CollisionShape"]
[node name="RigidBody5" type="RigidBody" parent="Objects"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7.80622, 41.1727, 12.6092 )
linear_velocity = Vector3( 0, 5, 0 )
[node name="CollisionShape" type="CollisionShape" parent="Objects/RigidBody5"]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0 )
shape = SubResource( 8 )
[node name="CSGSphere" type="CSGSphere" parent="Objects/RigidBody5/CollisionShape"]
[node name="RigidBody6" type="RigidBody" parent="Objects"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 22.6969, 41.1727, -2.89124 )
linear_velocity = Vector3( 0, 5, 0 )
[node name="CollisionShape" type="CollisionShape" parent="Objects/RigidBody6"]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0 )
shape = SubResource( 8 )
[node name="CSGSphere" type="CSGSphere" parent="Objects/RigidBody6/CollisionShape"]
[node name="RigidBody7" type="RigidBody" parent="Objects"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 21.6828, 41.1727, 19.6551 )
linear_velocity = Vector3( 0, 5, 0 )
[node name="CollisionShape" type="CollisionShape" parent="Objects/RigidBody7"]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0 )
shape = SubResource( 8 )
[node name="CSGSphere" type="CSGSphere" parent="Objects/RigidBody7/CollisionShape"]
[node name="RigidBody8" type="RigidBody" parent="Objects"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.43668, 52.2537, -6.09689 )
linear_velocity = Vector3( 0, 5, 0 )
[node name="CollisionShape" type="CollisionShape" parent="Objects/RigidBody8"]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0 )
shape = SubResource( 8 )
[node name="CSGSphere" type="CSGSphere" parent="Objects/RigidBody8/CollisionShape"]
[node name="RigidBody9" type="RigidBody" parent="Objects"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 14.3219, 62.862, -5.02587 )
linear_velocity = Vector3( 0, 5, 0 )
[node name="CollisionShape" type="CollisionShape" parent="Objects/RigidBody9"]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0 )
shape = SubResource( 8 )
[node name="CSGSphere" type="CSGSphere" parent="Objects/RigidBody9/CollisionShape"]
[node name="RigidBody10" type="RigidBody" parent="Objects"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -28.7139, 41.1727, -9.76783 )
linear_velocity = Vector3( 0, 5, 0 )
[node name="CollisionShape" type="CollisionShape" parent="Objects/RigidBody10"]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0 )
shape = SubResource( 8 )
[node name="CSGSphere" type="CSGSphere" parent="Objects/RigidBody10/CollisionShape"]
[node name="RigidBody11" type="RigidBody" parent="Objects"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -8.57036, 66.2741, -5.42798 )
linear_velocity = Vector3( 0, 5, 0 )
[node name="CollisionShape" type="CollisionShape" parent="Objects/RigidBody11"]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0 )
shape = SubResource( 8 )
[node name="CSGSphere" type="CSGSphere" parent="Objects/RigidBody11/CollisionShape"]
[node name="RigidBody12" type="RigidBody" parent="Objects"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -36.4517, 3.2776, -36.8718 )
linear_velocity = Vector3( 0, 5, 0 )
[node name="CollisionShape" type="CollisionShape" parent="Objects/RigidBody12"]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0 )
shape = SubResource( 8 )
[node name="CSGSphere" type="CSGSphere" parent="Objects/RigidBody12/CollisionShape"]
[node name="Camera" type="Camera" parent="."]
transform = Transform( 0.922114, 0.23703, -0.305815, 0.0163102, 0.765871, 0.642788, 0.386575, -0.597711, 0.702354, -25.392, 55.117, 39.851 )
current = true
far = 200.0

View File

@ -0,0 +1,5 @@
extends Node3D
func _process(delta):
rotate(Vector3(0, 1, 0).normalized(), 1 * delta)

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@ -0,0 +1,18 @@
extends Node2D
var move_vector: Vector2 = Vector2(1, 1)
var speed: float = 100.0
func _process(delta):
position += Vector2(move_vector.x * delta * speed, move_vector.y * delta * speed)
rotation += speed * delta
if position.y > Autoload.screen_size.y:
move_vector.y = -1
elif position.y < 0:
move_vector.y = 1
elif position.x > Autoload.screen_size.x:
move_vector.x = -1
elif position.x < 0:
move_vector.x = 1

View File

@ -0,0 +1,11 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Rendering/Lights2D/Light2D.gd" type="Script" id=1]
[ext_resource path="res://icon 32x32.png" type="Texture" id=2]
[node name="Light2D" type="Light2D"]
position = Vector2( 36.375, 37.875 )
texture = ExtResource( 2 )
texture_scale = 3.39
shadow_enabled = true
script = ExtResource( 1 )

View File

@ -0,0 +1,133 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Rendering/Lights2D/Light2D.tscn" type="PackedScene" id=2]
[sub_resource type="OccluderPolygon2D" id=1]
cull_mode = 1
polygon = PackedVector2Array( -17.0128, 10.1432, -70.8541, 35.4749, 23.5811, 77.3471, 22.5851, 14.3859 )
[node name="Lights2D" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = null
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ColorRect" type="ColorRect" parent="."]
self_modulate = Color( 0.290196, 0.160784, 0, 0.529412 )
anchor_right = 1.0
anchor_bottom = 1.0
script = null
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Light2D" parent="." instance=ExtResource( 2 )]
skew = 4.37114e-08
[node name="Light2D2" parent="." instance=ExtResource( 2 )]
position = Vector2( 552.563, -17.2793 )
skew = 4.37114e-08
[node name="Light2D3" parent="." instance=ExtResource( 2 )]
position = Vector2( 34.9607, 524.365 )
skew = 4.37114e-08
[node name="Light2D4" parent="." instance=ExtResource( 2 )]
position = Vector2( 679.842, 556.891 )
skew = 4.37114e-08
[node name="Light2D5" parent="." instance=ExtResource( 2 )]
position = Vector2( 418.213, 295.262 )
skew = 4.37114e-08
[node name="Light2D6" parent="." instance=ExtResource( 2 )]
position = Vector2( 863.69, 330.617 )
skew = 4.37114e-08
[node name="Light2D7" parent="." instance=ExtResource( 2 )]
position = Vector2( 336.188, 565.377 )
skew = 4.37114e-08
[node name="Light2D8" parent="." instance=ExtResource( 2 )]
position = Vector2( 996.626, 563.962 )
skew = 4.37114e-08
[node name="Light2D9" parent="." instance=ExtResource( 2 )]
position = Vector2( 582.261, 406.985 )
skew = 4.37114e-08
[node name="Light2D10" parent="." instance=ExtResource( 2 )]
position = Vector2( 600.646, 208.995 )
skew = 4.37114e-08
[node name="Light2D11" parent="." instance=ExtResource( 2 )]
position = Vector2( 842.477, 139.698 )
skew = 4.37114e-08
[node name="Light2D12" parent="." instance=ExtResource( 2 )]
position = Vector2( 240.022, 228.794 )
skew = 4.37114e-08
[node name="Light2D13" parent="." instance=ExtResource( 2 )]
position = Vector2( 84.4581, 320.718 )
skew = 4.37114e-08
[node name="Light2D14" parent="." instance=ExtResource( 2 )]
position = Vector2( 251.335, 390.014 )
skew = 4.37114e-08
[node name="Light2D15" parent="." instance=ExtResource( 2 )]
position = Vector2( 232.951, 64.745 )
skew = 4.37114e-08
[node name="Light2D16" parent="." instance=ExtResource( 2 )]
position = Vector2( 716.612, 57.674 )
skew = 4.37114e-08
[node name="Light2D17" parent="." instance=ExtResource( 2 )]
position = Vector2( 966.927, 117.071 )
skew = 4.37114e-08
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
position = Vector2( 469.444, 367.746 )
skew = 4.37114e-08
occluder = SubResource( 1 )
script = null
[node name="LightOccluder2D2" type="LightOccluder2D" parent="."]
position = Vector2( 641.978, 284.308 )
skew = 4.37114e-08
occluder = SubResource( 1 )
script = null
[node name="LightOccluder2D3" type="LightOccluder2D" parent="."]
position = Vector2( 374.692, 76.4184 )
skew = 4.37114e-08
occluder = SubResource( 1 )
script = null
[node name="LightOccluder2D4" type="LightOccluder2D" parent="."]
position = Vector2( 876.738, 219.254 )
skew = 4.37114e-08
occluder = SubResource( 1 )
script = null
[node name="LightOccluder2D5" type="LightOccluder2D" parent="."]
position = Vector2( 906.436, 492.197 )
skew = 4.37114e-08
occluder = SubResource( 1 )
script = null
[node name="LightOccluder2D6" type="LightOccluder2D" parent="."]
position = Vector2( 906.436, 492.197 )
skew = 4.37114e-08
occluder = SubResource( 1 )
script = null
[node name="LightOccluder2D7" type="LightOccluder2D" parent="."]
position = Vector2( 216.3, 438.457 )
skew = 4.37114e-08
occluder = SubResource( 1 )
script = null

View File

@ -0,0 +1,10 @@
extends Camera3D
var speed = 1
var curr = 0
func _process(delta):
curr += delta * speed
look_at_from_position(Vector3(cos(curr) * 3, 0, sin(curr) * 3), Vector3.ZERO, Vector3(0, 1, 0))

View File

@ -0,0 +1,10 @@
extends DirectionalLight3D
var speed = 1.2
var curr = 0
func _process(delta):
curr += delta * speed
rotation = Vector3(sin(curr) * speed, cos(curr) * speed, sin(8 * curr) * speed)

View File

@ -0,0 +1,47 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Rendering/Lights3D/Camera.gd" type="Script" id=1]
[ext_resource path="res://Rendering/Lights3D/DirectionalLight.gd" type="Script" id=2]
[ext_resource path="res://Rendering/Lights3D/OmniLight.gd" type="Script" id=3]
[ext_resource path="res://Rendering/Lights3D/SpotLight.gd" type="Script" id=4]
[node name="Lights3D" type="Spatial"]
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2.87313 )
script = ExtResource( 1 )
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10.521, 0 )
light_color = Color( 0.458824, 0.690196, 0.988235, 1 )
script = ExtResource( 2 )
[node name="OmniLight" type="OmniLight" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.0767, 0 )
light_color = Color( 0.556863, 0, 0, 1 )
script = ExtResource( 3 )
[node name="SpotLight" type="SpotLight" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4.09376 )
light_color = Color( 0.478431, 0.266667, 1, 1 )
spot_range = 8.6
script = ExtResource( 4 )
[node name="Boxes" type="Spatial" parent="."]
[node name="CSGBox" type="CSGBox" parent="Boxes"]
width = 0.782
height = 1.07
depth = 1.12259
[node name="CSGBox2" type="CSGBox" parent="Boxes"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.437537, 0.150547, -0.302456 )
width = 0.782
height = 1.583
depth = 0.394
[node name="CSGBox3" type="CSGBox" parent="Boxes"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.699736, 0.150547, -0.302456 )
width = 0.342
height = 0.521
depth = 0.394

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@ -0,0 +1,10 @@
extends OmniLight3D
var speed = 0.2
var curr = 0
func _process(delta):
curr += delta * speed
look_at_from_position(Vector3(cos(curr) * 3, sin(curr * curr) * 3, sin(curr) * 3), Vector3.ZERO, Vector3(0, 1, 0))

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@ -0,0 +1,10 @@
extends SpotLight3D
var speed = 0.3
var curr = 0
func _process(delta):
curr += delta * speed
look_at_from_position(Vector3(cos(curr) * 3, sin(curr * curr) * 3, sin(curr) * 3), Vector3.ZERO, Vector3(0, 1, 0))

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36
icon 32x32.png.import Normal file
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@ -0,0 +1,36 @@
[remap]
importer="texture"
type="StreamTexture2D"
path.s3tc="res://.godot/imported/icon 32x32.png-b86539832226708d9735f29f6872d9e2.s3tc.stex"
path.etc2="res://.godot/imported/icon 32x32.png-b86539832226708d9735f29f6872d9e2.etc2.stex"
metadata={
"imported_formats": [ "s3tc", "etc2" ],
"vram_texture": true
}
[deps]
source_file="res://icon 32x32.png"
dest_files=[ "res://.godot/imported/icon 32x32.png-b86539832226708d9735f29f6872d9e2.s3tc.stex", "res://.godot/imported/icon 32x32.png-b86539832226708d9735f29f6872d9e2.etc2.stex" ]
[params]
compress/mode=2
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
compress/streamed=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/invert_color=false
process/HDR_as_SRGB=false
process/size_limit=0
detect_3d/compress_to=0
svg/scale=1.0

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34
icon.png.import Normal file
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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture2D"
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
compress/streamed=false
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/invert_color=false
process/HDR_as_SRGB=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0

51
misc/check_ci_log.py Executable file
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@ -0,0 +1,51 @@
#!/usr/bin/env python
# -*- coding: utf-8 -*-
import sys
if len(sys.argv) < 2:
print("ERROR: You must run program with file name as argument.")
sys.exit(1)
fname = sys.argv[1]
fileread = open(fname.strip(), "r")
file_contents = fileread.read()
# If find "ERROR: AddressSanitizer:", then happens invalid read or write
# This is critical bug, so we need to fix this as fast as possible
if file_contents.find("ERROR: AddressSanitizer:") != -1:
print("FATAL ERROR: An incorrectly used memory was found.")
sys.exit(1)
# There is also possible, that program crashed with or without backtrace.
if (
file_contents.find("Program crashed with signal") != -1
or file_contents.find("Dumping the backtrace") != -1
or file_contents.find("Segmentation fault (core dumped)") != -1
):
print("FATAL ERROR: Godot has been crashed.")
sys.exit(1)
# Finding memory leaks in Godot is quite difficult, because we need to take into
# account leaks also in external libraries. They are usually provided without
# debugging symbols, so the leak report from it usually has only 2/3 lines,
# so searching for 5 element - "#4 0x" - should correctly detect the vast
# majority of memory leaks
if file_contents.find("ERROR: LeakSanitizer:") != -1:
if file_contents.find("#4 0x") != -1:
print("ERROR: Memory leak was found")
sys.exit(1)
# It may happen that Godot detects leaking nodes/resources and removes them, so
# this possibility should also be handled as a potential error, even if
# LeakSanitizer doesn't report anything
if file_contents.find("ObjectDB instances leaked at exit") != -1:
print("ERROR: Memory leak was found")
sys.exit(1)
sys.exit(0)

View File

@ -8,13 +8,23 @@
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": @"Operators",
"language": @"GDScript",
"path": "res://MainScenes/Operators.gd"
} ]
_global_script_class_icons={
@"Operators": ""
}
[application]
run/main_scene="res://All.tscn"
[autoload]
Autoload="*res://Autoload.gd"
Autoload="*res://Autoload/Autoload.gd"
[memory]