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Some changes due bugs
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9c553f415f
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@ -79,8 +79,6 @@ func _ready() -> void:
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var _r2 = qq()
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var _r2 = qq()
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var _rr = qqr("WRT")
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var _rr = qqr("WRT")
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call("qqr","QWT")
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call("qqr","QWT")
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var func_ref = funcref(self,"qqr")
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func_ref.call_func("QWQW")
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if 36235:
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if 36235:
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pass
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pass
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@ -22,8 +22,8 @@ func _process(delta):
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func _on_Area2D_area_entered(area):
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func _on_Area2D_area_entered(area):
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move_vector = -move_vector
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pass#move_vector = -move_vector
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func _on_Area2D_body_entered(body):
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func _on_Area2D_body_entered(body):
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move_vector = Vector2(move_vector.x, -move_vector.y)
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pass#move_vector = Vector2(move_vector.x, -move_vector.y)
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@ -1,11 +1,11 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Rendering/Lights2D/Light2D.gd" type="Script" id=1]
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[ext_resource path="res://Rendering/Lights2D/Light2D.gd" type="Script" id=1]
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[ext_resource path="res://icon 32x32.png" type="Texture" id=2]
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[ext_resource path="res://icon 32x32.png" type="Texture2D" id=2]
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[node name="Light2D" type="Light2D"]
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[node name="Light2D" type="PointLight2D"]
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position = Vector2( 36.375, 37.875 )
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position = Vector2( 36.375, 37.875 )
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shadow_enabled = true
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texture = ExtResource( 2 )
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texture = ExtResource( 2 )
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texture_scale = 3.39
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texture_scale = 3.39
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shadow_enabled = true
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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