rcpp_framework/core
2022-01-06 18:58:25 +01:00
..
bry_http
containers Swap and simple sort for the vector. 2021-11-02 12:23:59 +01:00
database Added order_by to the QueryBuilder. 2021-11-21 16:14:31 +01:00
hash
html Fix edge cases during parsing <script> tags with in-html code. 2021-11-21 12:32:36 +01:00
http Inherit WebApplication from Object. 2021-11-21 14:40:47 +01:00
image Added some notes to image classes. 2021-11-13 12:39:14 +01:00
input Added core input handling classes form the godot engine. They are not in the compile yet, they need some changes. 2021-11-15 21:11:19 +01:00
log Added lots of helpers to the string. 2021-11-19 20:02:16 +01:00
math Added a few math classes from Godot. 2021-11-16 03:09:27 +01:00
os Properly process the last main arg in arg parser. 2021-11-14 02:36:59 +01:00
renderer Added a small opengl test app that I wrote a while ago, to be further processed into an opengl renderer. 2021-11-16 08:56:43 +01:00
settings Settings now inherits from Object. 2022-01-06 18:58:25 +01:00
threading Added a mutex class. 2021-11-09 19:38:07 +01:00
widgets Added my 2 widget classes, with some notes. They are not in the build yet either. 2021-11-13 12:26:47 +01:00
error_macros.h
file_cache.cpp Did most of the remaining std::string and vector to String and Vector conversions. 2021-11-01 19:53:35 +01:00
file_cache.h Did most of the remaining std::string and vector to String and Vector conversions. 2021-11-01 19:53:35 +01:00
int_types.h
memory.h
object_id.h
object.cpp
object.h Now object uses my string and vector aswell. 2021-11-13 09:53:08 +01:00
reference.cpp
reference.h
resource_property_db.cpp Started working on a new automatic resource serialization system. Only some layout work so far, with lots of comments. Need to think about it more. 2021-11-13 11:19:05 +01:00
resource_property_db.h Started working on a new automatic resource serialization system. Only some layout work so far, with lots of comments. Need to think about it more. 2021-11-13 11:19:05 +01:00
resource.cpp Started working on a new automatic resource serialization system. Only some layout work so far, with lots of comments. Need to think about it more. 2021-11-13 11:19:05 +01:00
resource.h Textarea helpers. 2021-11-16 17:34:01 +01:00
safe_refcount.cpp Initial platform setup, and added godot's crash handler (will need to be heavily reworked!). 2021-11-03 15:42:16 +01:00
safe_refcount.h
SCsub Moved the settings class to a subfolder. 2022-01-06 11:59:42 +01:00
shared_resource.cpp Added a new SharedResource class. It contains a mutex over Resource (for now). These can be used as a base for classes that you don't intend to just query from a database every time. E.g. rbac rank data. 2021-11-12 10:00:41 +01:00
shared_resource.h Added a new SharedResource class. It contains a mutex over Resource (for now). These can be used as a base for classes that you don't intend to just query from a database every time. E.g. rbac rank data. 2021-11-12 10:00:41 +01:00
string.cpp Implement parse for variants. 2022-01-06 18:47:03 +01:00
string.h Implement parse for variants. 2022-01-06 18:47:03 +01:00
typedefs.h
utils.cpp Did most of the remaining std::string and vector to String and Vector conversions. 2021-11-01 19:53:35 +01:00
utils.h Did most of the remaining std::string and vector to String and Vector conversions. 2021-11-01 19:53:35 +01:00
variant.cpp Implement parse for variants. 2022-01-06 18:47:03 +01:00
variant.h Started working on a Variant class. 2022-01-06 16:01:13 +01:00