rcpp_framework/core
2022-02-04 23:27:37 +01:00
..
containers Fix typo. 2022-02-04 10:37:52 +01:00
database Fix compile. 2022-02-04 22:11:50 +01:00
hash Make sha256's factory method return a ref<> instead of a raw pointer. 2022-01-09 15:29:03 +01:00
html Implement handling [color=white] like bbcode tags. 2022-02-04 06:19:38 +01:00
http Don't try to route requests when routing is disabled. 2022-02-04 20:26:08 +01:00
image Now Image is enabled and it compiles. 2022-02-04 13:37:52 +01:00
input Added core input handling classes form the godot engine. They are not in the compile yet, they need some changes. 2021-11-15 21:11:19 +01:00
log Added more error macro variants. 2022-02-04 10:38:18 +01:00
math Added 2 helper methods to Math. 2022-02-04 15:52:48 +01:00
nodes Reworked how set_tree works. 2022-01-13 22:58:27 +01:00
os Set skip specials to true by default. 2022-02-04 23:27:37 +01:00
renderer Added a small opengl test app that I wrote a while ago, to be further processed into an opengl renderer. 2021-11-16 08:56:43 +01:00
settings Added a new database based settings class. 2022-01-06 19:30:02 +01:00
threading Added spin lock and rwlock from godot. 2022-02-04 07:57:57 +01:00
widgets Added my 2 widget classes, with some notes. They are not in the build yet either. 2021-11-13 12:26:47 +01:00
error_list.h Added error_list.h from Godot. 2022-02-04 13:53:05 +01:00
error_macros.h Added continue related error macros. Also added a new type where you can put commands before continuing. 2022-02-04 22:02:54 +01:00
file_cache.cpp Now FileCache uses the new Directory class. 2022-02-04 23:25:26 +01:00
file_cache.h Replaced the mutex in FileCache with an RWLock. 2022-02-04 22:12:08 +01:00
int_types.h Added a godot's Reference class and a few smaller headers. 2021-08-21 13:47:58 +02:00
memory.h Declare memnew_arr and memdelete_arr macros in memory.h as I still can't decide about them. 2022-02-04 13:36:17 +01:00
object_id.h Added a godot's Reference class and a few smaller headers. 2021-08-21 13:47:58 +02:00
object.cpp Reworked migrations. Now they automatically propagate through the node hierarchy. Also they have parameters. 2022-01-13 23:45:38 +01:00
object.h Reworked migrations. Now they automatically propagate through the node hierarchy. Also they have parameters. 2022-01-13 23:45:38 +01:00
reference.cpp Call parent constructors. Todo: I need to figure out how godot manages to get away without doing this. 2021-08-21 16:39:38 +02:00
reference.h Fix Instancing Ref<>'s. 2021-08-22 20:50:26 +02:00
resource.cpp Removed resource properties, and most things from the base resource. 2022-02-04 05:16:40 +01:00
resource.h Removed resource properties, and most things from the base resource. 2022-02-04 05:16:40 +01:00
safe_refcount.cpp Initial platform setup, and added godot's crash handler (will need to be heavily reworked!). 2021-11-03 15:42:16 +01:00
safe_refcount.h Added a godot's Reference class and a few smaller headers. 2021-08-21 13:47:58 +02:00
SCsub Now Image is enabled and it compiles. 2022-02-04 13:37:52 +01:00
shared_resource.cpp SharedResource is now using an RWLock. 2022-02-04 13:53:30 +01:00
shared_resource.h SharedResource is now using an RWLock. 2022-02-04 13:53:30 +01:00
signal.cpp Signal is not inherited from object anymore. 2022-02-04 08:59:15 +01:00
signal.h Signal is not inherited from object anymore. 2022-02-04 08:59:15 +01:00
string_name.cpp Added StringName from Godot. 2022-02-04 07:58:57 +01:00
string_name.h Added StringName from Godot. 2022-02-04 07:58:57 +01:00
string.cpp Fix expected alphanumeric comparison logic in string. 2022-02-04 16:13:54 +01:00
string.h Now Image is enabled and it compiles. 2022-02-04 13:37:52 +01:00
typedefs.h Added a godot's Reference class and a few smaller headers. 2021-08-21 13:47:58 +02:00
utils.cpp Pass base_url by a reference in Utils-> pagination. 2022-02-04 15:53:31 +01:00
utils.h Pass base_url by a reference in Utils-> pagination. 2022-02-04 15:53:31 +01:00
variant.cpp Fixed a few smalled issues with variant. Also added 2 new helper methods to it. 2022-01-09 14:30:42 +01:00
variant.h Fixed a few smalled issues with variant. Also added 2 new helper methods to it. 2022-01-09 14:30:42 +01:00