rcpp_framework/core/image/image.cpp

260 lines
4.8 KiB
C++

#include "image.h"
#include <stdio.h>
void Image::create(const Uint32 flags, const int width, const int height) {
if (_surface) {
free();
}
//SDL_PIXELFORMAT_RGBA8888 SDL_pixels.h ból
SDL_CreateRGBSurfaceWithFormat(flags, width, height, 32, SDL_PIXELFORMAT_RGBA8888);
}
void Image::enable_transparent_color(const Color &color) {
if (!SDL_SetColorKey(_surface, 1, color.to_key())) {
printf("enable_transparent_color error.\n");
}
}
void Image::disable_transparent_color() {
if (!SDL_SetColorKey(_surface, 0, 0)) {
printf("disable_transparent_color error.\n");
}
}
bool Image::has_transparent_color() {
return SDL_HasColorKey(_surface);
}
Color Image::get_transparent_color() {
uint32_t key;
SDL_GetColorKey(_surface, &key);
return Color(key);
}
Color Image::get_color_mod() {
Uint8 r;
Uint8 g;
Uint8 b;
SDL_GetSurfaceColorMod(_surface, &r, &g, &b);
return Color(r, g, b);
}
void Image::set_color_mod(const Color &color) {
SDL_SetSurfaceColorMod(_surface, color.r, color.g, color.b);
}
Color Image::get_alpha_mod() {
Uint8 a;
SDL_GetSurfaceAlphaMod(_surface, &a);
return a;
}
void Image::set_alpha_mod(const Uint8 alpha) {
SDL_SetSurfaceAlphaMod(_surface, alpha);
}
SDL_BlendMode Image::get_blend_mode() {
SDL_BlendMode mode;
SDL_GetSurfaceBlendMode(_surface, &mode);
return mode;
}
void Image::set_blend_mode(const SDL_BlendMode mode) {
SDL_SetSurfaceBlendMode(_surface, mode);
}
Rect2 Image::get_clip_rect() {
SDL_Rect r;
SDL_GetClipRect(_surface, &r);
Rect2 rect;
rect.x = r.x;
rect.y = r.y;
rect.w = r.w;
rect.h = r.h;
return rect;
}
void Image::set_clip_rect(const Rect2 &rect) {
SDL_Rect r;
r.x = rect.x;
r.y = rect.y;
r.w = rect.w;
r.h = rect.h;
SDL_SetClipRect(_surface, &r);
}
void Image::duplicate(Image *into) {
if (into == nullptr) {
return;
}
into->_surface = SDL_DuplicateSurface(_surface);
}
void Image::fill_rect(const Rect2 &rect, const Color &color) {
SDL_Rect r;
r.x = rect.x;
r.y = rect.y;
r.w = rect.w;
r.h = rect.h;
SDL_FillRect(_surface, &r, color.to_key());
}
void Image::fill_rects(const Vector<Rect2> &rects, const Color &color) {
SDL_Rect *r = new SDL_Rect[rects.size()];
for (int i = 0; i < rects.size(); ++i) {
r[i].x = rects[i].x;
r[i].y = rects[i].y;
r[i].w = rects[i].w;
r[i].h = rects[i].h;
}
SDL_FillRects(_surface, r, rects.size(), color.to_key());
delete[] r;
}
void Image::set_pixel(const int x, const int y, const Color &color) {
if (_surface == nullptr) {
return;
}
Uint32 *p = reinterpret_cast<Uint32 *>(_surface->pixels);
p[x * _surface->w + y] = color.to_key();
}
Color Image::get_pixel(const int x, const int y) {
if (_surface == nullptr) {
return Color();
}
Uint32 *p = reinterpret_cast<Uint32 *>(_surface->pixels);
return Color(p[x * _surface->w + y]);
}
void Image::blit_surface(const Image &source, const Rect2 &srcrect, const Rect2 &dstrect) {
SDL_Rect sr;
sr.x = srcrect.x;
sr.y = srcrect.y;
sr.w = srcrect.w;
sr.h = srcrect.h;
SDL_Rect dr;
dr.x = dstrect.x;
dr.y = dstrect.y;
dr.w = dstrect.w;
dr.h = dstrect.h;
SDL_BlitSurface(source._surface, &sr, _surface, &dr);
}
void Image::lock() {
SDL_LockSurface(_surface);
}
void Image::unlock() {
SDL_UnlockSurface(_surface);
}
void Image::free() {
SDL_FreeSurface(_surface);
_surface = nullptr;
}
void Image::load_bmp(const String &file_name) {
if (_surface != nullptr) {
free();
}
_surface = SDL_LoadBMP(file_name.c_str());
if (_surface != nullptr && _surface->format->format != SDL_PIXELFORMAT_RGBA8888) {
//Nem ARGB8888 as formátum, konvertáljuk át
SDL_Surface *n = SDL_ConvertSurfaceFormat(_surface, SDL_PIXELFORMAT_RGBA8888, 0);
free();
_surface = n;
}
}
void Image::save_bmp(const String &file_name) {
SDL_SaveBMP(_surface, file_name.c_str());
}
Uint32 Image::get_width() const {
if (_surface == nullptr) {
return 0;
}
return _surface->w;
}
Uint32 Image::get_height() const {
if (_surface == nullptr) {
return 0;
}
return _surface->h;
}
SDL_Surface *Image::get_surface() {
return _surface;
}
void Image::set_surface(SDL_Surface *surface) {
_surface = surface;
if (_surface != nullptr && _surface->format->format != SDL_PIXELFORMAT_RGBA8888) {
//Nem ARGB8888 as formátum, konvertáljuk át
SDL_Surface *n = SDL_ConvertSurfaceFormat(_surface, SDL_PIXELFORMAT_RGBA8888, 0);
free();
_surface = n;
}
}
Image::Image() {
_surface = nullptr;
}
Image::Image(const String &file_name) {
_surface = nullptr;
load_bmp(file_name);
}
Image::Image(SDL_Surface *surface) {
_surface = surface;
if (_surface != nullptr && _surface->format->format != SDL_PIXELFORMAT_RGBA8888) {
//Nem ARGB8888 as formátum, konvertáljuk át
SDL_Surface *n = SDL_ConvertSurfaceFormat(_surface, SDL_PIXELFORMAT_RGBA8888, 0);
free();
_surface = n;
}
}
Image::~Image() {
free();
}