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bry_http
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Now the http backends are also using String.
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2021-11-01 19:11:27 +01:00 |
containers
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Swap and simple sort for the vector.
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2021-11-02 12:23:59 +01:00 |
database
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Added order_by to the QueryBuilder.
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2021-11-21 16:14:31 +01:00 |
hash
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Same for the hasher.
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2021-11-01 19:16:43 +01:00 |
html
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Fix edge cases during parsing <script> tags with in-html code.
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2021-11-21 12:32:36 +01:00 |
http
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Added create_default_entries() to WebNode.
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2022-01-07 17:02:47 +01:00 |
image
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Added some notes to image classes.
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2021-11-13 12:39:14 +01:00 |
input
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Added core input handling classes form the godot engine. They are not in the compile yet, they need some changes.
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2021-11-15 21:11:19 +01:00 |
log
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Added lots of helpers to the string.
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2021-11-19 20:02:16 +01:00 |
math
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Added a few math classes from Godot.
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2021-11-16 03:09:27 +01:00 |
nodes
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Added a nodetree and a node skeleton classes. With a few notes.
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2022-01-07 16:56:26 +01:00 |
os
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Properly process the last main arg in arg parser.
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2021-11-14 02:36:59 +01:00 |
renderer
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Added a small opengl test app that I wrote a while ago, to be further processed into an opengl renderer.
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2021-11-16 08:56:43 +01:00 |
settings
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Added a new database based settings class.
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2022-01-06 19:30:02 +01:00 |
threading
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Added a mutex class.
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2021-11-09 19:38:07 +01:00 |
widgets
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Added my 2 widget classes, with some notes. They are not in the build yet either.
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2021-11-13 12:26:47 +01:00 |
error_macros.h
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Prefix the helper error macros so they differ from trantor's logger declarations.
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2021-11-01 19:11:03 +01:00 |
file_cache.cpp
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Did most of the remaining std::string and vector to String and Vector conversions.
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2021-11-01 19:53:35 +01:00 |
file_cache.h
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Did most of the remaining std::string and vector to String and Vector conversions.
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2021-11-01 19:53:35 +01:00 |
int_types.h
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Added a godot's Reference class and a few smaller headers.
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2021-08-21 13:47:58 +02:00 |
memory.h
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Added a godot's Reference class and a few smaller headers.
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2021-08-21 13:47:58 +02:00 |
object_id.h
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Added a godot's Reference class and a few smaller headers.
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2021-08-21 13:47:58 +02:00 |
object.cpp
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Moved the database related classes in core to a subfolder aswell.
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2021-05-15 13:54:28 +02:00 |
object.h
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Now object uses my string and vector aswell.
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2021-11-13 09:53:08 +01:00 |
reference.cpp
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Call parent constructors. Todo: I need to figure out how godot manages to get away without doing this.
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2021-08-21 16:39:38 +02:00 |
reference.h
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Fix Instancing Ref<>'s.
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2021-08-22 20:50:26 +02:00 |
resource_property_db.cpp
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Started working on a new automatic resource serialization system. Only some layout work so far, with lots of comments. Need to think about it more.
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2021-11-13 11:19:05 +01:00 |
resource_property_db.h
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Started working on a new automatic resource serialization system. Only some layout work so far, with lots of comments. Need to think about it more.
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2021-11-13 11:19:05 +01:00 |
resource.cpp
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Started working on a new automatic resource serialization system. Only some layout work so far, with lots of comments. Need to think about it more.
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2021-11-13 11:19:05 +01:00 |
resource.h
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Textarea helpers.
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2021-11-16 17:34:01 +01:00 |
safe_refcount.cpp
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Initial platform setup, and added godot's crash handler (will need to be heavily reworked!).
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2021-11-03 15:42:16 +01:00 |
safe_refcount.h
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Added a godot's Reference class and a few smaller headers.
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2021-08-21 13:47:58 +02:00 |
SCsub
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Added a nodetree and a node skeleton classes. With a few notes.
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2022-01-07 16:56:26 +01:00 |
shared_resource.cpp
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Added a new SharedResource class. It contains a mutex over Resource (for now). These can be used as a base for classes that you don't intend to just query from a database every time. E.g. rbac rank data.
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2021-11-12 10:00:41 +01:00 |
shared_resource.h
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Added a new SharedResource class. It contains a mutex over Resource (for now). These can be used as a base for classes that you don't intend to just query from a database every time. E.g. rbac rank data.
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2021-11-12 10:00:41 +01:00 |
string.cpp
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Implement parse for variants.
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2022-01-06 18:47:03 +01:00 |
string.h
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Implement parse for variants.
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2022-01-06 18:47:03 +01:00 |
typedefs.h
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Added a godot's Reference class and a few smaller headers.
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2021-08-21 13:47:58 +02:00 |
utils.cpp
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Did most of the remaining std::string and vector to String and Vector conversions.
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2021-11-01 19:53:35 +01:00 |
utils.h
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Did most of the remaining std::string and vector to String and Vector conversions.
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2021-11-01 19:53:35 +01:00 |
variant.cpp
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Added double alternative for a few Variant methods.
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2022-01-06 19:33:46 +01:00 |
variant.h
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Added double alternative for a few Variant methods.
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2022-01-06 19:33:46 +01:00 |