.. |
bry_http
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Now the http backends are also using String.
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2021-11-01 19:11:27 +01:00 |
containers
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Swap and simple sort for the vector.
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2021-11-02 12:23:59 +01:00 |
database
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The database sub system now uses only my string.
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2021-11-01 17:49:10 +01:00 |
hash
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Same for the hasher.
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2021-11-01 19:16:43 +01:00 |
html
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For attribute for HTMLTag.
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2021-11-09 22:53:30 +01:00 |
http
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Removed stray crash cond.
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2021-11-03 15:43:22 +01:00 |
log
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Added error macros and a simple logger.
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2021-10-31 23:34:08 +01:00 |
os
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Added a new execute method to Platform, and moved the execute method from the crash handler to platform linux.
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2021-11-09 19:46:08 +01:00 |
threading
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Added a mutex class.
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2021-11-09 19:38:07 +01:00 |
error_macros.h
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Prefix the helper error macros so they differ from trantor's logger declarations.
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2021-11-01 19:11:03 +01:00 |
file_cache.cpp
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Did most of the remaining std::string and vector to String and Vector conversions.
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2021-11-01 19:53:35 +01:00 |
file_cache.h
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Did most of the remaining std::string and vector to String and Vector conversions.
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2021-11-01 19:53:35 +01:00 |
int_types.h
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Added a godot's Reference class and a few smaller headers.
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2021-08-21 13:47:58 +02:00 |
math.cpp
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Added my Math class.
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2021-11-01 22:18:08 +01:00 |
math.h
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Added a few number to string conversion methods form the godot engine to the string.
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2021-11-01 22:41:19 +01:00 |
memory.h
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Added a godot's Reference class and a few smaller headers.
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2021-08-21 13:47:58 +02:00 |
object_id.h
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Added a godot's Reference class and a few smaller headers.
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2021-08-21 13:47:58 +02:00 |
object.cpp
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Moved the database related classes in core to a subfolder aswell.
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2021-05-15 13:54:28 +02:00 |
object.h
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Added a godot's Reference class and a few smaller headers.
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2021-08-21 13:47:58 +02:00 |
reference.cpp
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Call parent constructors. Todo: I need to figure out how godot manages to get away without doing this.
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2021-08-21 16:39:38 +02:00 |
reference.h
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Fix Instancing Ref<>'s.
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2021-08-22 20:50:26 +02:00 |
resource.cpp
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Did most of the remaining std::string and vector to String and Vector conversions.
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2021-11-01 19:53:35 +01:00 |
resource.h
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Did most of the remaining std::string and vector to String and Vector conversions.
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2021-11-01 19:53:35 +01:00 |
safe_refcount.cpp
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Initial platform setup, and added godot's crash handler (will need to be heavily reworked!).
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2021-11-03 15:42:16 +01:00 |
safe_refcount.h
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Added a godot's Reference class and a few smaller headers.
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2021-08-21 13:47:58 +02:00 |
SCsub
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Added a mutex class.
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2021-11-09 19:38:07 +01:00 |
settings.cpp
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Did most of the remaining std::string and vector to String and Vector conversions.
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2021-11-01 19:53:35 +01:00 |
settings.h
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Did most of the remaining std::string and vector to String and Vector conversions.
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2021-11-01 19:53:35 +01:00 |
string.cpp
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is_numeric, is_int, is_uint,and is_zero helpers for string.
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2021-11-09 22:54:04 +01:00 |
string.h
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is_numeric, is_int, is_uint,and is_zero helpers for string.
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2021-11-09 22:54:04 +01:00 |
typedefs.h
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Added a godot's Reference class and a few smaller headers.
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2021-08-21 13:47:58 +02:00 |
utils.cpp
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Did most of the remaining std::string and vector to String and Vector conversions.
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2021-11-01 19:53:35 +01:00 |
utils.h
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Did most of the remaining std::string and vector to String and Vector conversions.
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2021-11-01 19:53:35 +01:00 |