rcpp_framework/core
2021-11-09 22:54:04 +01:00
..
bry_http Now the http backends are also using String. 2021-11-01 19:11:27 +01:00
containers Swap and simple sort for the vector. 2021-11-02 12:23:59 +01:00
database The database sub system now uses only my string. 2021-11-01 17:49:10 +01:00
hash Same for the hasher. 2021-11-01 19:16:43 +01:00
html For attribute for HTMLTag. 2021-11-09 22:53:30 +01:00
http Removed stray crash cond. 2021-11-03 15:43:22 +01:00
log Added error macros and a simple logger. 2021-10-31 23:34:08 +01:00
os Added a new execute method to Platform, and moved the execute method from the crash handler to platform linux. 2021-11-09 19:46:08 +01:00
threading Added a mutex class. 2021-11-09 19:38:07 +01:00
error_macros.h Prefix the helper error macros so they differ from trantor's logger declarations. 2021-11-01 19:11:03 +01:00
file_cache.cpp Did most of the remaining std::string and vector to String and Vector conversions. 2021-11-01 19:53:35 +01:00
file_cache.h Did most of the remaining std::string and vector to String and Vector conversions. 2021-11-01 19:53:35 +01:00
int_types.h Added a godot's Reference class and a few smaller headers. 2021-08-21 13:47:58 +02:00
math.cpp Added my Math class. 2021-11-01 22:18:08 +01:00
math.h Added a few number to string conversion methods form the godot engine to the string. 2021-11-01 22:41:19 +01:00
memory.h Added a godot's Reference class and a few smaller headers. 2021-08-21 13:47:58 +02:00
object_id.h Added a godot's Reference class and a few smaller headers. 2021-08-21 13:47:58 +02:00
object.cpp Moved the database related classes in core to a subfolder aswell. 2021-05-15 13:54:28 +02:00
object.h Added a godot's Reference class and a few smaller headers. 2021-08-21 13:47:58 +02:00
reference.cpp Call parent constructors. Todo: I need to figure out how godot manages to get away without doing this. 2021-08-21 16:39:38 +02:00
reference.h Fix Instancing Ref<>'s. 2021-08-22 20:50:26 +02:00
resource.cpp Did most of the remaining std::string and vector to String and Vector conversions. 2021-11-01 19:53:35 +01:00
resource.h Did most of the remaining std::string and vector to String and Vector conversions. 2021-11-01 19:53:35 +01:00
safe_refcount.cpp Initial platform setup, and added godot's crash handler (will need to be heavily reworked!). 2021-11-03 15:42:16 +01:00
safe_refcount.h Added a godot's Reference class and a few smaller headers. 2021-08-21 13:47:58 +02:00
SCsub Added a mutex class. 2021-11-09 19:38:07 +01:00
settings.cpp Did most of the remaining std::string and vector to String and Vector conversions. 2021-11-01 19:53:35 +01:00
settings.h Did most of the remaining std::string and vector to String and Vector conversions. 2021-11-01 19:53:35 +01:00
string.cpp is_numeric, is_int, is_uint,and is_zero helpers for string. 2021-11-09 22:54:04 +01:00
string.h is_numeric, is_int, is_uint,and is_zero helpers for string. 2021-11-09 22:54:04 +01:00
typedefs.h Added a godot's Reference class and a few smaller headers. 2021-08-21 13:47:58 +02:00
utils.cpp Did most of the remaining std::string and vector to String and Vector conversions. 2021-11-01 19:53:35 +01:00
utils.h Did most of the remaining std::string and vector to String and Vector conversions. 2021-11-01 19:53:35 +01:00