rcpp_framework/core
2022-01-13 23:45:38 +01:00
..
containers Swap and simple sort for the vector. 2021-11-02 12:23:59 +01:00
database Added lots of missing RCPP_OBJECT declarations. 2022-01-08 10:04:12 +01:00
hash Make sha256's factory method return a ref<> instead of a raw pointer. 2022-01-09 15:29:03 +01:00
html Made the more complex helper methods return the HTMLBuilder tself instead of the HTMLTags in HTMLBuilder . 2022-01-09 14:58:35 +01:00
http Reworked migrations. Now they automatically propagate through the node hierarchy. Also they have parameters. 2022-01-13 23:45:38 +01:00
image Added some notes to image classes. 2021-11-13 12:39:14 +01:00
input Added core input handling classes form the godot engine. They are not in the compile yet, they need some changes. 2021-11-15 21:11:19 +01:00
log Added lots of helpers to the string. 2021-11-19 20:02:16 +01:00
math Added a few math classes from Godot. 2021-11-16 03:09:27 +01:00
nodes Reworked how set_tree works. 2022-01-13 22:58:27 +01:00
os Properly process the last main arg in arg parser. 2021-11-14 02:36:59 +01:00
renderer Added a small opengl test app that I wrote a while ago, to be further processed into an opengl renderer. 2021-11-16 08:56:43 +01:00
settings Added a new database based settings class. 2022-01-06 19:30:02 +01:00
threading Added a mutex class. 2021-11-09 19:38:07 +01:00
widgets Added my 2 widget classes, with some notes. They are not in the build yet either. 2021-11-13 12:26:47 +01:00
error_macros.h
file_cache.cpp Did most of the remaining std::string and vector to String and Vector conversions. 2021-11-01 19:53:35 +01:00
file_cache.h Did most of the remaining std::string and vector to String and Vector conversions. 2021-11-01 19:53:35 +01:00
int_types.h
memory.h
object_id.h
object.cpp Reworked migrations. Now they automatically propagate through the node hierarchy. Also they have parameters. 2022-01-13 23:45:38 +01:00
object.h Reworked migrations. Now they automatically propagate through the node hierarchy. Also they have parameters. 2022-01-13 23:45:38 +01:00
reference.cpp
reference.h
resource_property_db.cpp Started working on a new automatic resource serialization system. Only some layout work so far, with lots of comments. Need to think about it more. 2021-11-13 11:19:05 +01:00
resource_property_db.h Started working on a new automatic resource serialization system. Only some layout work so far, with lots of comments. Need to think about it more. 2021-11-13 11:19:05 +01:00
resource.cpp Started working on a new automatic resource serialization system. Only some layout work so far, with lots of comments. Need to think about it more. 2021-11-13 11:19:05 +01:00
resource.h Textarea helpers. 2021-11-16 17:34:01 +01:00
safe_refcount.cpp Initial platform setup, and added godot's crash handler (will need to be heavily reworked!). 2021-11-03 15:42:16 +01:00
safe_refcount.h
SCsub Added a nodetree and a node skeleton classes. With a few notes. 2022-01-07 16:56:26 +01:00
shared_resource.cpp Added a new SharedResource class. It contains a mutex over Resource (for now). These can be used as a base for classes that you don't intend to just query from a database every time. E.g. rbac rank data. 2021-11-12 10:00:41 +01:00
shared_resource.h Add todo. 2022-01-07 23:25:30 +01:00
string.cpp Implement parse for variants. 2022-01-06 18:47:03 +01:00
string.h Implement parse for variants. 2022-01-06 18:47:03 +01:00
typedefs.h
utils.cpp Did most of the remaining std::string and vector to String and Vector conversions. 2021-11-01 19:53:35 +01:00
utils.h Did most of the remaining std::string and vector to String and Vector conversions. 2021-11-01 19:53:35 +01:00
variant.cpp Fixed a few smalled issues with variant. Also added 2 new helper methods to it. 2022-01-09 14:30:42 +01:00
variant.h Fixed a few smalled issues with variant. Also added 2 new helper methods to it. 2022-01-09 14:30:42 +01:00