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414 lines
12 KiB
Markdown
414 lines
12 KiB
Markdown
# rcpp framework
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## State
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I consider this deprecated, as I ended up merging all of it's functionality into the [Pandemonium Engine](https://github.com/Relintai/pandemonium_engine).
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The web classes ended up in the [web module](https://github.com/Relintai/pandemonium_engine/tree/master/modules/web), and the database classes in the [database module](https://github.com/Relintai/pandemonium_engine/tree/master/modules/database).
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Further development will happen there.
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## Intro
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This is a c++ html framework, with a different core design than the current mainstream html frameworks.
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It's more similar to Codeigniter 3, but of course it's still different, because it's a c++ app.
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Since it's a normal c++ app, lots of things can be implemented in an unusual (compared to how html frameworks work)
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albeit lot more efficient way. Also standard app/game like optimizations can be implemented.
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For example it's possible to load and cache users, and only save them in a
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different thread when necessary (they get dirty).
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I consider it's design mostly stable, it needs cleanups, and some features, but it shouldn't change that much anymore fundamentally.
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For the time being I recommend looking at my other projects that use this for usage examples.
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If you want to try it clone https://github.com/Relintai/rcpp_cms_project instead, it will set this up for you.
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Note that this needs to be updated aswell, will be done eventually.
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Only works on linux for now. Eventually I'll reimplement compile on windows.
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Supports SQlite (built in), MySQL, and PostgreSQL databases.
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## Compiling
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The framework itself doesn't contains a main, and an application implementation.
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You will need to provide these in order to compile the project.
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You can add these as command line parameters like:
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` scons main_file="../main.cpp" folders="../app/;../app_folder_2" `
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This should be handled by the project's build script though.
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Check the https://github.com/Relintai/rcpp_cms_project for actual compilation instructions.
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## Core
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Contains core classes.
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### HTTPServer
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A simple HTTP server class. Create one in your `main()`, set up it's `application` pointer, to
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actually point to a proper application instance, then you can call `main_loop()`.
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`main_loop()` runs on the main thread, so this will be the main loop in your app.
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Note: I'll add an async version later.
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You can override `virtual void configure()` and `virtual void initialize();` to customize
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the server's settings.
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### Database
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The core Database class contains the api for querying database backends.
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These are the methods that backends implement right now:
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```
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virtual void connect(const std::string &connection_str);
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virtual QueryResult *query(const std::string &query);
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virtual void query_run(const std::string &query);
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```
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Use these to set up database connections, and also to query the database.
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You can also grab a proper `QueryBuilder` or `TableBuilder` instance for the backend using:
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```
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virtual QueryBuilder *get_query_builder();
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virtual TableBuilder *get_table_builder();
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```
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### DatabaseManager
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Can contain the active database backends. You should create one in your main, and set up
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any active database backends with it.
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It can instance database backends, so you don't need to include them. This is so later
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these can be created from config files.
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If you want to create an sqlite database, do it like:
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```
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DatabaseManager *dbm = DatabaseManager::get_singleton();
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uint32_t index = dbm->create_database("sqlite");
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Database *db = dbm->databases[index];
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db->connect("database.sqlite");
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```
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The first created database will be set as default. This can be accesses using the `DatabaseManager`'s `ddb`
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member variable. Like: DatabaseManager::get_singleton()->ddb;
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### QueryBuilder
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WIP, not yet finished. Will be used to provide an abstraction layer for the different database engines.
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Similar to CodeIgniter 3's query builders.
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### QueryResult
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This is the base class for getting results from your database backend. The backends contain
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the actual implementation for this. They'll also instance the proper one for themselves.
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### TableBuilder
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WIP, not yet finished. Will be used to provide an abstraction layer for the different database engines,
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but this one will help with table creation / manipulation.
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Similar to how CodeIgniter 3 handles this.
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### Utils
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Common static utilities.
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### Request
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An HTTP request. It contains every information for http sessions.
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Requests are pooled by default, you should now allocate them directly, instead
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you should grab one from the `RequestPool` like: `Request *request = RequestPool::get_request();`.
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#### Sending Data
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It has these methods for sending data:
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```
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void send();
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void send_file(const std::string &p_file_path);
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void send_error(int error_code);
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```
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`send()` will send the string that's set into `response`'s body.
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If you want to set this directly do it like this: `request->response->setBody("<html>...etc</html>");`
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After sending a request, it will automatically return to the pool.
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Note: Later they'll probably be refcounted, but right now you need to make sure to call
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one of the send() like methods, as without it, the connection will be kept alive for quite awhile.
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Also it will lead to memory leaks.
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#### HTTP Helpers
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It also contains a few strings to help with the handling of http pages:
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```
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std::string head;
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std::string body;
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std::string footer;
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```
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These can be compiled into `std::string compiled_body;` with using `void compile_body();`.
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```
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void Request::compile_body() {
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compiled_body.reserve(body.size() + head.size() + 13 + 14 + 15);
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//13
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compiled_body += "<html>"
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"<head>";
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compiled_body += head;
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//14
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compiled_body += "</head>"
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"<body>";
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compiled_body += body;
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compiled_body += footer;
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//15
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compiled_body += "</body>"
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"</html>";
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response->setBody(compiled_body);
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}
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```
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You can also use `void compile_and_send_body();` to both compile, and send the html.
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#### URI stacks.
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A Request contains a few helper methods to help with URI handling. These are:
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```
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void setup_url_stack();
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std::string get_path() const;
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const std::string &get_path_full() const;
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const std::string &get_path_segment(const uint32_t i) const;
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const std::string &get_current_path_segment() const;
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uint32_t get_path_segment_count() const;
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uint32_t get_current_segment_index() const;
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uint32_t get_remaining_segment_count() const;
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void pop_path();
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void push_path();
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```
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With this URI's can be thought as a stack. You can push and pop path segments.
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For example let's take this path: 'Test/Data/Id/2'.
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By default `get_path()` will return the full string, and `get_current_path_segment()` will return `Test`.
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However if we now use `push_path();` `get_path()` will return 'Data/Id/2', and `get_current_path_segment()` will return `Data`.
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`pop_path();` is the opposite of `push_path();`.
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### Settings
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WIP, not yet finished.
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### FileCahce
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Will store all existing files from a directory, so you don't have to constantly check the existence
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of files using the kernel.
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If you pass true to it's constructor like `FileCache(true);` that instance will get set as a singleton.
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You can evaluate a directory structure using `void wwwroot_evaluate_dir(const char *path, const bool should_exist = true);`.
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### Form Validator
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It's a wip class. Doesn't work yet.
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### HTMLBuilder
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Helps with creating htmls.
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It has methods for all standard html tags, and has methods for all closing tags aswell.
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A little example:
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```
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HTMLBuilder b;
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//Add a div, with the class content: <div class="content">
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b.div()->cls("content");
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//header html tag: <header>
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b.header();
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//just write the string "My webpage"
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b.w("My webpage");
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//Add a span tag, with the class header_link: <span class="header_link">
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b.span()->cls("header_link");
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//Add a [ into the html: [
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b.w(" [ ");
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//Add a link: <a href="https://github.com/Relintai">
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b.a()->href("https://github.com/Relintai");
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//just write the Github string: Github
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b.w("Github");
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//Close the a tag: </a>
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b.ca();
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//Add a ] into the html: ]
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b.w(" ]");
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//close the header tag </header>
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b.cheader();
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//close the content div: </div>
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b.cdiv();
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//Finish the currently open tag:
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b.write_tag();
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//print the resulting string
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printf("%s\n", b.result.c_str());
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```
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The resulting html should look like this:
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(Note that the generated string doesn't actually have newlines!)
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```
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<div class="content">
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<header>
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My webpage<span class="header_link"> [ <a href="https://github.com/Relintai">Github</a> ]
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</header>
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</div>
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```
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### Application
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Think about this class as a complete web application.
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It contains helpers for basic routing, and has support for middlewares.
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Inherit from this, and create one in your main.cpp.
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The virtual methods should be called in this order after creation:
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```
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app->load_settings();
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app->setup_routes();
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app->setup_middleware();
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```
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#### Overview
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The HTTP server will turn an http request into a `Request`, then it will call the
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`void handle_request(Request *request);` of it's set `Application` instance.
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The `handle_request` method will set up request's middleware stack, and then
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it will call `request->next_stage();`.
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Note: the middleware stack might be removed later, as Request now contains a pointer
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to it's owner application.
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#### Middlewares
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Set up your middlewares in the `setup_middleware` method.
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A middleware can be any method with this signature: `void middleware(Object *instance, Request *request);`.
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Any methods added to the `middlewares` vector is considered a middleware.
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Every request will go through all middlewares in order, until they gets sent. For example with the `send()` method.
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If a request doesn't gets sent, that connection will remain open, until a timeout occurs!
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Example middleware addition using a lambda:
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```
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void Application::setup_middleware() {
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middlewares.push_back(HandlerInstance([this](Object *instance, Request *request){ this->default_routing_middleware(instance, request); }));
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}
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```
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#### Routing
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Set up your routes in the `setup_routes` method.
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By default routing is handled by the `default_routing_middleware` method in `Application`.
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It will look if a file exists in the main wwwroot first using the current path. If found it will send back that file.
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Then it checks if it just needs to call the index method. If so it will just call that.
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If there are multiple segments in the uri, it will grab the first, check if there is a handler
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for that segment, if so it will call that handler, after a `request->push_path();`.
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As you can see this middleware is simple, it will not handle slugs, and complex url patterns.
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This is by design, you should implement those by hand in the actual handlers.
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#### Error Handlers
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Set up your error handlers in the `setup_routes` method.
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Set your default fallback error handler method into the `default_error_handler_func` like:
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``` default_error_handler_func = Application::default_fallback_error_handler; ```
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With the `error_handler_map` you can set different error handler methods for different
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error codes like:
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``` error_handler_map[404] = Application::default_404_error_handler; ```
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#### Updates
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Sometimes `Request`s need updates, for example while sending big files. As files gets sent in chunks.
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This is necessary, because loading lots big files into the memory is probably not a good idea.
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So when a request needs to get updated from time to time like this, they can be registered into
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the `Application` instance using `void register_request_update(Request *request);`.
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When finished they can be removed with `void unregister_request_update(Request *request);`.
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Note `Application::update();` will get called by the http server.
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## Databases
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Note: Eventually you will be able to disable these one by one even if they can be compiled.
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### Sqlite3
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The framework contains an sqlite implementation, so you should always have this available.
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### MySQL
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Install MySQL or MariaDB for your linux distro, you should also get a package which contains the development headers.
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It should be picked up by default if present.
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### PostgreSQL
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Install PostgreSQL for your linux distro, you should also get a package which contains the development headers.
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It should be picked up by default if present.
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Note that helper classes are not yet implemented for this backend right now.
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## Libs
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Don't forget to check the libraries in the libs folder, they can be directly included and used.
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