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Implemented properties into Resource. I used the simplest implementation I could come up with. If they work well I will make them better.
This commit is contained in:
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@ -1,10 +1,84 @@
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#include "resource.h"
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#include "resource.h"
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#include <vector>
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#if DATABASES_ENABLED
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#if DATABASES_ENABLED
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#include "core/database/database.h"
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#include "core/database/database.h"
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#include "core/database/database_manager.h"
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#include "core/database/database_manager.h"
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#endif
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#endif
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//For properties
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typedef std::string String;
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typedef std::vector<int> IntVector;
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typedef std::vector<float> FloatVector;
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typedef std::vector<std::string> StringVector;
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typedef std::vector<bool> BoolVector;
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typedef std::vector<Ref<Resource> > ResourceVector;
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#define RESOURCE_PROPERTY_GET_IMPL(property_type, type_enum, default_value, func_name) \
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ResourcePropertyBase *p = _property_map[property]; \
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\
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if (!p) { \
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printf("ERROR Resource:: func_name property can't be found! %s\n", property.c_str()); \
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\
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return default_value; \
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} \
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\
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if (p->type != type_enum) { \
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/*If this happens property binding code in this class is incorrect*/ \
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printf("ERROR Resource:: func_name property's type is not property_type! %s\n", property.c_str()); \
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\
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return default_value; \
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} \
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\
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ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> > *pp = static_cast<ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> > *>(p); \
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\
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if (!pp) { \
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printf("ERROR Resource:: func_name dynamic cast failed! %s\n", property.c_str()); \
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\
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return default_value; \
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} \
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\
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return pp->getter(this);
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#define RESOURCE_PROPERTY_SET_IMPL(property_type, type_enum, func_name) \
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ResourcePropertyBase *p = _property_map[property]; \
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\
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if (!p) { \
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printf("ERROR Resource:: func_name property can't be found! %s\n", property.c_str()); \
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\
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return; \
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} \
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\
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if (p->type != type_enum) { \
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/*If this happens property binding code in this class is incorrect*/ \
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printf("ERROR Resource:: func_name property's type is not property_type! %s\n", property.c_str()); \
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\
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return; \
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} \
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\
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ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> > *pp = static_cast<ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> > *>(p); \
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\
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if (!pp) { \
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printf("ERROR Resource:: func_name dynamic cast failed! %s\n", property.c_str()); \
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\
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return; \
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} \
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\
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return pp->setter(this, data);
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#define RESOURCE_PROPERTY_ADD_IMPL(property_type, type_enum) \
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ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> > *prop = new ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> >(); \
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\
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prop->type = type_enum; \
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prop->getter = getter; \
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prop->setter = setter; \
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\
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_property_map[name] = prop;
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//Properties stuff end
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int Resource::get_id() {
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int Resource::get_id() {
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return _id;
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return _id;
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}
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}
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@ -106,11 +180,125 @@ std::string Resource::to_json(rapidjson::Document *document) {
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void Resource::from_json(const std::string &data) {
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void Resource::from_json(const std::string &data) {
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}
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}
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//properties
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int Resource::get_int(const std::string &property) {
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RESOURCE_PROPERTY_GET_IMPL(int, TYPE_INT, 0, get_int);
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}
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float Resource::get_float(const std::string &property) {
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RESOURCE_PROPERTY_GET_IMPL(float, TYPE_FLOAT, 0, get_float);
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}
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std::string Resource::get_string(const std::string &property) {
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RESOURCE_PROPERTY_GET_IMPL(String, TYPE_STRING, "", get_string);
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}
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bool Resource::get_bool(const std::string &property) {
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RESOURCE_PROPERTY_GET_IMPL(bool, TYPE_BOOL, 0, get_bool);
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}
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Ref<Resource> Resource::get_resource(const std::string &property) {
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RESOURCE_PROPERTY_GET_IMPL(Ref<Resource>, TYPE_RESOURCE, Ref<Resource>(), get_resource);
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}
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std::vector<int> Resource::get_int_vector(const std::string &property) {
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RESOURCE_PROPERTY_GET_IMPL(IntVector, TYPE_VECTOR_INT, IntVector(), get_int_vector);
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}
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std::vector<float> Resource::get_float_vector(const std::string &property) {
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RESOURCE_PROPERTY_GET_IMPL(FloatVector, TYPE_VECTOR_FLOAT, FloatVector(), get_float_vector);
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}
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std::vector<std::string> Resource::get_string_vector(const std::string &property) {
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RESOURCE_PROPERTY_GET_IMPL(StringVector, TYPE_VECTOR_STRING, StringVector(), get_string_vector);
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}
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std::vector<bool> Resource::get_bool_vector(const std::string &property) {
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RESOURCE_PROPERTY_GET_IMPL(BoolVector, TYPE_VECTOR_BOOL, BoolVector(), get_bool_vector);
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}
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std::vector<Ref<Resource> > Resource::get_resource_vector(const std::string &property) {
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RESOURCE_PROPERTY_GET_IMPL(ResourceVector, TYPE_VECTOR_RESOURCE, ResourceVector(), get_resource_vector);
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}
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void Resource::set_int(const std::string &property, const int data) {
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RESOURCE_PROPERTY_SET_IMPL(int, TYPE_INT, set_int);
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}
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void Resource::set_float(const std::string &property, const float data) {
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RESOURCE_PROPERTY_SET_IMPL(float, TYPE_FLOAT, get_float);
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}
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void Resource::set_string(const std::string &property, const std::string &data) {
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RESOURCE_PROPERTY_SET_IMPL(String, TYPE_STRING, get_string);
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}
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void Resource::set_bool(const std::string &property, const bool data) {
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RESOURCE_PROPERTY_SET_IMPL(bool, TYPE_BOOL, get_bool);
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}
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void Resource::set_resource(const std::string &property, const Ref<Resource> &data) {
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RESOURCE_PROPERTY_SET_IMPL(Ref<Resource>, TYPE_RESOURCE, get_resource);
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}
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void Resource::set_int_vector(const std::string &property, const std::vector<int> &data) {
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RESOURCE_PROPERTY_SET_IMPL(IntVector, TYPE_VECTOR_INT, get_int_vector);
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}
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void Resource::set_float_vector(const std::string &property, const std::vector<float> &data) {
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RESOURCE_PROPERTY_SET_IMPL(FloatVector, TYPE_VECTOR_FLOAT, get_float_vector);
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}
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void Resource::set_string_vector(const std::string &property, const std::vector<std::string> &data) {
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RESOURCE_PROPERTY_SET_IMPL(StringVector, TYPE_VECTOR_STRING, get_string_vector);
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}
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void Resource::set_bool_vector(const std::string &property, const std::vector<bool> &data) {
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RESOURCE_PROPERTY_SET_IMPL(BoolVector, TYPE_VECTOR_BOOL, get_bool_vector);
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}
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void Resource::set_resource_vector(const std::string &property, const std::vector<Ref<Resource> > &data) {
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RESOURCE_PROPERTY_SET_IMPL(ResourceVector, TYPE_VECTOR_RESOURCE, get_resource_vector);
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}
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void Resource::add_property_int(const std::string &name, std::function<int(Resource *)> getter, std::function<void(Resource *, int)> setter, const int property_flags) {
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RESOURCE_PROPERTY_ADD_IMPL(int, TYPE_INT);
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}
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void Resource::add_property_float(const std::string &name, std::function<float(Resource *)> getter, std::function<void(Resource *, float)> setter, const int property_flags) {
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RESOURCE_PROPERTY_ADD_IMPL(float, TYPE_FLOAT);
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}
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void Resource::add_property_string(const std::string &name, std::function<std::string(Resource *)> getter, std::function<void(Resource *, std::string)> setter, const int property_flags) {
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RESOURCE_PROPERTY_ADD_IMPL(String, TYPE_STRING);
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}
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void Resource::add_property_bool(const std::string &name, std::function<bool(Resource *)> getter, std::function<void(Resource *, bool)> setter, const int property_flags) {
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RESOURCE_PROPERTY_ADD_IMPL(bool, TYPE_BOOL);
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}
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void Resource::add_property_resource(const std::string &name, std::function<Ref<Resource>(Resource *)> getter, std::function<void(Resource *, Ref<Resource>)> setter, const int property_flags) {
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RESOURCE_PROPERTY_ADD_IMPL(Ref<Resource>, TYPE_RESOURCE);
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}
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void Resource::add_property_int_vector(const std::string &name, std::function<std::vector<int>(Resource *)> getter, std::function<void(Resource *, std::vector<int>)> setter, const int property_flags) {
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RESOURCE_PROPERTY_ADD_IMPL(IntVector, TYPE_VECTOR_INT);
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}
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void Resource::add_property_float_vector(const std::string &name, std::function<std::vector<float>(Resource *)> getter, std::function<void(Resource *, std::vector<float>)> setter, const int property_flags) {
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RESOURCE_PROPERTY_ADD_IMPL(FloatVector, TYPE_VECTOR_FLOAT);
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}
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void Resource::add_property_string_vector(const std::string &name, std::function<std::vector<std::string>(Resource *)> getter, std::function<void(Resource *, std::vector<std::string>)> setter, const int property_flags) {
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RESOURCE_PROPERTY_ADD_IMPL(StringVector, TYPE_VECTOR_STRING);
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}
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void Resource::add_property_bool_vector(const std::string &name, std::function<std::vector<bool>(Resource *)> getter, std::function<void(Resource *, std::vector<bool>)> setter, const int property_flags) {
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RESOURCE_PROPERTY_ADD_IMPL(BoolVector, TYPE_VECTOR_BOOL);
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}
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void Resource::add_property_resource_vector(const std::string &name, std::function<std::vector<Ref<Resource> >(Resource *)> getter, std::function<void(Resource *, std::vector<Ref<Resource> >)> setter, const int property_flags) {
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RESOURCE_PROPERTY_ADD_IMPL(ResourceVector, TYPE_VECTOR_RESOURCE);
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}
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void Resource::register_properties() {
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add_property_int("id", &Resource::get_id, &Resource::set_id);
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}
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Resource::Resource() {
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Resource::Resource() {
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_id = 0;
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_id = 0;
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_dirty = false;
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_dirty = false;
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_resource_name = get_class();
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_resource_name = get_class();
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register_properties();
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}
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}
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Resource::~Resource() {
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Resource::~Resource() {
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std::map<std::string, ResourcePropertyBase *>::iterator it;
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for (it = _property_map.begin(); it != _property_map.end(); it++) {
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ResourcePropertyBase *p = it->second;
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if (p) {
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delete p;
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}
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}
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}
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}
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@ -1,6 +1,8 @@
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#ifndef RESOURCE_H
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#ifndef RESOURCE_H
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#define RESOURCE_H
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#define RESOURCE_H
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#include <functional>
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#include <map>
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#include <string>
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#include <string>
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#include "libs/rapidjson/document.h"
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#include "libs/rapidjson/document.h"
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@ -13,6 +15,17 @@ class Database;
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class Resource : public Reference {
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class Resource : public Reference {
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RCPP_OBJECT(Resource, Reference);
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RCPP_OBJECT(Resource, Reference);
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public:
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enum ResourcePropertyFlags {
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PROPERTY_FLAG_NONE = 0,
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PROPERTY_FLAG_SQL_EXCAPE = 1 << 0,
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PROPERTY_FLAG_SANITIZE_HTML_SPECIAL_CHARS = 1 << 1,
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PROPERTY_FLAG_DONT_SERIALIZE = 1 << 2,
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PROPERTY_FLAG_USER_INPUT = PROPERTY_FLAG_SQL_EXCAPE,
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PROPERTY_FLAG_VISIBLE_INPUT = PROPERTY_FLAG_SQL_EXCAPE | PROPERTY_FLAG_SANITIZE_HTML_SPECIAL_CHARS,
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};
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public:
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public:
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int get_id();
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int get_id();
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void set_id(const int value);
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void set_id(const int value);
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@ -51,11 +64,79 @@ public:
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std::string to_json(rapidjson::Document *document = nullptr);
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std::string to_json(rapidjson::Document *document = nullptr);
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void from_json(const std::string &data);
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void from_json(const std::string &data);
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//todo properties
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//todo add a variant like class. (Or variant itself from godot.)
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int get_int(const std::string &property);
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float get_float(const std::string &property);
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std::string get_string(const std::string &property);
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bool get_bool(const std::string &property);
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Ref<Resource> get_resource(const std::string &property);
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std::vector<int> get_int_vector(const std::string &property);
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std::vector<float> get_float_vector(const std::string &property);
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std::vector<std::string> get_string_vector(const std::string &property);
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std::vector<bool> get_bool_vector(const std::string &property);
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std::vector<Ref<Resource> > get_resource_vector(const std::string &property);
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void set_int(const std::string &property, const int data);
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void set_float(const std::string &property, const float data);
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void set_string(const std::string &property, const std::string &data);
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void set_bool(const std::string &property, const bool data);
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void set_resource(const std::string &property, const Ref<Resource> &data);
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void set_int_vector(const std::string &property, const std::vector<int> &data);
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void set_float_vector(const std::string &property, const std::vector<float> &data);
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void set_string_vector(const std::string &property, const std::vector<std::string> &data);
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void set_bool_vector(const std::string &property, const std::vector<bool> &data);
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void set_resource_vector(const std::string &property, const std::vector<Ref<Resource> > &data);
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void add_property_int(const std::string &name, std::function<int(Resource *)> getter, std::function<void(Resource *, int)> setter, const int property_flags = 0);
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void add_property_float(const std::string &name, std::function<float(Resource *)> getter, std::function<void(Resource *, float)> setter, const int property_flags = 0);
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void add_property_string(const std::string &name, std::function<std::string(Resource *)> getter, std::function<void(Resource *, std::string)> setter, const int property_flags = 0);
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void add_property_bool(const std::string &name, std::function<bool(Resource *)> getter, std::function<void(Resource *, bool)> setter, const int property_flags = 0);
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void add_property_resource(const std::string &name, std::function<Ref<Resource>(Resource *)> getter, std::function<void(Resource *, Ref<Resource>)> setter, const int property_flags = 0);
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void add_property_int_vector(const std::string &name, std::function<std::vector<int>(Resource *)> getter, std::function<void(Resource *, std::vector<int>)> setter, const int property_flags = 0);
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void add_property_float_vector(const std::string &name, std::function<std::vector<float>(Resource *)> getter, std::function<void(Resource *, std::vector<float>)> setter, const int property_flags = 0);
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void add_property_string_vector(const std::string &name, std::function<std::vector<std::string>(Resource *)> getter, std::function<void(Resource *, std::vector<std::string>)> setter, const int property_flags = 0);
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void add_property_bool_vector(const std::string &name, std::function<std::vector<bool>(Resource *)> getter, std::function<void(Resource *, std::vector<bool>)> setter, const int property_flags = 0);
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void add_property_resource_vector(const std::string &name, std::function<std::vector<Ref<Resource> >(Resource *)> getter, std::function<void(Resource *, std::vector<Ref<Resource> >)> setter, const int property_flags = 0);
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virtual void register_properties();
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Resource();
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Resource();
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~Resource();
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~Resource();
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protected:
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enum ResourcePropertyType {
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TYPE_NULL = 0,
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TYPE_INT,
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TYPE_FLOAT,
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TYPE_STRING,
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TYPE_BOOL,
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TYPE_RESOURCE,
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TYPE_VECTOR_INT,
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TYPE_VECTOR_FLOAT,
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TYPE_VECTOR_STRING,
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TYPE_VECTOR_BOOL,
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TYPE_VECTOR_RESOURCE,
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};
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struct ResourcePropertyBase {
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ResourcePropertyType type;
|
||||||
|
|
||||||
|
ResourcePropertyBase() {
|
||||||
|
type = TYPE_NULL;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
template <class G, class S>
|
||||||
|
struct ResourceProperty : public ResourcePropertyBase {
|
||||||
|
G getter;
|
||||||
|
S setter;
|
||||||
|
};
|
||||||
|
|
||||||
|
std::map<std::string, ResourcePropertyBase *> _property_map;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
int _id;
|
int _id;
|
||||||
bool _dirty;
|
bool _dirty;
|
||||||
|
Loading…
Reference in New Issue
Block a user