mirror of
https://github.com/Relintai/props_2d.git
synced 2024-11-14 10:27:17 +01:00
120 lines
4.7 KiB
C++
120 lines
4.7 KiB
C++
/*
|
|
Copyright (c) 2019-2022 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include "prop_2d_data_entry.h"
|
|
|
|
#include "prop_2d_data.h"
|
|
|
|
#include "core/version.h"
|
|
|
|
#if VERSION_MAJOR < 4
|
|
#include "scene/3d/spatial.h"
|
|
#else
|
|
#include "scene/3d/node_3d.h"
|
|
#define Spatial Node3D
|
|
#endif
|
|
|
|
#if TEXTURE_PACKER_PRESENT
|
|
#include "../../texture_packer/texture_packer.h"
|
|
#endif
|
|
|
|
|
|
#include "../prop_2d_mesher.h"
|
|
|
|
Transform PropDataEntry::get_transform() const {
|
|
return _transform;
|
|
}
|
|
void PropDataEntry::set_transform(const Transform &value) {
|
|
_transform = value;
|
|
}
|
|
|
|
#if TEXTURE_PACKER_PRESENT
|
|
void PropDataEntry::add_textures_into(Ref<TexturePacker> texture_packer) {
|
|
if (has_method("_add_textures_into"))
|
|
call("_add_textures_into", texture_packer);
|
|
}
|
|
#endif
|
|
|
|
bool PropDataEntry::processor_handles(Node *node) {
|
|
return call("_processor_handles", node);
|
|
}
|
|
void PropDataEntry::processor_process(Ref<PropData> prop_data, Node *node, const Transform &transform) {
|
|
call("_processor_process", prop_data, node, transform);
|
|
}
|
|
Node *PropDataEntry::processor_get_node_for(const Transform &transform) {
|
|
return call("_processor_get_node_for", transform);
|
|
}
|
|
bool PropDataEntry::processor_evaluate_children() {
|
|
return call("_processor_evaluate_children");
|
|
}
|
|
|
|
bool PropDataEntry::_processor_handles(Node *node) {
|
|
return false;
|
|
}
|
|
void PropDataEntry::_processor_process(Ref<PropData> prop_data, Node *node, const Transform &transform) {
|
|
}
|
|
Node *PropDataEntry::_processor_get_node_for(const Transform &transform) {
|
|
return NULL;
|
|
}
|
|
bool PropDataEntry::_processor_evaluate_children() {
|
|
return true;
|
|
}
|
|
|
|
PropDataEntry::PropDataEntry() {
|
|
}
|
|
PropDataEntry::~PropDataEntry() {
|
|
}
|
|
|
|
void PropDataEntry::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_transform"), &PropDataEntry::get_transform);
|
|
ClassDB::bind_method(D_METHOD("set_transform", "value"), &PropDataEntry::set_transform);
|
|
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform");
|
|
|
|
#if TEXTURE_PACKER_PRESENT
|
|
BIND_VMETHOD(MethodInfo("_add_textures_into", PropertyInfo(Variant::OBJECT, "texture_packer", PROPERTY_HINT_RESOURCE_TYPE, "TexturePacker")));
|
|
|
|
ClassDB::bind_method(D_METHOD("add_textures_into", "texture_packer"), &PropDataEntry::add_textures_into);
|
|
#endif
|
|
|
|
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "handles"), "_processor_handles"));
|
|
BIND_VMETHOD(MethodInfo("_processor_process",
|
|
PropertyInfo(Variant::OBJECT, "prop_data", PROPERTY_HINT_RESOURCE_TYPE, "PropData"),
|
|
PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"),
|
|
PropertyInfo(Variant::TRANSFORM, "transform")));
|
|
|
|
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"), "_processor_get_node_for",
|
|
PropertyInfo(Variant::TRANSFORM, "transform")));
|
|
|
|
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "evaluate"), "_processor_evaluate_children"));
|
|
|
|
ClassDB::bind_method(D_METHOD("processor_handles", "node"), &PropDataEntry::processor_handles);
|
|
ClassDB::bind_method(D_METHOD("processor_process", "prop_data", "node", "transform"), &PropDataEntry::processor_process);
|
|
ClassDB::bind_method(D_METHOD("processor_get_node_for", "prop_data"), &PropDataEntry::processor_get_node_for);
|
|
ClassDB::bind_method(D_METHOD("processor_evaluate_children"), &PropDataEntry::processor_evaluate_children);
|
|
|
|
ClassDB::bind_method(D_METHOD("_processor_handles", "node"), &PropDataEntry::_processor_handles);
|
|
ClassDB::bind_method(D_METHOD("_processor_process", "prop_data", "node", "transform"), &PropDataEntry::_processor_process);
|
|
ClassDB::bind_method(D_METHOD("_processor_get_node_for", "transform"), &PropDataEntry::_processor_get_node_for);
|
|
ClassDB::bind_method(D_METHOD("_processor_evaluate_children"), &PropDataEntry::_processor_evaluate_children);
|
|
|
|
}
|