props_2d/SCsub

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import os
Import('env')
module_env = env.Clone()
import version
#if os.path.isdir('../mesh_data_resource'):
#module_env.Append(CPPDEFINES=['MESH_DATA_RESOURCE_PRESENT'])
has_texture_packer = False
if os.path.isdir('../texture_packer'):
has_texture_packer = True
module_env.Append(CPPDEFINES=['TEXTURE_PACKER_PRESENT'])
if os.path.isdir('../terraman'):
module_env.Append(CPPDEFINES=['TERRAMAN_PRESENT'])
if os.path.isdir('../mesh_utils'):
module_env.Append(CPPDEFINES=['MESH_UTILS_PRESENT'])
if os.path.isdir('../thread_pool'):
module_env.Append(CPPDEFINES=['THREAD_POOL_PRESENT'])
sources = [
"register_types.cpp",
"lights/prop_light_2d.cpp",
"tiled_wall/tiled_wall_2d.cpp",
"tiled_wall/tiled_wall_data_2d.cpp",
"props/prop_data_2d.cpp",
"props/prop_data_entry_2d.cpp",
"props/prop_data_scene_2d.cpp",
"props/prop_data_light_2d.cpp",
"props/prop_data_prop_2d.cpp",
"props/prop_data_tiled_wall_2d.cpp",
"clutter/ground_clutter_2d.cpp",
"clutter/ground_clutter_foliage_2d.cpp",
"prop_instance_2d.cpp",
"prop_instance_merger_2d.cpp",
"prop_ess_entity_2d.cpp",
"prop_instance_job_2d.cpp",
"prop_instance_prop_job_2d.cpp",
"prop_scene_instance_2d.cpp",
"singleton/prop_utils_2d.cpp",
"singleton/prop_cache_2d.cpp",
"editor/prop_editor_plugin_2d.cpp",
"prop_mesher_2d.cpp",
"jobs/prop_texture_job_2d.cpp",
"jobs/prop_mesher_job_step_2d.cpp",
"material_cache/prop_material_cache_2d.cpp"
]
if version.minor >= 4:
sources.append("props/prop_data_portal_2d.cpp")
if has_texture_packer:
sources.append("material_cache/prop_material_cache_pcm_2d.cpp")
if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes':
# Shared lib compilation
module_env.Append(CCFLAGS=['-fPIC'])
module_env['LIBS'] = []
shared_lib = module_env.SharedLibrary(target='#bin/props', source=sources)
shared_lib_shim = shared_lib[0].name.rsplit('.', 1)[0]
env.Append(LIBS=[shared_lib_shim])
env.Append(LIBPATH=['#bin'])
else:
# Static compilation
module_env.add_source_files(env.modules_sources, sources)