import os Import('env') module_env = env.Clone() import version #if os.path.isdir('../mesh_data_resource'): #module_env.Append(CPPDEFINES=['MESH_DATA_RESOURCE_PRESENT']) has_texture_packer = False if os.path.isdir('../texture_packer'): has_texture_packer = True module_env.Append(CPPDEFINES=['TEXTURE_PACKER_PRESENT']) if os.path.isdir('../terraman'): module_env.Append(CPPDEFINES=['TERRAMAN_PRESENT']) if os.path.isdir('../mesh_utils'): module_env.Append(CPPDEFINES=['MESH_UTILS_PRESENT']) if os.path.isdir('../thread_pool'): module_env.Append(CPPDEFINES=['THREAD_POOL_PRESENT']) sources = [ "register_types.cpp", "lights/prop_light_2d.cpp", "tiled_wall/tiled_wall_2d.cpp", "tiled_wall/tiled_wall_data_2d.cpp", "props/prop_data_2d.cpp", "props/prop_data_entry_2d.cpp", "props/prop_data_scene_2d.cpp", "props/prop_data_light_2d.cpp", "props/prop_data_prop_2d.cpp", "props/prop_data_tiled_wall_2d.cpp", "clutter/ground_clutter_2d.cpp", "clutter/ground_clutter_foliage_2d.cpp", "prop_instance_2d.cpp", "prop_instance_merger_2d.cpp", "prop_ess_entity_2d.cpp", "prop_instance_job_2d.cpp", "prop_instance_prop_job_2d.cpp", "prop_scene_instance_2d.cpp", "singleton/prop_utils_2d.cpp", "singleton/prop_cache_2d.cpp", "editor/prop_editor_plugin_2d.cpp", "prop_mesher_2d.cpp", "jobs/prop_texture_job_2d.cpp", "jobs/prop_mesher_job_step_2d.cpp", "material_cache/prop_material_cache_2d.cpp" ] if version.minor >= 4: sources.append("props/prop_data_portal_2d.cpp") if has_texture_packer: sources.append("material_cache/prop_material_cache_pcm_2d.cpp") if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes': # Shared lib compilation module_env.Append(CCFLAGS=['-fPIC']) module_env['LIBS'] = [] shared_lib = module_env.SharedLibrary(target='#bin/props', source=sources) shared_lib_shim = shared_lib[0].name.rsplit('.', 1)[0] env.Append(LIBS=[shared_lib_shim]) env.Append(LIBPATH=['#bin']) else: # Static compilation module_env.add_source_files(env.modules_sources, sources)