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Removed the test light code.
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@ -196,21 +196,6 @@ void TiledWall2D::generate_mesh() {
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return;
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}
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Ref<Prop2DLight> l;
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l.instance();
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l->set_position(Vector2(600, 600));
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l->set_color(Color(1, 0, 0, 1));
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l->set_size(100);
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//Vector2 x(1, 0);
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//x = x.rotated(Math::deg2rad(45.0));
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//_mesh_transform = Transform2D(x.x, x.y, 0, 1, 0, 0);
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//t.rotate(Math::deg2rad(45.0));
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//t.scale_basis(Vector2(1, 0.5));
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_mesher->add_light(l);
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_mesher->add_tiled_wall_simple(_width, _height, _mesh_transform, _data, _cache);
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_mesher->bake_colors();
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