mirror of
https://github.com/Relintai/props.git
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69 lines
2.0 KiB
C++
69 lines
2.0 KiB
C++
/*
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Copyright (c) 2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef PROP_INSTANCE_JOB_H
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#define PROP_INSTANCE_JOB_H
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#include "core/math/vector3.h"
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#include "core/vector.h"
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#include "../thread_pool/thread_pool_job.h"
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#include "../mesh_data_resource/mesh_data_resource.h"
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#include "scene/resources/texture.h"
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class PropMeshDataInstance;
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class PropInstanceJob : public ThreadPoolJob {
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GDCLASS(PropInstanceJob, ThreadPoolJob);
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protected:
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struct PropMeshInstanceEntry {
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Transform transform;
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Ref<MeshDataResource> mesh;
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Ref<Texture> texture;
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};
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public:
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Transform get_base_transform() const;
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void set_base_transform(const Transform &value);
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void add_mesh_instance(const Transform &transform, const Ref<MeshDataResource> &mesh, const Ref<Texture> &texture);
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int get_mesh_instance_count();
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void clear();
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void _execute();
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PropInstanceJob();
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~PropInstanceJob();
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protected:
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static void _bind_methods();
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private:
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Transform _base_transform;
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Vector<PropMeshInstanceEntry> _mesh_instances;
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};
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#endif
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