mirror of
https://github.com/Relintai/props.git
synced 2024-11-14 10:17:30 +01:00
189 lines
4.5 KiB
C++
189 lines
4.5 KiB
C++
#include "prop_instance.h"
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#include "../mesh_data_resource/nodes/mesh_data_instance.h"
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#include "../thread_pool/thread_pool.h"
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#include "core/engine.h"
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Ref<PropData> PropInstance::get_prop_data() {
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return _prop_data;
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}
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void PropInstance::set_prop_data(const Ref<PropData> &data) {
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if (_prop_data == data)
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return;
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_prop_data = data;
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build();
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}
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bool PropInstance::get_auto_bake() const {
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return _auto_bake;
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}
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void PropInstance::set_auto_bake(const bool value) {
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_auto_bake = value;
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}
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bool PropInstance::get_snap_to_mesh() const {
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return _snap_to_mesh;
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}
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void PropInstance::set_snap_to_mesh(const bool value) {
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_snap_to_mesh = value;
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}
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Vector3 PropInstance::get_snap_axis() const {
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return _snap_axis;
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}
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void PropInstance::set_snap_axis(const Vector3 &value) {
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_snap_axis = value;
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}
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void PropInstance::register_prop_mesh_data_instance(MeshDataInstance *instance) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(instance));
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_mesh_data_instances.push_back(instance);
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if (_auto_bake)
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queue_bake();
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}
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void PropInstance::unregister_prop_mesh_data_instance(MeshDataInstance *instance) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(instance));
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_mesh_data_instances.erase(instance);
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if (_auto_bake)
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queue_bake();
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}
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void PropInstance::bake() {
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_baking = true;
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_bake_queued = false;
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_job->clear();
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for (int i = 0; i < _mesh_data_instances.size(); ++i) {
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MeshDataInstance *md = _mesh_data_instances.get(i);
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ERR_CONTINUE(!ObjectDB::instance_validate(md));
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Ref<MeshDataResource> mdr = md->get_mesh();
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if (!mdr.is_valid())
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continue;
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Transform t = md->get_transform();
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Spatial *sp = Object::cast_to<Spatial>(md->get_parent());
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while (sp) {
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t *= sp->get_transform();
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sp = Object::cast_to<Spatial>(sp->get_parent());
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}
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_job->add_mesh_instance(t, mdr, md->get_texture());
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}
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if (_job->get_mesh_instance_count() > 0) {
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ThreadPool::get_singleton()->add_job(_job);
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}
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}
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void PropInstance::bake_finished() {
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_baking = false;
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if (_bake_queued) {
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call_deferred("bake");
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}
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}
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void PropInstance::queue_bake() {
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if (!_bake_queued) {
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_bake_queued = true;
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if (!_baking) {
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call_deferred("bake");
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}
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}
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}
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void PropInstance::build() {
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if (!is_inside_tree()) {
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return;
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}
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for (int i = 0; i < get_child_count(); ++i) {
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Node *n = get_child(i);
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//this way we won't delete the user's nodes
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if (n->get_owner() == NULL) {
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n->queue_delete();
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}
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}
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if (!_prop_data.is_valid())
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return;
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for (int i = 0; i < _prop_data->get_prop_count(); ++i) {
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Ref<PropDataEntry> e = _prop_data->get_prop(i);
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if (!e.is_valid())
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continue;
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Node *n = e->processor_get_node_for(get_transform());
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if (n) {
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add_child(n);
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//if (Engine::get_singleton()->is_editor_hint())
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// n->set_owner(get_tree()->get_edited_scene_root());
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}
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}
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}
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PropInstance::PropInstance() {
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_baking = false;
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_bake_queued = false;
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_snap_to_mesh = false;
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_snap_axis = Vector3(0, -1, 0);
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_job.instance();
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_job->connect("completed", this, "bake_finished", Vector<Variant>(), Object::CONNECT_DEFERRED);
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}
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PropInstance::~PropInstance() {
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_mesh_data_instances.clear();
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_job.unref();
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_prop_data.unref();
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}
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void PropInstance::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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build();
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}
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}
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}
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void PropInstance::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_prop_data"), &PropInstance::get_prop_data);
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ClassDB::bind_method(D_METHOD("set_prop_data", "value"), &PropInstance::set_prop_data);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "prop_data", PROPERTY_HINT_RESOURCE_TYPE, "PropData"), "set_prop_data", "get_prop_data");
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ClassDB::bind_method(D_METHOD("get_auto_bake"), &PropInstance::get_auto_bake);
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ClassDB::bind_method(D_METHOD("set_auto_bake", "value"), &PropInstance::set_auto_bake);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_bake"), "set_auto_bake", "get_auto_bake");
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ClassDB::bind_method(D_METHOD("get_snap_to_mesh"), &PropInstance::get_snap_to_mesh);
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ClassDB::bind_method(D_METHOD("set_snap_to_mesh", "value"), &PropInstance::set_snap_to_mesh);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_to_mesh"), "set_snap_to_mesh", "get_snap_to_mesh");
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ClassDB::bind_method(D_METHOD("get_snap_axis"), &PropInstance::get_snap_axis);
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ClassDB::bind_method(D_METHOD("set_snap_axis", "value"), &PropInstance::set_snap_axis);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap_axis"), "set_snap_axis", "get_snap_axis");
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ClassDB::bind_method(D_METHOD("bake"), &PropInstance::bake);
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ClassDB::bind_method(D_METHOD("queue_bake"), &PropInstance::queue_bake);
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ClassDB::bind_method(D_METHOD("bake_finished"), &PropInstance::bake_finished);
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}
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