clutter
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Make sure the dependencies are actually optional.
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2020-04-06 22:53:09 +02:00 |
doc_classes
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Removed the old prop implementations.
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2020-04-04 17:19:19 +02:00 |
.gitignore
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Moved everything that is prop related from Voxelman to here. Note that Voxelman is required for this to compile for now. This will be fixed soon.
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2020-04-03 09:23:01 +02:00 |
config.py
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Removed the old prop implementations.
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2020-04-04 17:19:19 +02:00 |
LICENSE
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Moved everything that is prop related from Voxelman to here. Note that Voxelman is required for this to compile for now. This will be fixed soon.
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2020-04-03 09:23:01 +02:00 |
prop_ess_entity.cpp
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Added a few skeleton classes.
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2020-04-03 13:45:55 +02:00 |
prop_ess_entity.h
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Added a few skeleton classes.
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2020-04-03 13:45:55 +02:00 |
prop_instance.cpp
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Added PropInstance. This module will be reworked to be Node based. This design will simplify everything.
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2020-04-03 12:00:02 +02:00 |
prop_instance.h
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Added a few skeleton classes.
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2020-04-03 13:45:55 +02:00 |
prop_mesh_data_instance.cpp
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Added a few skeleton classes.
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2020-04-03 13:45:55 +02:00 |
prop_mesh_data_instance.h
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Added a few skeleton classes.
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2020-04-03 13:45:55 +02:00 |
prop_mesh_utils.cpp
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Added a few skeleton classes.
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2020-04-03 13:45:55 +02:00 |
prop_mesh_utils.h
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Added a few skeleton classes.
|
2020-04-03 13:45:55 +02:00 |
prop_voxelman_light.cpp
|
Added a few skeleton classes.
|
2020-04-03 13:45:55 +02:00 |
prop_voxelman_light.h
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Added a few skeleton classes.
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2020-04-03 13:45:55 +02:00 |
README.md
|
Moved everything that is prop related from Voxelman to here. Note that Voxelman is required for this to compile for now. This will be fixed soon.
|
2020-04-03 09:23:01 +02:00 |
register_types.cpp
|
Removed the old prop implementations.
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2020-04-04 17:19:19 +02:00 |
register_types.h
|
Moved everything that is prop related from Voxelman to here. Note that Voxelman is required for this to compile for now. This will be fixed soon.
|
2020-04-03 09:23:01 +02:00 |
SCsub
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Make sure the dependencies are actually optional.
|
2020-04-06 22:53:09 +02:00 |