Commit Graph

16 Commits

Author SHA1 Message Date
ce369408ca Fix compile after recent changes in Terraman. 2022-02-08 14:00:25 +01:00
d66c8c4ac7 Updated copyright headers. 2022-01-12 22:15:58 +01:00
f2d1383ba8 Only transform the normal with the basis. 2021-08-18 18:45:40 +02:00
9d26fd35f2 Implemented flavours. 2021-08-18 17:10:45 +02:00
e23382ac75 Fix mesh indices. 2021-08-18 16:52:02 +02:00
12a4e03376 Fix the normal's directions. 2021-08-18 16:19:05 +02:00
104a1c63d0 Implemented texture rects for the tiled wall mesher. 2021-08-18 16:16:09 +02:00
4d7d66e969 Implemented TiledWall meshing. 2021-08-18 16:07:03 +02:00
1d4e05b5a1 Finished light baking. 2021-08-11 19:12:03 +02:00
51ee053eed Now PropLights can be added into the mesher. 2021-08-11 18:20:29 +02:00
cbbedf9128 Added a new bake_colors methods to PropMesher. Contains commented out code for now. 2021-08-11 17:04:17 +02:00
fb2e63702f Removed the now unneeded build flags from PropMesher. 2021-08-11 16:48:48 +02:00
3d1faef5ac Reimplement get_random_ao in PropMesher. Now it just returns the RAO value for that position. 2021-08-11 16:44:49 +02:00
36663e46ae Actually use the vector write proxy in PropMesher's build_mesh. 2021-08-10 12:31:28 +02:00
acc9a386e1 Added generate_ao and generate_random_ao to PropMesher (From Terraman's prop job.). They are commented out for now. 2021-04-24 22:03:45 +02:00
8c088048d1 Added a PropMesher class. It's terraman's mesher, but cleaned up / customized. 2021-04-24 17:39:51 +02:00